my newbie frustration after a couple of days...
So i love the huntress and her hachet ... she feel strong but rather good in a way i can play her effectively control the map when i want. Sometime i get god pallet looped a few times.
Some minor inconvince that i see while playing the game...
A: Flashlight should have a battery life , or charges ... make it only useable for 4 times and during those 4 times you are unable to turn off the flashlight due to that when click on it uses up a charge for 8 second ... so all those clickers will end up breaking their flash light
I get why light-borne perk is needed but at least for new players killer they wont be spammed to living hell of the blindness...
When using a god pallet Disable use of flashlight for 2-3second ... Balances reason and that its more of a anti-tunneling use of flashlight.
B: Another thing that id like to do To prevent anti body blocking near the hook .... When survivors are near the hook within 5-15 (? subjective range i dont know how much is the range ) meter of the hook , While the killer is infact carrying a body ... They are now subjected to one hit to DS ... Reason being ... this is to prevent Survivors just twerking their butt against you when your trying to throw someone on the hook.
C: When its time to leave. ... when player decide to stay around for the hit ... and then DS to crawl out to survive ...
Suggestion: when you are put a Dying State in the gate , you shall be unable to leave ( keep in mind this is just for the gate , not for the hatch , I hope this will cut down on the toxicity of survivors
( I rather just end the game at this point rather then be having to wait an extra 5 min for you to decide to leave )
My changes are not to buff Killers ... but rather Force survivors to play the game as it was intended. As it stand Survivors are no longer afraid of killers at all some time they just butt twerk against killers ... and Its rather un-welcoming and no longer fun. As funny as it sound ... I just simply do not like it.
Id would like to as killer to be offered a chance to force the game to end once the gate is open and Players are in the gate to just press a button on the gate door that force them to win the game ... rather then staying around and griefs because they can ..
Let me know what your thoughts on this ... I Know this game can be improve on changes to make it less toxic. And make survivors to play the game proper.
Comments
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- You can just ignore clickers. There is nothing that affects you if they click the whole game for nothing. Lightborn isnt used often, cause you can just turn around while picking up a survivor, and at pallets its even good for you cause theyre wasting distance.
- You can hit them, drop the survivor and go for the blocker. Basically two downs.
- This would just be free hooks for killers in too many scenarios, when the killer doesnt deserve it at all.
- Just chase them out of the exit.
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This game is frustrating for some time. Then you get better and then its frustrating again. And if you get really really good - its beyond frustrating.
Oh yeah - and in between there are tiny tiny bits of fun. Sometimes.
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All of your frustrations are entirely valid and are frustrations felt by every killer player. They have been in the game since it launched and despite numerous patches, no actions have ever been taken to remove the "this has no purpose except to taunt and frustrate the killer" aspects of the game like flashlight clicking or all survivors waiting in the gate and refusing to leave.
There are some perks to punish players who attempt to body block you (Mad Grit and Starstruck), but these are useless perks the majority of the time and are terrible solutions to the fundamental problem of "survivors are not punished for having no fear for the killer."
You may be new, but sorry to say that your complaints are the exact same that every other killer has.
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I may be new but at least my suggestion for the change is for the chance of making killer experience better overall without being op the thing about carrying a surivor getting one hit kill is only if your next to the hook trying to hook on a free hook like im talking about short range of the hook ...
That would punish them
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1.) Flashlights have a battery life that is measured in seconds. They're not infinite-use. You can still move and act when you're flashlight-blinded -- it's not a stun. Just break the pallet they've trapped you behind or spam out a blind swing. It's not like you care about the missed-hit stun when you can't see anything, anyway. Take the off-chance at n objective.
(I'm playing a lot of Trickster, my go-to is to spam out knives when I'm blinded. Worst-case scenario it lets me direct where the chase is going for the next few meters.)
2.) If they're body-blocking the hook; hit them. If you have Starstruck, this immediately turns into a free down for you. If you don't, then you get the XP for hitting them in the face and nudge them a bit. And they're not even far for the immediate follow-up Chase.
3.) Just take the free XP and chase them out. If they're in a situation where they're pulling this off, then they've effectively won, anyway. I've taken to getting my smack in and then stepping away so they can walk out of the map. The only real counter-troll is to slowly roam around the map and shatter doors/pallets. Or AFK and stretch or grab some water/a snack. (If you're running No One Escapes Death, there's even the possibility that turns into a free down for you, too.
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If your on steam you can get a refund if you bought it within the past 2 weeks. Save yourself.
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The reason you are frustrated is, that you need actually skill to play killer, more even with huntress that has low map pressure and you can't afford to miss too many hatches if you want to win.
The other side holds one button. That's all they do. That's a good reason, why the majority of those players are terrible at looping and only because their main objective is laughable easy, are be able to win anything.
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its not that its frustration , its just these things that im asking for is to counter troll and force them to play the game like dev intended to be played.
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This game never stops being frustrating. You just hope you get enough satisfaction to balance out the frustration.
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Oh yeah, lets just make an already mostly bad playstyle even worse cause you cant press a whole 1 button to remove their hitboxes. They are already punished because they are now injured. Why make it a one shot for literally no reason
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its not one shot for no reason its about making them actually play the game for what it was intended ... you shouldnt be butt twerking on the killer as he hooks your friend ... i have no problem with them using flashlight , or do get rid of my hook ... or idk try to taunt me away .. but the moment i commit to hooking and cant because someone decide to crouch and body block abusing the game logic tech code ... is abusive and well exploiting.
Im sorry that you didnt bring a toolbox or a flashlight to stop me ... at least go into hiding around me and wait til i leave your friend on the hook like what the game is intended for.
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DS is shorthand of decisive strike on every known forum.
You've got a long ways to go
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Oh i know i dont hate on Decisive strike ... only teh dying state and using hitboxes to counter killer is not really the nature of the gameplay its more of exploiting the mechanic beyond what intended
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i wouldnt mind to seeing some sort of grab hold of killer as they skill check trying to stop you and if the killer do well with skill check they can kick the surivior down to a dying state ... that would be interesting as #########
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No, thats what a good team will go for - and should. If you hook their teammate it has a hook and is closer to death. So if you can you try to block the killer from reaching the hook.
There is no exploiting - you receive points for protection hits.
Killer has to learn to deal with that. Drop your victim or use perks that you can 1 hit them - that is the reason these perks exist.
Sometimes whole teams die when trying to save someone.
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You should play some survivor, not only would it make you a better killer to get experience from the survivor side you could check out the inventory and see that flashlights already do have a battery life - 8 seconds of use for yellow/green flashlights and 12 seconds for a purple. Also with a blind you are still able to move so you can break the pallet and start to move forward without losing much ground between you and the survivor.
Body blocking a hook isn't an exploit, it's an intended feature that is encouraged with survivors getting achievements for taking protection hits while a killer is carrying a survivor - there are also perks to help and survivors get BP. As killer you also have a handful of perks already to help with getting a survivor to a hook. Starstruck - while carrying a survivor any nearby survivors will be exposed. Iron Grasp - makes it to longer for a survivor to wiggle out of your grasp. Agitation - makes you move faster while carrying a survivor. Mad Grit - while carrying a survivor you don't have a cooldown on your swings. I'm probably forgetting a few but those are some.
Just chase the survivors out and get some free BP for hits. Or look around the map for any pallets or breakable walls you missed for extra BP. Walking around map while not in middle of game will also help you get to know the basic lay outs better which will also help you in chases/finding survivors in a match. Go afk and grab a drink, take bathroom break, play on your phone, whatever - sometimes if the survivors notice you're not coming to the door they'll make the mistake of going to look for you without enough time left on timer and you'll get a free sacrifice.
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Not to be rude but based upon your post you have a long long way to go in terms of learning how the game works. The fact that you think light-borne is a perk that is ever needed or even commonly used is completely wrong. Or saying flashlights should have battery life... well they do.
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I just encounter a point where the moment i start my pick up they are shining flash light in my face ... i cannot look away but the fact is that they are able to abuse the living ######### outta those flashlight. There need to be downside to using flashlights other then a counter perk and a look away... I mean ive gotten some good plays by just throwing a hatchet at them but still ive seen them to do Click clicky clicky in face That ######### is annoying as ######### ... its not even fun
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The downside to having a flashlight is that they can't have a medkit or toolbox instead. Watch Otzdarva or someone like him stream, it's going to answer ALL your concerns.
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Nm. I misread.
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1st advice: Play both sides.
2nd advice: Practice, practice, practice!
3rd advice: Get to know the maps!
4th advice: Get to know your opponent (see point 1).
5th advice: Don't hope that the "toxic" behaviors will disappear.
Go into the game relaxed, don't expect 4K. Then you can have fun. XD The less tense you go into the round, the better.
As for your suggestions, all I can say is that I don't think it will change anything. Learn to ignore the annoying things. Make sure you stop a hunt in time if you don't get the survivor.
As a survivor, why wouldn't I try to block the hook so you don't hang my mate when I have the chance and think I can lure you away afterwards? Why shouldn't I loop you while the generators are going up if you don't break off the chase because you might not get me?
Why shouldn't I wait in the exit gate if my mates are still inside and I can possibly take another protection hit on myself so we can all escape?
These and several questions come to mind when I read your post.
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You can't ask for bodyblocking to not be a thing. There are perks that requires you to bodyblock, like breakout, saboteur, mettle of man. If you delete this feature, these perks will be useless. Not to mention the others things. Are just ridiculous. Not escaping through the gate while in dying state? Lol
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