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I'm worried people think I'm griefing them...

Picked up the game on Epic when it was free and bought Trickster and Legion's DLCs because I like the way the look.

Having a blast as Trickster. Low queue times as a Killer mean I get plenty of practice with the ol' Barrage o' knives, but I've picked up a pattern in my gameplay.


I get a hook in, and immediately amble off to restock my knives, and by the time I turn around, my victim is being let off the hook and it's time to get my murder on again. They're practically right in front of me.

So, naturally. I give chase. If I have to make a choice, I'm going for the one that just got rescued from the hook because I know three hooks is an auto kill, but usually the easiest target gets run down and I walk them back to where they be... er... I mean, the hook..

This tends to repeat several times per match. Hook. Scan the area. Restock. Run down the poor survivor that decided to go for an unhook fiteen meters away from me. Often I'll get a smack in while they're in mid unhook animation.

Now, from my PoV, I'm just doing gameplay as intended. I'm not going to camp because every second I stare at my victim is another second survivors work on gens unperturbed, and neither me nor the Entity want that.

But survivors crucially *can't see* my PoV and I am forced to wonder if they think I'm just going tunnel vision on them or camping on the hook.

I mean, sometimes I *do* camp on the hook, but always for meta reasons, like all the gens are powered and if I can just secure this kill, you get to run off scot-free (curiously, Survivors never seem to take this offer.) Or I need one sacrifice to round out an Archive challenge.

Am Indo8ng something wrong here? How do I communicate "seriously, ya'all, I'm right here, unhooking your friend can wait until another couple of seconds have passed and I'm gone?"

Comments

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    yeah, that's usually referred to as "farming" since unhooking is worth a lot of bloodpoints.

    if injured people are coming for the unhook, that's stupid of them.

  • Kalinikta
    Kalinikta Member Posts: 709
    edited December 2021

    Your objective is to kill them, for this use any means within the game and if that upsets them that isn't an issue for you.

    I will note that once you go up the MMR you will be facing perks like Borrowed Time and Decisive Strike more frequently. Tunneling is not without risks. If I can give you a tip, is to take the games you have now to learn the tiles and multiple strategies it will help you in the long run.

  • Saalaksin
    Saalaksin Member Posts: 27

    One survivor ar 2/3 hooks is worth more XP to me than two survivors at 1/3 hooks and often they're a quicker Chase because they're still Injured and I now have a fresh stock of knives.

    Going after the rescuer by choice is a bad decision for me in every sense of the word.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Oh, yes, and that's the crux of the problem.

    People don't like being tunnelled and removed from the game early, but everything about it (except a few perk interactions) encourages Killers to do it and makes it more practical.

    There are some people who think it's toxic behaviour, but the arguments for that are weak, so just do what you like and don't look at endgame chat much.

  • TheSubstitute
    TheSubstitute Member Posts: 2,540

    I go for the unhooker. If it's easy I'll hit the unhooked person so they can spend some time mending (small time waster for the survivor) as I assume Borrowed Time. If they're slugged I'll leave them on the ground so two survivors can now be occupied for more time. You could try that instead.

  • Saalaksin
    Saalaksin Member Posts: 27

    I know Decisive Strike is the one where they get a free wiggle out. That's fun counterplay! It means I get another chase! Borrowed Time is the one where they glow white for a moment instead of hugging the ground?

    I was under the impression that it could only proc once per saviour per match? It doesn't really seem that strong, because I throw out a wild swing and now that perk is useless for the low-low cost of some hit cooldown.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    BT is 12s where a hit will inflict a Deep Wound instead of downing. The answer is just to count to 12 before hitting them.

  • Saalaksin
    Saalaksin Member Posts: 27

    Or, I hit them, eat the one second hitstun, and they get to rabbit for 20 seconds and lose up to 22 seconds of future protection.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    If the others un-hook right in front of you, and you kill them, thats fine on your end.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    It prevents hitting them right off hook - skilled survivors will know to take the hit with BT (Borrowed Time) and get everyone out safely.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    What? No. You lose time hitting someone with BT before the protection expires. I have no idea where you're pulling this 22 seconds of future protection from.

    If you count to 12 before hitting them, they're downed and hooked again. You lose 12s waiting out the BT.

  • lavars
    lavars Member Posts: 312

    You play ALL wrong, you are only allowed to hit them once. Then you have to let them heal fully. If they are downed, you are not allowed to pick them up, except they can get a pallet/flashlight save.

    Also, if you need to hook for some weird reason, you have to let them unhook and are not allowed to be in 32m proximity. If you have NOED you have to show them where it is, boons are not allowed to be snuffed.

    If they make a mistake you also have to give them a second chance.

    And ewww trickster so op, how dare you not playing a killer with counterplay. GG EZ! Baby killer.

  • Saalaksin
    Saalaksin Member Posts: 27

    Look, I did a match where I didn't throw a single knife and got a TPK. I don't know how else I'm supposed to get blood points *and* give survivors a chance.

    Using my power is letting them have counterplay at this MMR.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    You're a newbie killer who obviously has more clue than the newbie survivors.

    Give it time, you'll find harder victims.

  • Slaughterhouse3
    Slaughterhouse3 Member Posts: 902

    You bought the game! Have fun :) no one will ever be happy on an online game.

  • pseudechis
    pseudechis Member Posts: 3,904

    No you are doing fine and be sure to punish this behaviour.

    Survivor has gotten so forgiving that many players tend to just play bold and make terrible plays constantly as a result.

    I rarely have time to walk away from the hook when someone unhooks usually still in my terror radius. So you chase the pair of fools down and then get called a tunnler and camper for your efforts.

    Just stay the course and take the free hits and kills schmucks like this give you.

  • Feyd
    Feyd Member Posts: 428

    Yup. Empathy for the person whose game you are ruining sure is a weak argument. Glad we cleared that up. I welcome the apocalypse.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    "It's not fun or fair if I die first this time" is a horrendously entitled opinion for an online game, so yeah. It's a very weak argument, demanding that other people play worse at a competitive game so that you hang around longer. Generally, a tactic reserved by sore losers and children if not agreed upon first (and of course, there's no pre-game chat, so it's hardly like anyone can agree to such a thing).

    When the effectiveness of survivors doesn't diminish by numbers or hooking anyone is as good as hooking the same person, then we can talk about what's fair or not.

    The only real problem with someone dying first is imbalanced queue times, but you're not going to fix that by asking Killers to not tunnel.

  • Starrseed
    Starrseed Member Posts: 1,774

    Your doing fine buddy when this happens it's 100% a survivor fault most times i give the freshly unhooked a whack or some knifes and let them on the ground cause it's technically not there fault but that depends on the state of the game if we are at two gens left that could be done any second u git unlucky and your mate is to blame.

    But beware you will meet many survivors that think they are entitled to there own little rule book you have to follow best advice I ever got is to just close the endgame chat and your time will be much better

  • Feyd
    Feyd Member Posts: 428
    edited December 2021

    There's dying first and there's being singled out to make sure you don't get to do anything. They are not equivalent. They both suck, but only one of those things requires making sure one person completely wasted their time joining the queue.

    I wish the game kept note of someone being three hooked within two minutes if the first hook. Then went out of their way to match you with elite SWF bully squads. The kind that could win any time, but instead harass the killer for fifteen to twenty minutes in the process.

  • cantelope
    cantelope Applicant Posts: 343

    No it's just part of the game.

    A pitcher isn't required to make sure everyone gets a hit. The killer isn't required to make sure you get a full game.

    This has nothing to do with empathy. It's a video game. Stop trying to attack the moral fiber of a person because you lost.

  • bm33
    bm33 Member Posts: 8,273

    Survivors will go for unsafe unhooks just for unhook points or if being chased in hopes killer will go after the unhooked survivor instead, especially in solo queue where they don't care if the random lives/dies. It sucks for the person being unhooked because they can't stop someone from getting them killed this way.

    If you just want kills keep doing what your doing - not your fault someone is making bad plays and getting their teammates killed. If you want to teach survivors it's a bad play leave the recently unhooked alone and go after the unhooker - they don't see a problem because they are getting away with the bad play, if they start to get downed/hooked instead they'll start realizing they shouldn't unhook with killer right there.

  • Marigoria
    Marigoria Member Posts: 6,090

    From what I understand from your post it looks like you, the killer, are using other survivors to kill them by letting them farm them. That can be considered grieving yes, since you're using a survivor to kill another.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    That isn't what it is considered by the devs, they see it more as the survivors are all in the dead end room on dead dawg at the top of the stairs inside the main let's say and you block the doorway and afk forcing them all to DC because nobody can do anything, or downing one survivor and standing over their body the whole time until they bleed out without going for anyone else, getting the same player in multiple matches and only trying to kill them while letting the others live etc.. stuff like that is considered reportable for griefing but I could hook someone and camp them while hitting them on hook and allow unhooks for a trade out and it's not reportable because the game can end and I'm not targeting someone repeatedly in multiple games

  • Zlaraki
    Zlaraki Member Posts: 20

    Interesting, as a new player myself my killer ques are double as high, I would say triple or higher even.

  • rawrspider
    rawrspider Member Posts: 4

    As somebody who mains survivor, I’d say your just playing the game as intended. Sure it sucks to get tunneled but if it happens it happens, just take the L and move on to the next queue up. Too many damn survivor mains think they’re supposed to win every single match, and that’s just not gonna happen. And if people go for unsafe unhooks then they’re playing the game like fools cuz you get less points that way. Better to farm gens than try for unsafe unhooks

  • JPA
    JPA Member Posts: 1,685

    Not sure if you tried Survivor yet, but they will hear terror radius music when they are within a fairly large radius/distance from you.

    So if you are reloading at a locker nearby, and they go for the unhook, they absolutely can still hear the terror radius, and should know you are still in the general area. They have no excuse really, it's just a lack of patience to actually wait for you to leave. Either that, or they assume that you will just allow them to unhook, and go for other Survivors, because by the Survivor playbook, you might be called a tunneller (if you attack the person unhooked), or a camper (if you attack either of them or remain near the hook).

    It's neither of these, it's their fault so don't feel guilty. And ignore them in the post-game lobby if they try and make out it is your fault.

    As you get to a high MMR, you will see less and less survivors making stupid plays like this, as it gives you free pressure.

  • StarLost
    StarLost Member Posts: 8,077

    One thing I learned about playing killer (and the thing that eventually pushed me away from the game, save for a daily login to get Christmas presents) is that survivors don't need a reason to be insanely BM, or even an excuse half the time.

    It feels like survivors get to act like toxic little gremlins all game with zero repurcussions or risk, but the killer is expected to always be nice and honorable or you'll get threatened for all sorts of reports in postgame (I swear, survivors will play Claudette/wear a pride pin and teabag/flicky flicky you all game so they can threaten to report you for being a bigot when you kill them) and have the chuds sending their Twitch viewers to graffiti your Steam wall.

  • Tiufal
    Tiufal Member Posts: 1,252

    How about not tunneling?

  • Saalaksin
    Saalaksin Member Posts: 27


    See, here's the thing:

    As far as I've gathered, "Tunneling" is community slang for "getting tunnel vision for one particular survivor"? It's a kind of mild griefing where I'm aiming for this one survivor out of all survivors to specifically down, hook, and sac. I'm... not doing that. All the survivors are approximately the same little bags of XP to me.

    If I do have to make a choice and I can spot a difference between targets in the .01 seconds I have to make that choice, I will prioritize...

    1) An injured survivor

    2) A survivor I recognize as having hooked before (IE: "Hey, I've hooked that bright red sweater before!")

    3) A survivor holding a flashlight

    In that approximate order. It's not about hating one particular survivor, it's about making the choice I feel is going to net me the most kills.

    a) Injured survivors get go down quicker, meaning I can hook and return to pressuring the rest of them more quickly.

    b) Survivors I've already hooked means more XP for me (With the "entity summoned" proc), less time you get to struggle on the hook, and a higher chance I get that delicious "sacrifice made".

    c) Removing a flashlight from Opposing team's field means they can't use that flashlight to blind me and hinder me from going after everyone else

    Again, it's not about hating a particular survivor, it's about hitting the smartest target. I've also found that if I chase a survivor off a generator and lose them, I just need to wait a moment and return to that exact same generator to try the chase again. Even then it's less about a laser focus on one target and more about how *I know the target is going to be there*. I played my third-ever game as Legion this morning and netted me a sweet little TPK by just picking targets correctly.


    Now, if this is "Tunneling" and what survivors are calling toxic, might I recommend something that I know will get me to focus someone else?


    Be a more tempting target.


    When I played MechWarrior, we would call this "Rabbiting". Where one person runs up, presents a nice, juicy target away from the main line, and books it once its gathered the attention of enemy forces and leads them on a merry chase from the main battle line ("Chase the rabbit," in the vernacular). In MechWarrior, it takes guns off the main battle line and splits the opposing forces. In this game, well, I can't hook any of you if you keep peeling me off of the one target I'm trying to down.

    And, again, here's the thing: I've let myself get distracted. I bolted for a survivor doing quick vaults on the other side of the map which freed another survivor in for a hook. I've danced with a survivor, knives out, across a wall so that my attention was tied up until someone else came up from behind for the unhook. (I even caught this happening in the moment, too, which turned into a genuinely fun game of "where do I want to look to fend them off/how do I break this stalemate"?)

    I got focused on trying to bait a survivor into dropping a pallet so I could break a loop so much that the Survivor team gained a couple generators on me.