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Do people actually have a problem with Exponential?
I had a match against a streamer last night and after the match all he did was complain about me and my build (he didn't hit me once so not a single one of my perks got used btw).
He did also complain about my teammates boons as well (which I understand as CoH isn't exactly the most balanced perk in the game). However he really only had a bone to pick with me despite me only running Iron Will, Soul Guard, Exponential, and Unbreakable. I just wanted to know whether or not this person was just an outlier or if people genuinely do think that Exponential is OP
Bonus: this streamer also said that all I did was hide all match and leave my teammates to die when I literally got 8k more points than any of my teammates.
Comments
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Only in maps like RPD and the totem spawns in library people swarmed the hook to get downed and revived. But really it's more of an issue with boons itself not the perk though.
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COH is blatantly overpowered.
Exponential is fine.
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When abused properly in a swf, it could make the match pretty miserable for the Killer. However in solo que or a swf with jumbled builds and playstyles, exponential is perfectly fine.
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Exponential is just a bad perk. But to be honest, killers complain about every perks survivors get. Just look into the forums before a chapter release and see threads like "Perk X is OP" "Perk Y is the new meta" "Perk Z is broken". Its always the same, and after release nothing of this is true anymore, but they still complain. Never got a broken survivor perk in ages, not even a meta perk.
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Exponential is only a problem with swf bully groups. However, in those groups, IT IS A PROBLEM!
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My main problem is just the boon mechanic in general however not the question that was asked I suppose. I personally think its a bit broken, not as bad as CoH, just because it very much affects slugging. While I don't advocate for slugging every match till you win as it isn't really fun sometimes slugging can get you out of a tough situation. I don't have an issue with unbreakable (a personal favorite of mine) or no mither (though who in their right mind slugs a no mither?) or soulgaurd because unbreakable punishes the tactic though only once, nomither I already said, and soulguard is niche but nice when it works Though all these perks have in common that they're personal and take up a fouth of your build. With exponential everyone gets a 5th perk, save you, of an unbreakable on crack. (I personally haven't run into the perk being useful because I don't slug much plus I haven't played much since the update) I think the perk needs some tweaking (like your perk has x tokens and when a survivor uses the boon to recover a token is consumed) but at the end of the day it isn't something I dread being in my match.
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Use whatever perks you want.
They sound to me like the type of killer who will never be happy until they always get a 4K.
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It's the weakest and most situational of the boons. I don't even see a reason to run it over Unbreakable or literally any other anti-slug perk.
Also, regarding your bonus... a hatch escape grants about 8k BP. So you could've left them to die. But either way, what are you supposed to do - let him kill you? Hah.
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Should have told him to do bones.
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Exponential blows
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It's fine... That players feels like one that would complain about anything at that point
Also seeing how you did escape your build got more scrutiny
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Exponential's one of those perks that's mostly useless on its own, but has the potential to be a powerhouse in a SWF. The build you're using does make it seem like you'd be able to pick yourself up stupid fast, but that's not the real threat with Exponential (and you apparently didn't use it anyway), so this is just a killer being salty and probably assuming you spent the whole game immersed. The problem case with Exponential is when a SWF brings it in a flashlight/sabo/breakdown style build, with the following formula: everyone tries to go down in an Exponential zone, everyone else pressures the killer with flashlights/pallets/sabotage so that they can't immediately pick up the down, and the survivors either get a save when the killer picks the player up, or the player picks themselves up if the killer leaves them down. But Exponential in an uncoordinated team is pretty harmless.
Well. Unless you're Twins. Twins understandably hate it too, because their cooldowns can prevent Charlotte from being able to reach a survivor they downed with Victor in that timeframe.
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The fact that you didn't even get to use it and yet the killer still complained says it all.
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Some killers won't be happy with survivors unless they run no perks. So I wouldn't dwell on it
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HA HA HA lol sry but u forgot boons exist as well as flashbang and blast mine. they are meta perks and guess what killers got. lethal pursuer which is countered with 1 perk distortion :D when killers get strong perks it's the same thing survivors complain til it's nerfed like with pinheads fun addons engie feng however i will give you this. killers aren't innocent they complain about ds and dh when all you have to do against dh is follow the surv until u are in their face then hit them instead of lunging. they will either dead hard their or wait and you get an ez down no dh needed. ds all you need to do is ignore the laurie/ unhooked person for 1 minute. also if somebody is playing like an idiot on purpose like healing in you're face just down them and leave them. that's one less person on gens or looping you.
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In what world are Flashbang and Blastmine meta perks? I don't remember the last time I saw someone running Flashbang excluding myself.
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I have a general problem with the design behind boons, mostly the fact that killers can't permanently remove them from play despite being "totem" perks.
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As someone who slugs and camps because I play for myself (and myself only):
I have no issues with it. I just let people come in for the res anyway, and down them again, like normal. I generally get a free hit before they can do anything with the free getup, because I just hit them and down them again. It's just a safety net that does nothing, since I'm under it cutting holes in it.
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And some may even take offense to doing that lol
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I see them constantly. BM is just an irritation but FB can get ridiculous. It's easy to dodge but seems like they get them so easily. Neither are meta though.
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i see it nonstop maybe it's just me atleast 2 people running it a round
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As a 50/50 (Killer and Survivor) I don't even have problems with CoH. If a survivor is healing in the vicinity, there are perks to pick-up on that with and it's easy to hear unless the survivors are using Bite the Bullet. Exponential is fine just the way it is too. I've been playing for two years and RARELY will a Killer just leave a survivor on the ground unless the other players are trying to buy the downed survivor some time. I match Exponential with Flip-flop (converts recovery to wiggle) and was accused of cheating so many times because players refuse to understand what each perk does and how they can be used to their fullest. It seems that the only people really complaining are the Killers that expect a 4k every match. I don't get a 4k every match and I'm fine with that because at the end of the day... it's just a game. I am not the best Killer or Survivor but I do what I can and I find different ways to approach each match. If I had to pick a perk to be looked at though... I would say BBQ has a lot of issues. I don't actually have an issue with BBQ but I think that a lot of low-key cheaters walk into matches and hide behind that perk when in fact, they just know where everyone is. For example, Shadowstep and Distortion both block the effect of BBQ and somehow there are a few Killers that manage to just pinpoint everyone in less than two minutes.
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The perk itself is fine, the issue is the boon mechanic in general, which will be addressed sooner or later.
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There's nothing particularly wrong with the boon mechanic in general. Provided the individual boon perks are balanced around that general system there's no problem. You can see that for example in how Exponential and Shadowstep generally don't generate that many complaints despite using that Boon system themselves. Circle of Healing is only an issue because its specific effects are too strong for the ease with which a survivor can get to its aura. Assuming they eventually tone down Circle of Healing's speed, etc, it'll be on par with the other perks.
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I literally can't think of an instance where Exponential has actually been used -- or used effectively, at least -- in a match I've played in, either as killer or survivor. It's the weakest of the Boon perks and very situational.
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Lets ask the killer i accidently blast mined to repressed alliance into a flashbang.
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They need to have a limit on reuse if not outright remove it. The mechanic is what is broken, it's high reward low risk when it should be high risk high reward; survivors should be tactical in where they place them and when not how it currently is. Of course if they did make this change (and they should) they would obviously need to make them harder for the killer to find, such as reducing the audio notification when nearby, etc.
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Blast mine is my favorite perk but no way is that meta. It’s like B tier
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I actually only had this perk activate once and it was on the one drop down pallet on the game and it was funny being slam dunked into the hole
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Exponential is a bad perk, however as killer I can't tell what boons are on a totem so I have to treat every one as though it is Circle of Healing, which makes Exponential an annoying perk.
Post edited by anarchy753 on4 -
Yes. Especially when I run towards boon to heal myself just to realize its not COH but the ######### Exponential !
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It's even worse when it's a survivor that's not even Jonah. It's like seeing an oasis in the desert only to realize that it was just a mirage.
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Great analogy. I dont mind when someone uses exponential but only exponential? Come on
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Can confirm, had a player call me a good for nothing showoff after escaping with zero perks
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The risk is the time investment of blessing a totem. If it gets snuffed before it gets any use, it costs the survivors precious time.
I think CoH needs to affect one fuld health state to break even with the time it takes to bless, and that might be due for re-evaluation.
But if it's a 'x use only' perk type, it'd go down to zero usage like literally all other survivor perks.
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Shadow Step is the only boon that is actually a threat if you ask me. Circle of Healing is overrated by killers who play by the survivor rulebook. It is cute that they whine about healing speeds as though a tunnel victim has time to get healed. Cringe.
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Not at all.
1/4 of the survivor team spending 14 seconds to bless a totem is the equivalent of 3.5 seconds for the overall team. It is basically impossible for the killer to find and snuff a totem and get back to what they were doing in less than 3.5 seconds, so even if your totem doesn't do a single thing, if the killer kicks it the survivors have gained time.
A single CoH heal buys back more time than was spent blessing the totem.
There is basically no way to use CoH, or really any boon, that doesn't gain time on the survivor side, despite being introduced as a tool to sacrifice time for a buff.
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A few popular dbd streamers cried that Boon: Exponential was going to be OP but shockingly it isn't. It's one of those parts that isn't good by itself, but in a certain build is pretty good.
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Yes but 16s for survivors is not nearly as much as it is for killers, also they can always adjust how long it takes to bless. Another thing is that survivors get to choose where the totem goes, Killer's hex perks are RNG they have no say where they go so that alone makes boons pretty good. Like I said, numbers can change, it's just the infinite re-lighting that is the issue.
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I only had survivor teammates grieving me once they noticed I ran Exponential. I was doing my Jonah adept and had a Feng that pointed at my Boon, then made the gen explode and sandbagged me when the Killer came...
Had similar experiences in other matches and I am quit confused why people act that way...
However I as a Killer would never complain about Exponential. If I slug this is a risk I have to take. Also that Soul Guard combo is pretty sweet and I like it myself...
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honestly it's one of those perks I'll NEVER take notice of. If I slug someone and they get back up I just assume it was unbreakable anyway.
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That's only if you divide the survivor time by 4, which isn't accurate for 90% of the match. You're not getting 4 survivors freely doing whatever they want at all times unless the killer is AFK, or the match has only just begun.
It always cuts into objective-usable time, 1 to 1. A gen isn't suddenly going to -not- be without repairs for 14 seconds just because there's four survivors in the match. You bless a totem, one gen is going to be done, at minimum, 14 seconds later than what it could've been.
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I have to say I agree with the message... Just not the delivery 🤣
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Exponential is garbage, if a Killer slugs someone on the aura of a Boon without snuffing it out thats entirely on them as 2 out of the 3 Boons are related to faster healing (CoH can be used to heal downed people faster).
Yeah, I know about multi leveled maps, if you cant snuff it because its on another floor pick and hook, Exponential literally only works if you slug which is decided entirely by you.
Since it got in the game I believe Ive seen only 1 game where Exponential had any use, both as Killer and Survivor.
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The risk/reward balance being off depends on the strength of the reward and risk of being unable to use an individual perk. Circle of Healing’s reward is too great for the relatively low inconvenience of running to the totem so it’s overpowered. But Exponential is considered kind of meh because the risk of being unable to reach the totem when you need it is significant. Likewise Shadowstep is ok but not nearly as good as Circle of Healing because the possibility it doesn’t cover the area you need it to is present.
So there’s nothing inherently wrong with these perks being resettable. The devs just need to make sure the individual benefits aren’t too strong given that.
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It's completely backward to judge a perk assuming that survivors are perfectly efficient when you aren't running it, and wasting their time when you are. It doesn't matter that the survivors aren't "freely doing whatever they want" 100% of the time, because they're still gaining time in which to either do what they want, or they're losing pressure because the killer CAN'T keep someone occupied if they're off playing in the corner stomping a totem.
The simple fact of the matter is that 3.5 seconds of the team's potential progress is all that is lost by blessing a totem. If the killer at any point has to stop what they're doing to deal with the totem, then that time is bought back. That's multiple seconds where everyone who's on a gen can stay on a gen for longer, because either chasing someone, picking up and hooking someone, or any other action that could delay someone it being stalled by several seconds. One player taking 14 seconds is a tiny investment when to counteract it the entire opposing team has to be occupied.
You can paint idealised situations where the killer only kicks a totem when nobody is on a generator or saving etc, etc, but that situation is only a theoretical and equally likely to every other conceivable state of the match when the killer hears a totem nearby.
This is ALL assuming that the perk placed on the totem gets literally zero value, and the time dynamic still breaks even or better for survivors. As soon as one of the perks has even the slightest bit of impact on the match (a chase drawn out due to vanishing scratch marks, the killer taking extra seconds to find someone because their aura wasn't shown with bbq, a person getting up/picked up earlier, a SINGLE HEAL from CoH) the killer is going further and further into the negatives in time lost.
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Exponential? It depends on what you are doing with it.
Standard gameplay? No issue.
Sticking a massive boon in a cheapo area where it covers the map and is basically impossible to get rid of (RPD library for example) - that's being a cheeselord, and you'll annoy people.
Using it in a SWF to basically hold a match hostage, combined with sabos and other stuff? Don't do that.
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Correct me if I'm but when you're in the Boon radius, doesn't an icon pop up on your screen to tell you what the boon is?
And if that's the case, why is everyone saying this perk is somehow OP in a SWF when literally anyone can walk in the boon radius and figure out what it is for themselves?
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The simple fact of the matter is that 3.5 seconds of the team's potential progress is all that is lost by blessing a totem.
That's not true. You have four survivors. Which means your potential progress is 4 x 14 = 56 seconds of work. If that one survivor is blessing a totem, you'd be down to 3 x 14 = 42 seconds of work.
You still lose 14 seconds. Blessing a totem will always set your team back 14 seconds of work.
You're coming at it the wrong way. You don't suddenly spend 3.5 seconds blessing a totem just because you have three teammates.
You're closer to the truth if you point out that the killer spending 2 seconds stomping out a totem grants 2 seconds of free time to all survivors, ending up with 8 seconds, but that doesn't work either because the killer is never pressuring four at-a-time.
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