http://dbd.game/killswitch
The ptb Pig changes are a nerf not a buff
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at the same time it increases the capability of the perk unnerving presence and distressing with the rbts, its really both at the same time
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Here are are all the Pig changes to discuss properly.
Unless I’m misunderstanding something the crouch is better now.2 -
Usable Ambush in loops without add-ons = massive buff.5
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@ModernFable The crouch is faster, which will help her to counter a few unsafe loops. But considering the other 2 changes, they makes her a lot weaker in terms of being stealthy. Perks like monitor and abuse and whispers were great on her, with these changes - not so much.
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4 meter will hardly make 1 second difference in terms of movement.
Fading out is not way slower. Changed the Terror Radius fade time for when crouching / uncrouching to fade in ~4 seconds, down from 6.6 seconds. They made it quicker, like 2.6 seconds.We can discuss whether this change will make the pig 'top tier' or not but it is definitely not a nerf. I don't even think that they nerfed her terror radius, they made it more consistent with other killers. If this is so much of a big change they can revert it all they want but I honestly believe it is not even gonna make a difference.
The most important and imo the only important change for pig is base combat strap addon, somewhat. I wish they just removed the addon and made it baseline but 1.3 second instead of 2 second is still a good change.
Also, boxes changed as well, now they are not crowded, possibly longer search times due to locations. It is not a buff or a nerf since the pigs will not be able to protect very close 3 boxes anymore. In turn, survivors will have to travel more and waste more time.
All in all, good start, not enough imo.
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@Delfador said:
4 meter will hardly make 1 second difference in terms of movement.
Fading out is not way slower. Changed the Terror Radius fade time for when crouching / uncrouching to fade in ~4 seconds, down from 6.6 seconds. They made it quicker, like 2.6 seconds.Oops. I read that wrong. Was under impression that the time was increased instead.
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This thread can now be closed I assume?
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I'm pretty sure you're all misreading the fade note, if I'm not kistaken what they're saying is that it fades in 4 seconds now and not 6.6? So I don't see how that is a nerf.
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@ToxicFengM1n said:
at the same time it increases the capability of the perk unnerving presence and distressing with the rbts, its really both at the same time
What's the point of using that perks in a stealthy killer?
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Savage.
They buffed her tea bagging potential1 -
@HellDescent said:
..NO. I WANNA DISCUSS WHY JIGSAW BOXES DON'T INSTANTLY EXPLODE AND KILL ALL SURVIVORS SIMULTANEOUSLY WHEN SOMEONE TRIES TO SEARCH ONE.
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That is a buff. Pure and simple. The 4 second terror radius fade time isn't an issue. The massive decrease in crouch time makes using the ability in a chase feasible.
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I'm surprised nobody is talking about the buff to her surveillance perk. That perk sounds like it'll be absolutely amazing. Or am I not getting something?
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@ad19970 said:
I'm surprised nobody is talking about the buff to her surveillance perk. That perk sounds like it'll be absolutely amazing. Or am I not getting something?It's a big upgrade from what it was. I think it is a different discussion though. Not every pig will run that perk. Change or not.
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Can someone please show a screen cap of the description for the new Surveillance?
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@Mc_Harty said:
ad19970 said:I'm surprised nobody is talking about the buff to her surveillance perk. That perk sounds like it'll be absolutely amazing. Or am I not getting something?
You still have to break the generators. It just now affects all of them instead of 3.
Yeah, but from the sound of it, it can now actually be used to tell when someone touches a generator because instead of just staying white for 16 seconds and then turning off, it stays white as long as it is regressing and then turns yellow (for up to 16 seconds, depending on the tier) when either someone touches the gen or the gen completely regresses back to zero progress.
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I actually like how they reduced her crouching time and the Terror Radius fade time, this makes her crouch a lot viable even without Combat Stripes!
But the Terror Radius changes (28 metres to 32 metres) is kinda pointless, in my opinion of course!
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Never thought I'd see the day where Surveillance is actually playable.TAG said:Yeah, but from the sound of it, it can now actually be used to tell when someone touches a generator because instead of just staying white for 16 seconds and then turning off, it stays white as long as it is regressing and then turns yellow (for up to 16 seconds, depending on the tier) when either someone touches the gen or the gen completely regresses back to zero progress.
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@GhostrickSpecter said:
I actually like how they reduced her crouching time and the Terror Radius fade time, this makes her crouch a lot viable even without Combat Stripes!But the Terror Radius changes (28 metres to 32 metres) is kinda pointless, in my opinion of course!
It isn't pointless if Pig wants to run perks that interact with her terror radius like unnerving presence. It isn't a big change, I'll give you that.
The one change I would still like to see for the Pig is Rule set #2 being standard part of her ability. Survivors shouldn't see the boxes auras until the trap is active. It isn't a very big buff and makes more sense. Change Rule Set #2 to Bag of Holding which gives her unlimited reverse bear traps. That would be appropriate for an ultra rare add on.
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I believe the terror radius change was just standardization. The hag got the same treatment before, I believe. This way base terror radii are increments of 8m (8, 16, 24, 32).GhostrickSpecter said:I actually like how they reduced her crouching time and the Terror Radius fade time, this makes her crouch a lot viable even without Combat Stripes!
But the Terror Radius changes (28 metres to 32 metres) is kinda pointless, in my opinion of course!
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@AlphaJackson said:
I'm pretty sure you're all misreading the fade note, if I'm not kistaken what they're saying is that it fades in 4 seconds now and not 6.6? So I don't see how that is a nerf.It's a bit of a double-edged sword. The faster fade out is clearly a buff, but they also made the fade in quicker as well. With the increased TR, this means your TR will expand at a rate of 8m per second, whereas previously it was about 4.2m per second. This could affect things like sneak gen grabs a bit.
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My question is, what are the point of these changes? None of these help Pig become a viable killer nor do they fix the core problem with the character (a standard M1 killer with an RNG dependent power and a largely useless secondary - it's still useless). I feel like a couple interns just threw darts at a board with post-it notes on it with a random killer name/buffs they could receive. On top of all of this, they felt these changes were so good, that they even nerfed her TR? Really? Wow.
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One thing people have been saying is that Combat Straps should be base kit; this is making it basically 70% base kit. That is, if nothing else, a step in the right direction. Same goes for making the TR disappear faster when crouching. TR being bigger is a minor nerf, but I think this was overall a net positive for the Pig.BadMrFrosty said:My question is, what are the point of these changes? None of these help Pig become a viable killer nor do they fix the core problem with the character (a standard M1 killer with an RNG dependent power and a largely useless secondary - it's still useless). I feel like a couple interns just threw darts at a board with post-it notes on it with a random killer name/buffs they could receive. On top of all of this, they felt these changes were so good, that they even nerfed her TR? Really? Wow.
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@TAG said:
BadMrFrosty said:My question is, what are the point of these changes? None of these help Pig become a viable killer nor do they fix the core problem with the character (a standard M1 killer with an RNG dependent power and a largely useless secondary - it's still useless). I feel like a couple interns just threw darts at a board with post-it notes on it with a random killer name/buffs they could receive. On top of all of this, they felt these changes were so good, that they even nerfed her TR? Really? Wow.
One thing people have been saying is that Combat Straps should be base kit; this is making it basically 70% base kit. That is, if nothing else, a step in the right direction. Same goes for making the TR disappear faster when crouching. TR being bigger is a minor nerf, but I think this was overall a net positive for the Pig.
Thing is, at the pace BVHR works, these are probably the only changes she'll get for the next couple months. Hell, I'm lowballing that, likely the whole year.
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Maybe, maybe not (I hope not). All I'm concerned with at the moment are that these are mostly good changes for the Pig (TR perhaps not).BadMrFrosty said:@TAG said:
BadMrFrosty said:My question is, what are the point of these changes? None of these help Pig become a viable killer nor do they fix the core problem with the character (a standard M1 killer with an RNG dependent power and a largely useless secondary - it's still useless). I feel like a couple interns just threw darts at a board with post-it notes on it with a random killer name/buffs they could receive. On top of all of this, they felt these changes were so good, that they even nerfed her TR? Really? Wow.
One thing people have been saying is that Combat Straps should be base kit; this is making it basically 70% base kit. That is, if nothing else, a step in the right direction. Same goes for making the TR disappear faster when crouching. TR being bigger is a minor nerf, but I think this was overall a net positive for the Pig.
Thing is, at the pace BVHR works, these are probably the only changes she'll get for the next couple months. Hell, I'm lowballing that, likely the whole year.
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@TAG said:
BadMrFrosty said:@TAG said:
BadMrFrosty said:
My question is, what are the point of these changes? None of these help Pig become a viable killer nor do they fix the core problem with the character (a standard M1 killer with an RNG dependent power and a largely useless secondary - it's still useless). I feel like a couple interns just threw darts at a board with post-it notes on it with a random killer name/buffs they could receive. On top of all of this, they felt these changes were so good, that they even nerfed her TR? Really? Wow.
One thing people have been saying is that Combat Straps should be base kit; this is making it basically 70% base kit. That is, if nothing else, a step in the right direction. Same goes for making the TR disappear faster when crouching. TR being bigger is a minor nerf, but I think this was overall a net positive for the Pig.
Thing is, at the pace BVHR works, these are probably the only changes she'll get for the next couple months. Hell, I'm lowballing that, likely the whole year.
Maybe, maybe not (I hope not). All I'm concerned with at the moment are that these are mostly good changes for the Pig (TR perhaps not).
I guess when you go so long without any meaningful changes, even the smallest little nugget thrown your way is acceptable. I get it, but it still doesn't change the Pig overall. Piggy is still Piggy. : (
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Jesus f**k multiple nerfs. You should never be RELYING on Ambush anywhere, even at pallets. A good survivor will leave as soon as they realize you're attempting to use Ambush, and you just wasted your time as a result.
I mean, finally a buff to her blood point rewards, but that's not worth it for the nerfs she gets.
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What was the other nerf? The only one I see is her TR being slightly increased.Eninya said:Jesus f**k multiple nerfs. You should never be RELYING on Ambush anywhere, even at pallets. A good survivor will leave as soon as they realize you're attempting to use Ambush, and you just wasted your time as a result.
I mean, finally a buff to her blood point rewards, but that's not worth it for the nerfs she gets.
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I'll just keep waiting for more Pig buffs whenever they happen. In the meantime, take what I can get.BadMrFrosty said:@TAG said:
BadMrFrosty said:@TAG said:
BadMrFrosty said:
My question is, what are the point of these changes? None of these help Pig become a viable killer nor do they fix the core problem with the character (a standard M1 killer with an RNG dependent power and a largely useless secondary - it's still useless). I feel like a couple interns just threw darts at a board with post-it notes on it with a random killer name/buffs they could receive. On top of all of this, they felt these changes were so good, that they even nerfed her TR? Really? Wow.
One thing people have been saying is that Combat Straps should be base kit; this is making it basically 70% base kit. That is, if nothing else, a step in the right direction. Same goes for making the TR disappear faster when crouching. TR being bigger is a minor nerf, but I think this was overall a net positive for the Pig.
Thing is, at the pace BVHR works, these are probably the only changes she'll get for the next couple months. Hell, I'm lowballing that, likely the whole year.
Maybe, maybe not (I hope not). All I'm concerned with at the moment are that these are mostly good changes for the Pig (TR perhaps not).
I guess when you go so long without any meaningful changes, even the smallest little nugget thrown your way is acceptable. I get it, but it still doesn't change the Pig overall. Piggy is still Piggy. : (
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@IamFran said:
@ToxicFengM1n said:at the same time it increases the capability of the perk unnerving presence and distressing with the rbts, its really both at the same time
What's the point of using that perks in a stealthy killer?
her rbt traps skill checks can be shortened when not crouched and in the terror radius of another survivor doing a jigsaw box, distressing mixes with this perk and makes it really hard to hit skill checks and they hit really hard on the boxes
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@Mc_Harty said:
TAG said:Yeah, but from the sound of it, it can now actually be used to tell when someone touches a generator because instead of just staying white for 16 seconds and then turning off, it stays white as long as it is regressing and then turns yellow (for up to 16 seconds, depending on the tier) when either someone touches the gen or the gen completely regresses back to zero progress.
Never thought I'd see the day where Surveillance is actually playable.
same here
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