I miss when people played freddy

I get mmr and nerfs made him not good enough to play anymore, but I do kinda miss him. anyone else? forever freddy was boring but those times hit different

Comments

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Can't relate.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    I don't see how Freddy has weakened because of MMR. While I don't see him being played as often as before, this might simply be due to so many new killers having been released since then, thus providing variety in choice. When I play him, I don't feel particularly weak. He can still teleport to gens at will, providing pressure unlike any other Killer in the game. His loop game is pretty strong when survivors are in the dream state and mind-gaming in this state makes him also very unpreditacble.

  • anarchy753
    anarchy753 Member Posts: 4,212

    He barely got a real nerf. It just goes to show how many people only play something because it's blatantly stronger than it should be, then jump ship to the next strongest thing. He's still an incredibly strong killer, the only thing that sucks about him now are that his add ons are universally uninteresting, but his power is strong without them anyway.

    I just wish other people had the ability to enjoy something for the way it works and how it plays, rather than sheerly playing based on strength.

  • Aurelle
    Aurelle Member Posts: 3,611

    I don't. Freddy is one of the most boring killers to face.

  • anarchy753
    anarchy753 Member Posts: 4,212

    "Fun" builds is such a bad argument though. Huntress is endless popular and the most interesting thing she's got is slightly faster wind up time.

    Blight has plenty of add ons that do interesting things, but people only use the two most broken ones, regardless of how many "fun" builds he has.

    Same for Nurse. No good Nurse needs add ons to win every match, but when was the last time you saw a Nurse running the weird and interesting things they added for her like blinking back to where you started? Nah, they all just run lower fatigue etc, not because they're "fun," but because they're just bluntly strong with no downside.

    I agree Freddy's add ons are boring as hell and most would never have a significant impact on a match, but his power is still incredibly good and especially his teleport synergises with already strong perks better than nearly any killer in the game. Yes, a lot of add ons are based around skill checks, but that's not because they want to punish mistakes, it's because failing a skill check is meant to be an option to wake up, they just made the mistake of making too many ways to wake up without any real penalty that nobody uses the option.

    Hell, my main killers are Plague and Pig. I never use add ons on Plague unless I have a difficult tome challenge, and on Pig I only really use brown and yellow add ons anyway. I also never used to run add ons on Deathslinger when he was still in the game. It's very possible to be good at most killers regardless of their add ons by just being good with their power. The reason people aren't playing Freddy isn't that his add ons are dull, it's that he's not hands-down brokenly OP any more and they want their free wins, so they jumped ship to Spirit, and probably hopped off her when she got toned down and moved on to Blight or something.

  • Trex_Crazy
    Trex_Crazy Member Posts: 267

    I found him really interesting to play when he first came out, he was weak but I had fun playing him and his kit was really inspired. Now he is strong but I just find his ability uninteresting.

  • Nathan13
    Nathan13 Member Posts: 6,983

    I would've liked to have played old Freddy before his rework.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Freddy right now is the equivalent of stale bread. Old Freddy was fun though

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    He got nerfed pretty hard, he should probably get a buff but I'm not eager to see him because he's so boring

  • PlayTwink
    PlayTwink Member Posts: 454

    Then go, play him at high MMR if you think he's fun to play against well-organized survivors that are abusing badly designed loops. ;)

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 529
    edited December 2021

    I solo main Freddy at what I believe is a relatively high level and can tell you a few reasons why you probably don't see him more.

    1. His addons are pretty much garbage. Outside of Red Paint Brush, Masterpiece and occasionally black box, they are way too weak now.
    2. Unless you are using Red Paint Brush, he has no anti-loop at the beginning of the game (nor does he have his teleport unless you use a specific well timed trick to get it faster).
    3. The impact of waking up lasts way too long. 90 seconds of dream world immunity again renders your anti-loop powerless for extended periods of time.

    No offense to the originally poster but I don't understand these kinds of threads. Survivors complain to get a killer nerfed. Said killer gets nerfed and then people say "why don't we see x killer anymore?". The answer is simple, because the killer got nerfed to the point where they are no longer interesting to use (which is really what I believe a lot of survivors actually want to happen - for the killer to not be played anymore lol).

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,586

    Old Freddy I miss. The reworked one is just a bore.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    Yeah playing Killer is so much more fun than survivor, as it's far more interactive. However the downside is that thanks to all of the nerfs that Killers have received, it is becoming an absolute sweatfest. I have had games where I'm lucky to get more than two or three hooks, and that's fun for no one.

  • Shaped
    Shaped Member Posts: 5,996

    I tried but find him very boring to play as.

    And I can barely see in dream world on some maps.

  • glitchboi
    glitchboi Member Posts: 6,025

    Bring old Freddy back.

    But tbh I do miss going against him, even if he was boring as hell to go against.

  • glitchboi
    glitchboi Member Posts: 6,025

    I think he's still powerful, the nerf didn't do much to him power-wise other than making him even more boring to play as.

  • Anti051
    Anti051 Member Posts: 969

    Imagine interact with the survivor in order to interact with the survivor. That's basically what old Freddy was with people only remembering positive flukes, it was terrible.

  • Nathan13
    Nathan13 Member Posts: 6,983

    I’m still happy I see you playing Freddy now even though it’s not the OG. We’re not gonna give up this fight until we get you your main back. 💛

  • GeneralV
    GeneralV Member Posts: 12,756

    No matter how much I hate his current power, I would never give up on my precious Nightmare :)

    And yes, we will get our killer back. Whatever it takes.

    I promise you that.

  • Shaped
    Shaped Member Posts: 5,996

    I wanted to ask you something because you like him and I never saw anyone mentioning this except me.

    Do his blood pools (snares) and fake pallets (breaking) look very out of the place and unpolished to you as well?

    For example they are supposed to be blood pools but it doesn't even look like blood to me, it looks like ketchup or something and color is totally off.

    It is very ugly to me.

  • GeneralV
    GeneralV Member Posts: 12,756

    Honestly...I don't know.

    I never use Snares and Fake Pallets are mostly useless, so there were countless trials where I didn't get to see those animations in the first place.

    From what I remember of them...they are indeed a bit weird and unpolished when compared to other DBD animations, but that could be just me...well, us.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,286
    edited December 2021

    I always liked playing him and didn’t see his nerf as a strong one. Just got tired of everyone bitching about him.

  • RoboMojo
    RoboMojo Member Posts: 1,331
    edited December 2021

    I sure don't miss the guy. OG Freddy was just an M1 killer with built in slowdown and an obnoxious wait time between hits. Rework Freddy was basically just a poor mans Clown with mobility and obnoxious slowdown if you built around that (Forever Freddy). Current Freddy is just a worse version of rework Freddy. So what is there to miss exactly?

  • Mazoobi
    Mazoobi Member Posts: 1,614

    The reworked Freddy was a borefest and is an example of a killer who had so many components to his power, but with little skill put in.

    I would dread every time the killer was Freddy. Thank goodness his most recent nerfs made him more bearable to play against.

    Although I wouldn't mind if the first original Freddy would make his way back to DBD since he was actually unique.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    That's what happens when you nerf a mediocre killer into unplayability. Same with Hillbilly, Spirit, Wraith, Deathslinger, etc. That's the popular thing to do for some reason, instead of buffing other killers to that level so we can see more variety.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Anytime I hear something along the lines of "these changes make the killer more interesting" or "more bearable", it's just people blowing smoke about some unnecessary killer nerf they shoehorned into existence. There was nothing significant about post-rework, pre-nerf Freddy. He had some anti-loop and could tp to gens, big whoop. He's still an M1 killer. It's sad that any time we get a killer who can do decently against average teams, people complain that they're OP and then they get the nerf hammer. No killer has ever come close to being OP, especially add-onless, except maybe old Nurse. A killer being a noob crusher should not be justification for them getting nerfed. If they can't win at the highest level no matter how good they play, they need buffs and not nerfs.

  • Crowman
    Crowman Member Posts: 10,228

    Well bhvr gave him showdown when putting down pools which weren't even that strong to really justify it in the first place, gutted his only useful addons, and even nerfed a gimmick build with pallets.

    Not saying all the changes be got were bad since the bt change was good. But everything else on top of that was a bit too much.

    He's noticeably weaker against good survivors and doesn't have much going for him outside of his base power so it's really easy to see why killers opt for other killers instead.

    It's what happens when devs nerf every aspect of a killer because of survivor complaints, killers stop playing them.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Ya i dont get to play against him much anymore. I believe i have seen 2 in the last 30 days. There was a lot of noobs who played him because of his slowdown add ons. His add ons are by far the worst in the gm cant believe they couldnt show any sympathy or creativity on that aspect.

    Freddy is still really solid and if you played him the right way its not a big change. 5 snares is all you need and I have no idea why the nerf was needed for pallet freddy. Thats what happens when you balance for ass tier (aka where the devs play).

  • Yords
    Yords Member Posts: 5,800

    If there was one really good thing about freddy, it was the sense of atmosphere you would get when being pulled into the dream world.

  • Mazoobi
    Mazoobi Member Posts: 1,614

    Post-reworked Freddy was just not fun to play against. My survival rate against him was quite fair, but what he contributed to a match was the dullest thing a killer could bring.

    From a survivor's POV I wouldn't say his power was extremely oppressive, but the lack of skill needed from his side was annoying. He could just face camp anyone and screw BT thanks to his sleep passive which was thankfully remedied by the recent clock buffs. He could spam his pools with no penalty, but the recent nerfs somewhat helped with that. Constant sleep + gen teleports + sleep add-ons alongside the other two components I just mentioned all gave him so much to his arsenal, but they were so easy to use. That was the issue I had with him.

  • Adjatha
    Adjatha Member Posts: 1,814

    It's a laugh to see people say they barely nerfed him or that he's still just as good as he was before. Classic case of people who've never actually played him before.

    1) They removed his slowdown addons completely, thereby eliminating his ability to lengthen games to a point where he can get momentum going.

    2) They reduced the number of snares and pallets you can place by 40%, making his ability less useful at detecting survivors crossmap (as you'll typically overwrite the old ones in chases now)

    3) They added a slow down on using his power, making it far less viable to actually lay traps as your're chasing someone, slows down his area-trapping initial set-up, and most importantly makes the feeling of using his power worse overall.

    4) They put a bonus immunity on the alarm clocks, making it so that if a survivor wakes up with one, they are immune to his powers for a futher 30 seconds. That moves his passive sleep to 90 seconds (a 50% player buff), as well as making you immune to going to sleep by being hit, which means he effectively has no chase power if you're using alarm clocks.

    And, hilariously, the thing that survivors were MOST complaining about was his teleport-to-gens power, which wasn't touched.

    So, effectively, they made his worse at 1v1, slower, less able to play with his power freely, and gave survivors extended windows to just turn off the killer's power completely (once again, putting the killer's power in the hands of the survivors instead of the killer player). It was a tone deaf nerf that missed the whole point and killed both his viability as well as throttling the fun you can get just by playing him.

    And THAT'S why you don't see Freddy much anymore. And your queues are longer. Because why should killer powers be fun and rewarding to use?

  • Thrax
    Thrax Member Posts: 977

    I don't understand how he was boring to go against. I get the feeling all these people saying he's boring are part of the reason I stopped playing him. If they didn't DC people would just run up to me and offer themselves or afk. Like the first dozen people I played as artist either quit or didn't try. Not even running some meta build just what she came with and BBQ because I was lucky enough to get it.

  • clowninabout
    clowninabout Member Posts: 133

    I play him a bit and have found paintbrush is a solid add on but the rest seem a bit meh. I thought the black box sounded interesting, like catching out people who 99 a gate but it didn't seem to work. Also dream pallets sound good but I feel they should be reworked into his base kit. Like broken pallets are just passively replaced with dream ones when people are asleep, kind of like illusionary pallets for doctor. What do you think he needs to liven him up?

  • Avilgus
    Avilgus Member Posts: 1,261

    He was just very easy to play and not that strong...

    But yeah "data"....