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There Is No Individual Killer MMR

You know how I know?

I played a ######### ton of Nurse to the point I'd only go against death squads, so I stopped playing Nurse.

Exhibit A as to why your sytem is ######### garbage, I casually got better at Nurse so I'm punished to never play her again. YOU PUNISH KILLERS FOR PLAYING THE GAME TO THE POINT WHERE NOBODY WANTS TO PLAY KILLER ANYMORE BECAUSE IT'S JUST 16 META PERKS 4 FLASHLIGHTS TBAG DELUXE.

Also, I literally haven't played a Hag game SINCE MMR WAS RELEASED. And yet I'm being put against 16 meta perk 4 flashlight tbag deluxe death squads AFTER 0 GAMES. PEOPLE COMPLAIN THAT THEY GET IRI DEATH SQUADS WHILE THEY HAVE DOUBLE DIGIT HOURS.

FIX YOUR GAME.

Comments

  • jesterkind
    jesterkind Member Posts: 9,828

    Surely the fact that getting better at a killer makes the games much harder is more a problem with the game's balancing, rather than the MMR system?

    Also, to your other point- your Hag's MMR would be based on the data they collected prior to the MMR being released, the only way you'd get the fresh-start MMR (which isn't fully neutral, since that'd be a bit unfair to pair someone who knows how to play Killer in general against newbies) would be if you haven't played that Killer at all before.

  • Rivyn
    Rivyn Member Posts: 3,033

    @jesterkind The devs already admitted in a dev stream that the MMR system they have is incredibly poor. Balancing is always an issue, but they just compound the problem with this lackluster match making.

  • StarLost
    StarLost Member Posts: 8,076

    Here's how it works.

    When you start a 'new' killer, or haven't played that killer for a certain period of time (3 weeks if I recall) you get given an MMR pegged slightly below the MMR of your best killer.

    That's...really, really silly.

    However, once you start playing, your MMR will gradually adjust and as long as you don't stop playing that killer for weeks on end, it's MMR can rise and fall independently of the others.

    It's certainly not perfect, and it feels like it too often prioritizes queue times over match quality - but it's a million times better than ranks were.

  • BaconyToast
    BaconyToast Member Posts: 75

    Yea that's ######### stupid because I cant be Nurse levels of powerful with ######### Legion.

  • Pulsar
    Pulsar Member Posts: 23,147

    That's also not true.

    They deleted all of that data and started fresh not long before MMR went live, iirc.

    Also, I disproved that. I bought Freddy and took him into a game after I had played a Nemesis game, someone who I have become very very good with. My Nemesis game was against a pretty good SWF, definitely above average, even from what I usually play against.

    Level 1 Freddy, no perks, haven't even opened the BloodWeb and I got matched with the exact same team.


    There is no individual Killer MMR, and if there is, it is next to meaningless.

  • GeneralV
    GeneralV Member Posts: 12,679

    MMR sucks, but most of us know that already.

  • BaconyToast
    BaconyToast Member Posts: 75

    It gets harder because I get put against better survivors, at no point does being good at the game feel good because I'm constantly re-adjusted to be put against equal survivors again. The only time at which you could out pace survivors and 'feel better than them' is if you hit the top mmr and are just significantly better than the top survivors.

  • Rivyn
    Rivyn Member Posts: 3,033

    @jesterkind How so? At least with the old ranking system, you had variety in playstyles. Now, you either sweat, or face hackers, at least on killer side. Survivor isn't much better, where you either sweat or stomp. Personally, I'd rather have the old ranking system. At least then, I could find the sruvivor/killer with a meme build and play tag. Now, it's just sweating.

  • jesterkind
    jesterkind Member Posts: 9,828

    Considering how many times I've seen people claim the devs said something, and then backed it up with a clip or screenshot of them saying something completely different, I'm sure you'll forgive me for not believing that first part without evidence. As for the second part, sure, I'd buy it's compounding the issue, but the issue is still a different thing, it'd be a problem regardless of what the matchmaking is- it was a problem with the rank system, and that was garbage.

    Not long before, but still before- there's a period where they were collecting data before MMR went live, is my point.

    As for the rest, that's an interesting experiment- I do already know the difference isn't stark enough for new killers, but if something like that can be replicated and isn't a weird glitch or one off, it'd be pretty huge.

  • StarLost
    StarLost Member Posts: 8,076
    edited December 2021

    Yes, it's silly. I have a feeling that it's going to be tweaked in the midpatch.

    My core gripes with it, aside from this are:

    • It doesn't account for SWF, so if you take a bunch of solo survivors with a certain MMR and throw them into a SWF - now you get absolute stomps.
    • It's not nuanced enough for survivors (I'm okay with how it operates on killer).
    • At certain points of the day, it starts getting ridiculous with the matchups it gives. I'd happily wait a few minutes longer for a more even game.
    • It feels like killer MMR inflates too fast.

    Eh.

    The rank system was great for high MMR people - as they'd frequently get paired against people of a much lower skill level and it was so incredibly easy to smurf that even some Fog Whisperers openly admitted to doing this routinely to get easier games.

    As some streamers have pointed out - those nutty '100 win streak no addons' videos aren't going to be possible anymore, and this isn't a bad thing. Those streaks were fun to watch and likely awesome for the person doing them, but miserable for everyone else.

    MMR has, at least for an intermediate player like myself, dramatically improved the game.

  • Adjatha
    Adjatha Member Posts: 1,814

    MMR is useless for killers.

    • The original point of having different MMR for each killer was that you wouldn't be punished for trying somebody new just because you played a lot of a different killer. However, in their tests, they found that putting you against new players was a bad time for the players (because they haven't figured out how to press the run button yet). So instead, you get an average over all the killers you HAVE played. Which almost always means you start super high and get wrecked over and over again. It's bad.
    • The OTHER reason for MMR is to go up against survivors at approximately your skill level. Except, in order to keep queue times low for survivors (and because people are quitting playing Killer, the system just matches you up with whoever's been waiting the longest. Which almost always means super high MMR.

    It's a complete failure from the ground up. Maybe it works better for survivors, but it has failed Killers on every useful metric there is.

  • StarLost
    StarLost Member Posts: 8,076

    I don't think that's how the MMR works for killers, although I could be mistaken. Honestly, that would be better than how it currently works, where it takes your highest MMR killer and pegs it just below that.

  • dugman
    dugman Member Posts: 9,714

    No, they didn’t admit what you’re saying they admitted.

  • Adjatha
    Adjatha Member Posts: 1,814

    Maybe, maybe not. Either way, it's a hugely terrible system, and straight-up contradicts the whole point of the thing that they proposed when they first locked out killer switching in the queue.

    At a certain point, they should just use the killer bot from the tutorial and make it profoundly unfair for super high MMR teams. Like, Trapper sets instantly, moves at 130%, and has, like 10 perks on. They're so good at the game, give them a real challenge. Because the longer those teams are put up against new killers, the fewer killers are going to stick around.

  • oxygen
    oxygen Member Posts: 3,387

    There is. But it's still based on your peak MMR to such a point where while your actual MMR number might be lower, you'll probably still be in the same matchmaking "bracket" to put it that way. Especially at high MMR, and double especially if there really is a "soft cap" and you're at or above it.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,368
    edited December 2021

    It does work on every killer. I'm getting baby survivors when I play for example Huntress, Deathslinger, or when I started playing the Artist. From completely new survivors and 4k after 4k, my Artist games are now difficult.

    When I play my mains Billy, Doc or Nemesis I'm getting really good survivors. Hard games to win.

  • Marc_123
    Marc_123 Member Posts: 4,076

    I tried Pyramid dailys only with his 3 perks and got destroyed. Don´t play him often.

    I switched to Doc which i play way more often and got clueless new players.

    This cannot be explained.

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    I can prove the same thing but a bit backwards

    On pc I played a round as ghost face and it was definitely a challenging match with the same idea

    I switch to nurse to try her adept and it's just flashlights and meta. I play her for about 2 days until the matches are getting easier as her.

    Then I switch back to Ghost Face, who should still be against teams that are a bit challenging since that's where I left off right?

    Wrong, easiest time I've ever had with mmr.


    The idea of individual killer mmr is an illusion and I'd like them to bring it back. At least that semi worked.