It took 7 minutes

Smuk
Smuk Member Posts: 735

For match to end, 0K

SWF w/ meta perks and toolboxes

No CI, ruin, deadlock; only info perk was discordance, where in less then 5seconds of the start, gen aura popped as yellow.

Before we get typical salty comment section.

I am trying out non meta stuff around compared to BHVR logic.

And as I mentioned SWF, since game evolved around it, and it is much more seen rather then soloQ.

At least in my games, but i will not touch the mmr not sbmm

Comments

  • SloppyVoldemort
    SloppyVoldemort Member Posts: 452

    Yeah, those matches suck. Try to laugh it off and move on to the next.

    Maybe next time just give them the win by standing at the exit gates and open it, when you don't stand a chance. Most of the time you can feel it coming. Don't give them any chase points or something else. They walk away with like 10k points, which isn't much. And just watch some youtube or something to pass time to move to the next round.

  • Smuk
    Smuk Member Posts: 735

    This is not a rant or please feel sorry for me.

    I am trying out killers and perks that are not any sort of meta.

    As I said, I dont want to mention games where you are against baby survivors or just random soloQ who dont perform well.

    BHVR is pointing finger toward SWF, and multiple tools that survivor can use.

    So the way game evolves compared to what tons of perks and killers we have on disposal.

    No meme loadouts but not sweating as hard as it goes either.

    Camping is out of scope and tunneling is viable. If somebody that was hooked i meet on patrol, i chase; if in a group there is a wounded guy, i go for him.

    So its not that strict tunneling, as chasing across the map only guy.

    I also know when to drop chase, since gens are more important than chasing one guy with a luck of tiles rng.

    I myself, am honestly also getting bored, of only following meta perks and meta killers.

    It makes me sad to have 6 pages of perks and 26 or so of killers, where things that are actually effective right now, can be counted on single hand

  • The_C12H15NO2
    The_C12H15NO2 Member Posts: 335

    Kudos to you for trying out different perks. after the boon totems i have seen less gen defense perks in general both from streamers and in my game experience as survivor. But you're right, the majority of killer perks still aren't touched. Many are underpowered. I only see non-meta killer perks if there is a tome challenge. the killer meta has definitely shifted from gen defense into gate blocking/end game setups.

    keep us updated if you find good combos!

  • CashelP14
    CashelP14 Member Posts: 5,565

    Unfortunately mate that's how the game is balanced. If that same swf faced you using bad perks like technician or visionary, and you used the meta, then you'd win.

    I didn't mention maps, killer or add-ons since you never mentioned it above. There's a lot of factors in this game that decides whether a match is basically unwinable or not.

    7 minutes tbh isn't as quick of a game as I'd expect given your not running the meta perks. You must've done well, or they didn't rush gens.

  • dugman
    dugman Member Posts: 9,714

    I know you what mean about liking to mix things up. I actually intentionally prestige my characters mainly to reset all their perks and start from scratch with a new set. It forces me to play around with perk combinations I otherwise would normally think of trying. 🙂

  • Smuk
    Smuk Member Posts: 735
    edited December 2021

    As said. I want to try everything that is not meta. So im cleaning dust of everything.

    So yes I am not defining as killer + perks + addons.

    But saying that was as no “meme” loadouts. I still want to achieve victory.

    So last game ended even faster.

    2 hooks = 3 gens

    On average 1gen per minute.

    Some take downs are then again rng.

    safe loop -> force pallet -> snowman free hit

    So yes, snowman can be pain in the a..but it is still rng


    So yeah killer mains, I would be delight, if you could experiment non meta, wipe dust of old killers and perks and share your experience


    edit: maybe bhvr can get any useful feedback from this experience that will help to evolve our game.

    Let this topic keep an academic approach.

  • Starrseed
    Starrseed Member Posts: 1,866

    No problem every game I play I use non meta perks because I don't have them my wallet isn't big enough to run all the meta perks

  • Ripley
    Ripley Member Posts: 867

    At the other end of the spectrum, I had a game last an eternity recently, survivors weren't doing any gens at all, just hiding, I think expecting me to DC. Or maybe they didn't know that they had to do gens.

  • Myla
    Myla Member Posts: 1,551

    So the survivor's brought their strongest builds and you're surprised you lost with amazing fashion when you didn't bring your strongest build too?

    I mean I get that game is unbalanced on High MMR but come on man the comparison is just unfair.

  • Smuk
    Smuk Member Posts: 735
    edited December 2021

    Why apples and oranges?

    This is the exact meaning of dbd state.

    That whole gameflow is evolving around same things. Brand new part is always present.

    DH BT DS are standardized into base kit.

    I managed with a little bit of sweat I know…to gain 3K

    perks and toolbox with BNP was 3x.

    Where I used pig with addons that they all started with trap on head + reduced timer.

    save the best for the last, rancor, spirit fury? and nemesis

  • Myla
    Myla Member Posts: 1,551

    So you got a 3K by playing optimal? That would be considered a win? Thought a killer have a good chance on winning when Killers are playing optimal when you're not abiding by the survivor rule book anyway. Expecting an easy win when the other team brought their strongest build and played efficient when you didn't bring anything strong is a bizarre mindset.

  • Smuk
    Smuk Member Posts: 735

    according for BHVR a victory is supposed to be via 2K+.

    for me personally is 4K.

    They could have won, but made a few mistakes toward the end, which ended up as it is. was it a throw, or they gave me 3K, we will never know.

    But in my conclusion, playing without (meta) perks that are somehow linked with gens is impossible.

    on average 1-2hooks was always equal to 3 gens pop up.

    Lets also take into the account that I always had a luck, that I headed in direction which started a chase. And each chase involved DH with safe loop.

    Gyms are always 50:50 you can either win by a mind game, while he jogs around; or you meet a survivor who knows optimal routed and idle and peeking corner; where mind game is well earnt time by survivors

  • Myla
    Myla Member Posts: 1,551

    2K is a draw and anything above that is a win. Well duh it seemed impossible to win you're going against people who know what they're doing. Again expecting an easy win when people brought their best and you didn't is bizarre, The game would be killer sided if you can win just by hold W on anyone. The game is surprisingly balanced at the very top of the game. You could argue that they could make the game better for lower plays sure but that's about it.

    Maps design is garbage though.

  • edgarpoop
    edgarpoop Member Posts: 8,779

    Not sure what the problem is. The game wouldn't be balanced at all it killers could run non-meta things and consistently compete with survivor meta. We'd have a problem if good killers with meta perks couldn't compete, but that's simply not the case.

  • Smuk
    Smuk Member Posts: 735

    but it was one weird match. So overall until now i ended up with 0-1K. So just solely on me, you cant judge the balance

  • Smuk
    Smuk Member Posts: 735
    edited December 2021

    Overall opinion:

    You either have to be aggresive in early game and get some hooks while CI is active or to get stacks on No way out.

    Generators with CI managed to last longer (just regarding to active status) but alot of time it ended up with survivors hidding until CI worn off (reasonable tactic).

    Using No way out and trying to achieve end game, it was always the same 1-2 hooks = 3 generators. End of match varieted.

    Tried multiple hex build(s), hexes always dissapeared in first minute or two. Even with undying + ruin/retribution+ haunted ground + devour. This full hex build was in trying to see, how long will they last. They also did not last long. Only possible way to extend time was by trying to protect them (unyieldings aura reveal). retribution + haunted (if the order of cleanse was right) gave them some fear

    Also tried blood favor in other builds, it got cleansed after 2-3minutes into the game. I assume since ruins is fastly noticable, so it can help with the hunt for it.

    (multiple!) Boons were present in each game. And thunderstorm was quite wild.

    Movement of survivors + preforming 360, the aim dressing is honestly horrible. the 360ing somehow spoils the lunge or even normal hit unless you are stricly hugging them. A lot of potential hits went either 1-2 inch short or completly wrong direction.

    A lot of safe loops are extremly time consuming. Spinning in circle and squeezing last second before pallet drop or dropping the chase. Either way, generator will pop up sooner or later and you are left empty handed.

    DH dash can really prolong chases with the help, but im not aiming at nerf here.

    Survivors body blocking can also do the clutch in the meaning of a turntable. Is it annoying? Definetly. Does it require a nerf? Perhaps with combination of BT, should be “punishable” by getting downed again.


    So tldr; without any “strategic” perks where you want the game

    to head and without optimal play, it will most likely always end up with either 0-1K.

    Even in the most cases where I ended up with 1K was endgame tunnel of obsession via rancor.

    In conclussion, regarding

    my experiance today, majority of perks and killers are obsolete

    The games have extremely fast pace, in the blink of an eye you are in end game. Single mistake through whole match can cost a killer of loosing whole game.