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The State of killer right now is Abysmal......

TheSaltySaloon
TheSaltySaloon Member Posts: 45
edited December 2021 in General Discussions

Between Busted loops, Insane Number of pallets, Meta survivor perks, Boon totems, Skill based Matchmaking, Pallet Validation and now Deadhard validation Killer is absolutely a void where fun just goes to die. Unless your ready to bust out the most boring meta killer builds and sweat your ass off, Killer is just BEYOND unfun right now. You can't even really just play a "chill" game of dbd where you don't care if you win or lose cause you'll probably get matched with a Tryhard SWF group whose soul purpose is to make the next 10 minutes of your life as miserable as possible.


honestly I don't know why killers face a penalty for DC'ing when Survivors are playing to MAKE Killers DC. Killers have to bite the bullet and put up with toxic games or face time outs. MEANWHILE when something doesn't go a survivors way they can easily just kill themselves on hook and get into the next lobby without hassle.


the final nail in the coffin for me is this deadhard "FIX" im happy for all the survivors that a once broken perk now functions "properly" now but from the killers POV its the biggest crock of bull imaginable. re-read everything I wrote from my first paragraph about how many advantages halfway decent survivors have, but imagine putting up with all that when chasing a survivor only for you to land a successful hit and then watch them eat it and power on. There's no more mind games anymore where the killer could try and bait out the dead hard. Instead the survivor just saves it for when the killer swings and tanks a free hit.


I can't take it anymore with this game.

I really think I'm at my wits end.

Post edited by EQWashu on
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Comments

  • Frontdoor6
    Frontdoor6 Member Posts: 609

    I like thinking the Devs are getting the results of all killer games, so if you don't do a good job in a killer match, they'll see and notice if killers are underperforming.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    What killers do you play?

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Is it really that bad? Honestly I’m having tons of fun playing clown atm and getting pretty consistent 2-3k’s without camping or tunnelling.

  • Zachcjjj
    Zachcjjj Member Posts: 531

    to be fair so do survivors its just people who cant admit they arent as good as they think they are

  • himheart
    himheart Member Posts: 113

    Now I play without meta perks, don't control gens, don't camp, don't tunnel, just play for 4 BBQ stacks, doing the challenge, giving max 2 hooks per surv, and then let everyone escape. This is the only way I'm not stressed anymore. And still survs are toxic as hell even when I had a chance to kill them a few times but let them live.

  • burt0r
    burt0r Member Posts: 4,160

    Welcome to the true way to play killer.

    Just don't care about the trial anymore and ignore survivor feedback completely and you might find fun again.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    It is a mind game. If you dc your mind broke and all the bp you earned is lost. You need to be stoic as a killer or just take a break.

  • cantelope
    cantelope Applicant Posts: 343

    Ah man, I've been toying around with the both scourge hooks on clown and it's been a blast. Especially with party bottles.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Yeah pain resonance is a game changer for him imo. I’ve been running surge, STBFL, BBQ and pain resonance to great effect

  • Murgleïs
    Murgleïs Member Posts: 1,105

    If you want to chill a little, try some roleplay with my obsession challenge :

    • ignore everyone but the obsession, your goal is to find the obsession (you can create a build around that)
    • do everything to kill the obsession once you found him/her : tunnel, camp…
    • enjoy (also your mmr will decrease and that’s always good for future games)
  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    The way I deal with this is to actively not play the current killer meta. Think about it. The current killer meta is all about getting a down and hook quickly then snowballing like crazy off that hook with BBQ and Pop or Ruin to shred the gen of whoever goes for the save. If that first chase takes a little too long, that entire plan falls to pieces. Also that game plan is much more stressful. Because you know if you don't kick off the snowball, you will flounder ridiculously hard. Dead Hard's buff makes that plan falling to pieces much more likely.

    Let me tell you something. Having the first time Dead Hard is even usable be after you've already inflicted a decent amount of damage to the Survivors is pretty great.

  • slendermansmoom
    slendermansmoom Member Posts: 544
    edited December 2021

    as i say to everyone who says killer is unfun do what i do

    play scratched mirror myers

    tombstone myers

    or any meme build

    shack fortress trapper

    gen grabber wraith

    Wallhack wraith

    devour hope billy

    whack-a-mole billy

    Bamboozle nurse

    A N Y M Y E R S B U I L D

    litteral Jumping scare hag

    impossible skill check doctor

    gen hostage doctor

    iri huntress

    S P E E D huntress

    basement bubba

    cars 4 bubba returns

    Fake pallet freddy

    50% pig

    Anti Loop clown

    everywhere at once spirit

    gen grabber spirit

    2000 year mend legion

    no healing legion

    wallhacks plague

    infinite gen sickness plague

    urban evasion ghostface

    Stealth demo

    Tracking dart oni

    Endgame basement camping deathslinger

    Cage only pyramid head

    8 charge blight

    Exit defender twins

    Iridescent knife trickster

    racecar zombie nemesis

    Stealth pinhead

    Legion v2 pinhead

    no way out v2 artist

    all these builds are fun to use and work most of the time, and best of all if you lose atleast you had fun

    Post edited by EQWashu on
  • PlayTwink
    PlayTwink Member Posts: 454

    Honestly they should make all maps size smaller and change completely safe pallets into weaker loops. And making breaking breakable wall animation faster like 1.3 seconds.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's funny that all these nerfs are being called for on survivors, yet when the developers presented the most recent sets of data, it's showing killers as over-performing, not survivor. Also, it's really interesting that there was a tournament recently where all perks were allowed and killers were getting roughly 2 kills per match.

    Then again, this forum can sometimes become an echo chamber.

  • BabuDweet
    BabuDweet Member Posts: 556
    edited December 2021

    You're assuming I don't play longer than a few hours?

    I play a lot of killer, just as much as survivor.

    I just don't exaggerate.

  • cantelope
    cantelope Applicant Posts: 343

    I keep thinking about surge but at the same time I don't wanna dump agitation as I've gotten some down to the second pain hooks with it. Choices choices....

  • NOEDENJOYER
    NOEDENJOYER Member Posts: 237
    edited December 2021

    To me, the biggest contributor as to why killer isn't fun ATM is because of boons, or specifically, Circle of Healing.

    Shadow Step & Exponential are fine, they're strong, but fine.

    COH? Absolute [BAD WORD] and needs to be vaulted until fixed, because it is beyond broken and any semi-decent survivor team with access to this boon will have an easy match. There's just nothing you can do against it. Leave it? Survivors have infinite med-kits for the match, destroying your pressure or chance to snowball and forcing you to commit to chases, losing gen pressure. Go and break it? 4 survivors are uncontested and the generators will fly. Break it mid-chase? Enjoy losing minutes of progress and pressure to the team and to the chase you just dropped. Oh, and did I mention that the survivor(s) can just bless it again, and again, and again? Even if it was one-use only per survivor with the perk, IT would STILL be one of the strongest survivor perks in the game. It's absolutely nuts, and the only time the killer doesn't lose anything when breaking it, is if a survivor is dumb enough to be downed right next to it. But that isn't the killer outplaying the survivor(s), that's the survivor screwing his team over.

    Assuming the survivors aren't potatoes, if you hear this perk, you lose. Simple as that, unless you're a God Nurse, there's nothing that the killer can do. You simply lose the match, or you can tunnel/camp right off the bat and hope to get 1-2 kills, but then you enter post-game chat and get verbally abused by the survivors for ruining their match, because of course god forbid the killer wants to play a game that isn't just 2 hooks, all gens done.

    So if I hear a boon go up: I either tunnel hardcore immediately, or face camp someone if I'm playing my bubba, who's one of my mains. Or, I just go stand in a corner if it's too boring or I can't be bothered.

    Any self-respecting survivor with a little bit of empathy will not run COH. If you do, you're basically doing what Killers used to do by bringing a 1-hook red mori and tunnelling asap. You're just ruining the experience for the other side, and this isn't even a case of ''git gud'' because it's unstoppable lol

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    It isn't a successful hit, it is counted as a miss, you just see it hit though. It is only unfair visually.


    also I'm still having a blast, I played a round of padded jaws trapper and got a 0k but it was still a fun match even with the survivors trying super hard. I got a lot of hooks and played fair and good. When I actually try and win it is always either a win or a super close 2k+, the game isn't horribly abysmal like everyone thinks. If you think that way maybe you need to try and just play for fun because most sides definitely can make the experience miserable for the other. If you only play killer, try the other side and improve

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Honestly people with this mindset need to get some mental break outside of the game too. Most people still find dbd fun and if you really see it as a job you can't stop playing then you really need to get some help or possibly just try to practice and get better. If you want to find a game that you always win and is purely fun, there are loads of single-player games out there, but in a pvp game it is silly to act like every match needs to be super easy and win every time lol

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    If you havent played killer for years then how do you know it is so stressful and awful lol it seems like people just hate that one side is harder than the other, what happened to people liking the challenge, go play something else if losing isn't in the cards for you

  • BadLooperQ
    BadLooperQ Member Posts: 277

    Is It though? I only see killers tunneling and proxycamping hooks and getting 3K with no problem.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,890

    only high MMR killers will understand his post. Just gotta wait for next years mid-chapter patches in hopes that killer becomes more dynamic and fun to play. first post was most amusing comment for survivor ignorance. It must be a different world at low MMR.

    I am not sure how I could describe it. With killer, its like your actions have no meaning of outcome of the match and you have nothing to improve on with 90% of the killers. With survivor, none of your mistakes matter because you escape regardless of how bad you play in many cases so there is no incentive to ever improve further.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    "Just don't play our game" is absurdly cocky and a terrible idea when VHS is on the horizon. "Go to our competitor!"

    There is no way to "get better" enough that you can be on par with 4 man SWF with comms. It is functionally not possible with how the game is currently designed and balanced unless you're Nurse. People who pretend this stuff is about skill are basically stating they think this game is balanced, which is laughable. If it was balanced, people wouldn't use "party game" all the time to describe it.

  • slendermansmoom
    slendermansmoom Member Posts: 544
    edited December 2021

    also to the people complaining about dead hard i found a way to counter it just don't lunge walk until you are in the range where you can just tap m1 and they only have 3 options

    1. get hit
    2. deadhard early and waste it
    3. be an absolute GOD and dead hard at the perfect frame and make them still miss (which almost never happens)

    it only adds like 5 seconds to the chase but it's better then 2 more minutes of chase


    trust me im a killer main and dh is annoying so counter play is necessary

  • CyberDragoon656
    CyberDragoon656 Member Posts: 960

    Other than recently for people defending this ######### who on earth considered this a "party game"?

  • Uriah119
    Uriah119 Member Posts: 27

    Different perspective, same game. I’ll have matches where I can be chill and just have fun. Then I’ll have some where I’m struggling for first hooks on people.

  • DyingWish92
    DyingWish92 Member Posts: 789

    The nerf to cenobites engineer fang is an absolute disgrace. Those chains are not easy to hit all the time, survivors know how to dodge them and they are hard to control. I think that add on should basically be base kit on him. As well as pinky finger on clown and Pyramid Heads range add ons. The pinky finger add on will be the next thing to get nerfed, on Clown who's maybe the worst killer in the game.

  • CyberDragoon656
    CyberDragoon656 Member Posts: 960

    As it is right now it seems that for as much as the devs want to say they aren't biased for the most part they are or just don't care about it being balanced. I swear the more I read on the patch notes the more I'm thinking we are just going to get m1 killers and just make the only unique thing about each side being their perks and add-ons instead of the base kit.

    I might be exaggerating a little but given how it's been going can you blame me?

  • Uriah119
    Uriah119 Member Posts: 27

    CoH is a straight up counter to any hit and run killer. Which is why more killers are either not caring anymore, or try to learn the top killers better to stand a chance at 4Ks.

  • Uriah119
    Uriah119 Member Posts: 27

    Eh, it’s not a balanced game in the slightest. The odds can be stacked in any players favor depending on perks, items/add ons, killer selection, and mistakes made. That said if a killer can pull a 2 piece it’s better than nothing. I’m a killer main and I look forward to the day when legitimate balance issues are brought up with raw data examined. But it’ll be a journey to that end state.

  • Shroompy
    Shroompy Member Posts: 6,713

    I mean yeah, that happens. You're not meant to dominate or win every game, you just gotta move on to the next