When are killers getting flashlight validation?
When are the devs going to “fix” flashlight saves even though on the killers screen we looked away in time but still got blinded anyway?
Oh, and make sure to give survivors false information by telling them they’ve gotten the blind at the top of their screen and show the blind VFX just like killers have to deal with with Dead Hard validation misinforming them that they’ve got the hit, with survivor screams and blood spatters. It’s only fair.
Comments
-
no.
5 -
Is there actual evidence that blinds are not already handled on the server?
Just because there are instances in which you get blinded despite looking away in time doesn't mean it's the survivor's perspective that counts - if your latency is higher than that of the survivor it's still possible that the server saw the successful blind before you looked away.
I have a low latency (20-40ms) and I can't remember a single time in which I got blinded well after having looked away.
If you want to test this, you need a survivor using means to induce a high latency into their connection and blinding the killer, with the killer looking away within the last milliseconds of the blinding window (the exact timing depends on both players' latencies - if the survivor has 300ms and the killer 50ms, the killer should look away within the last 250ms before the blind goes through on their end).
If you can consistently demonstrate that high-ping survivors get successful blinds despite the killer looking away in time on their own screen, then we have something to suggest blinds are actually survivor client-sided. I have not seen anything that suggests this, personally.
3 -
Why not? How is that not exactly what killers have to deal with now?
Its not the lack of a hit that bothers me, if it didn’t connect on the survivors screen then fair enough. It’s the false information that needs to be addressed
if the devs can “fix” dead hard for survivors then why can’t they do the same for flashlight validation for killers? How is it fair if a killer looks away in time but still gets blinded? Double standards at it’s finest
34 -
i hope not. flashlights are already a weak item
7 -
Are flashlight saves actually such a big deal that you want BHVR to kill them for you?
8 -
To be honest, DH was already strong before the hit validation was enforced, so something being strong or weak shouldn't have an influence on the correct validation of actions.
But flashlight save validation isn't a problem that I noticed, so we shouldn't make this a problem just out of spite.
11 -
Yeah, gotta love when you turn and look 180 degrees away from where the flashlight is, then a full second later still get blinded. If Dead Hard is getting validated on the survivor side, flashlights should be validated on the killer's side, because it's a serious setback in progress when you correctly avoided it.
20 -
Yeah, flashlight blinds can be ridiculous sometimes. One of many reasons why I hate them.
2 -
All hail our lord and saviour Lightborn. 😎
6 -
Literally every 95% of the time i get flashlight saved I am already looking the opposite direction when the blindness ends. Also not to mention you hear the flashlight burn way before the right timing, but they still get it.
7 -
No they can't do that, that would be killer friendly, we can't have that.
/s
10 -
I think you are trying way too hard to shoehorn something, anything, into the DH validation mold, because you are angry at how things turned out and just to get back at the survivors or whatever, but flashlight saves aren't it and I find this here outright cringe. Flashlights can be dumb at times, but most of the time I got flashlight blinded, I kinda made a mistake and deserved it, didn't check for survivors around or didn't face a wall, but was too greedy.
6 -
But they blind and stun killers, so they can't be THAT weak.
6 -
This is a great idea.
1 -
Definitely a good idea. Getting blinded from behind is just dumb. I don’t see how any survivor can possibly justify not doing this.
2 -
They only blind in animation lock unless the killer is a moth. And stun only in a flashlight save.
2 -
This is Why i use Lightborn and my Sunglasses when i see a flashlight in my Lobby 😎
I Hope it will get changed but i sadly dont Think so because BHVR hates Killers
2 -
Oh look another post survivors have x so killers should have y🤣 also kinda funny that in 2021 almost 2022 ppl don't know how to deal with flashlights
4 -
They’re just downplaying how powerful they are so the devs don’t touch them. An item that can undo a killers progress and waste even more of their time is anything but weak.
Its only weak in the hands of a potato.
7 -
Why are we even discussing this we have some stuff that has validation of the serve so everything should have it. I don't see whythe game should treat some interaction different from others.
And I don't say that to provoke or anything I just don't see why. If anyone could explain to. Me why its good or fair that just some interactions get validation I would like to learn
4 -
That's not actual evidence, just anecdotes. Again, my anecdotal experience is that I (as a low-latency player) basically never get blinded despite looking away in time.
I'm not saying that blinds definitely aren't survivor client-sided, I would just like to see actual experiments/evidence because I do not know that. I've always assumed they are handled by the server and never seen anything that suggests otherwise, but they definitely should be handled by the server if they aren't.
1 -
i get blinded like this all the time. I've had an instance where they miss half the flashlight, corrected it, and still blind me even though I do a 180. it seems past a certain point the flashlight has been in your face it just blinds you no matter where you look
0 -
actually, fixing the flashlight to work isn't killing it. you're just admitting people use it because its broken
10 -
I'm also against flashlight validation. tbh, even if dead hard validation and pallet validation and grab validation might make the game more fair, it causes frustration for me for the reeeeally weird screams that are no hits etc, the client side animation / SFX being reverted just makes the game look silly
0 -
This would benefit killers. We don´t do something like that here.
7 -
But thats how game balance works. Or were you not aware? This person is talking about multiple instances were on a killers screen we shouldn't be blinded but the game says we are. If it's a latency issue then it's most certainly a problem. Why is it that survivors get the dead hard validation change or even boons but when killers want something it's blasphemous?
10 -
I play killer quite a bit and rather than seeing a lot of flashlight saves that seemed suspect, I have actually seen the opposite issue. There have been a lot of times when I’ve been blinded picking up a survivor and I didn’t get stunned. At least from what I’ve seen, survivors have been getting screwed on this more than killers.
now as for hit/dead hard validation, that’s a different story…
2 -
We do know how to deal with them. It's when the server says 'no' that it becomes an issue. When I can be blinded while making out with a wall, or when they clearly missed their timing, my back is turned, I'm walking away, yet still stunned a second later, that's a server issue. It's like Plague's vomit not infecting, or DH still creating a scream. Just something else BHVR can't fix.
6 -
So many things have to go right for a flashlight save to work.
Did the killer down someone next to a wall? No save. Did the killer down someone in an open field? No save. Does the killer have Lightborn? No save. Did the killer whip around unexpectedly before they picked up? No save. Does the killer know you have flashlights and checks around? Do they fake the pickup and bait you out? No save, and they get free pressure. And even if everything goes right and you're at the right place at the right time, you have to have the perfect timing down to a fraction of a second.
Flashlights are probably the best item a killer can bring, all they do against a good killer is make Survivors play like idiots.
Now, since there's practically no limit on turning speed, and you can only save by blinding out of the pickup animation, that means there's probably only one or two frames you can successfully blind on since the killer will most likely be sliding his mouse right off his mousepad the second he sees the flashlight. Meaning this incredibly tight timing is now impossibly tight.
Meaning no one brings flashights anymore and brings toolboxes and medkits. Blinding at windows and pallets is useless.
2 -
but this will actually make it work instead of blinding the killer when they're looking away. if that kills it in your opinion then you're technically saying people use it because it gets unfair blinds and is broken.
4 -
When tunneling won't be a thing anymore. Flashlight save and DS are the counter against tunnelers. You have lightborn. Use it.
0 -
To anyone against this idea, do you really not see the double standard?
First we had hit validation on pallets, where survivors could safely camp them and even if it hits on the killers screen AND we get blood and hear screams the game decides it wasn’t a hit and you get stunned instead
Then we got Dead Hard validation where again even if we get screams and blood on the killers screen the game then says “yeah, nah that wasn’t a hit bruh, try again”
All I’m asking is for a little fair treatment for killers and that’s too much for some people? Are killers not meant to have a fun time too?
I dread to think what survivor queue times are going to be like in the future if this trend continues
3 -
I wouldn't say its anecdotal when its been shown on the survivors and killers side that they turn 180 and still get blinded. At that point there's no point in putting any research into it when its happening on both sides.
5 -
It hasn't been shown to me, anyway. Are there videos? If you just say it has been shown, that by definition is anecdotal.
And again, just because a killer turned away in time on their screen doesn't mean a blind couldn't still go through if handled by the server, would just require the survivor to have a lower latency.
0 -
If the blind occurs during the animation lock it doesn't stun or save, it just blinds. This means the blind has to be timed to occur immediately at the end of the animation, at which point the killer would obviously be starting to look away on there screen because of latency.
I'm not a professional but I think adding validation to this would mean there would literally not be even a split second window in which you could time a flashlight save, Effectively making it impossible, and as such very different than the subject of dead hard validation
1 -
So what you’re saying is the only reason flashlight saves work now are because of a broken mechanic and latency issues? and if we fixed that on the killers end then it would be too hard for survivors to get flashlight saves?
If validation was added then flashlights saves could still be on things like CJ tech’s, or killers foolishly standing in the open and not paying attention, or situations where they literally cannot face a wall, which is how it should be.
what it would fix would be times where killers timed their pickup perfectly and/ or baited survivors into running away, quickly going back for the pickup and turning just in time, effectively doing everything right on their screen. because doing that now and STILL being blinded and stunned just doesn’t seem very fair
0 -
Why not? It's not like that hit validations are broken and not working in favor to survivors right? So why survivors hit validation yes, but flashlight hit validation no? 🤔
0 -
Ah! Is that why, when I play as killer and a flashlight is used against me, sometimes I'll be blinded fully (including the sound effect), yet still somehow have the survivor in my grasp? I've always wondered why I haven't dropped a survivor when every audio and visual evidence siggests I should have?
0 -
But isnt that how most Killers get Nerfed.....out of spite because Survivors dont want to learn how to deal with Killers....like Spirit
3 -
I wanna argue, but ... but ... but you made a good point there. Still, do we have to resort to this tactics in oder to get anything done?
0 -
Because the hell is the point of adding something with the only reason of it being out of spite?
0 -
Hey what's sad is I agreed that Spirit needed something but making her powers directional sound and distance was a but too much of you ask me. She was the jump scare queen but now can be compared to a Cat with a Bell around its neck.
It shouldn't be unfortunately, but BHVR listens to the loudest screamers and I believe the "data" they have is very limited and or padded by various other factors. They personally dont play thier game at different levels and do play tests themselves, they leave it up to us to do so but let's face it.....we as a whole shouldn't be allowed to dictate how well a nerf or buff should make it to the live servers......look at Boons and CoH as a prime example or unwanted Nerfs of Slinger and Wraith......if they ACTUALLY played thier game at all levels for both sides they would see how unbalanced they made the game. They took the Power Role from Killers and gave it to Survivors.
1 -
Dunno, ask the devs about dead hard hit validations !.
0 -
Wasn't added out of spite, every hit that you got dead hard validated, that survivor got exhausted on the ground. Nothing is being robbed from you, remove the scream and the blood and it would just be a whiff. Not like that would make any one stop complaining about Dead Hard
0