Why doesn't snapping out of it pause the Deep Wound Timer?
I do not understand this and I really want.
Cenobite chaining people pause the timer because a killer disabling your ability to mend is dumb. Even Deathslinger spearing people pause the timer because again, dumb.
So why can Doc just T3 someone and the survivor have to worry about bleeding out? From what I've learned, this is also intentional and I don't understand why. Can someone explain this to me?
Comments
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It takes 12 seconds to snap and like 15 to bleed out. If you hit checks you'll be fine.
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I'm aware, but that's not what I'm asking.
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Those timer pauses caused by survivor movement. Doctor's Snap Out of It requires you to stand still, that's why your timer goes down. You can keep running until you have a chance to mend and your timer won't go down.
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The bigger question is, why does it pause on the other killers?
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Just have another survivor mend you.
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I think Snapping Out of it is prioritised over Deep Wounds for the reason that it's meant to confuse the survivor and prevent interactions - therefore.
I don't really see it as a big issue due to the length of the Deep Wound timer.
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Because the Survivors in those instances can't run to keep the timer paused, so if the Killer keeps spearing/chaining them, the Survivor will eventually just go down. Meanwhile, if the Doctor keeps zapping a Survivor, it does not hinder the Survivor's ability to run and keep the timer paused.
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Good 👉 Point
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This interaction is fine.
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Doctor is already weak, leave him alone.
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It's a pretty niche case, and Doctor isn't op. Kind of funny when someone goes down because of it.
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Snapping out takes 12 seconds, deep wound timer is 20. Just don’t let your mending timer go low and you’ll be fine.
Against other killers I won’t necessarily mend right away over doing another objective so if the killer comes for me again and downs me I didn’t waste time mending. Against doctor I just mend immediately and don’t take that risk.
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Except the deep wound timer does go down during vaults, because the survivor is technically not running during the animation lock.
So, it's possible if chased while in deep wound, that after vaulting a handful of times the survivor won't have time to snal out and self mend.
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The Survivor takes the action to vault, though. The Killer can't push a button to make the Survivor vault on command. You could argue that the Killer can somehow engineer an extremely specific scenario where the Survivor is somehow forced into vaulting that many times, but I would argue that such a scenario is so specific that it is unlikely to come up in natural gameplay without some form of gameplay error on the Survivor's part.
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The scenario is that the survivor is getting chased and, you know, their defense is pallets and windows. That, you know they vault in chase. Because the killer has 'engineered' to chase them.
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I'm talking about engineering a scenario where the Killer forces a Survivor to take enough actions such that they effectively drain out the Deep Wound. That is not a realistic scenario to me.
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I think the difference there is that snapping out of it is a passive effect of the doctor's snap not the active effect.
Being hit by death slingers gun or pinheads chains is something that the killer would have actively done to you.
Snapping out of it is just a result of you entering tier 3
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