http://dbd.game/killswitch
What if the devs made an experiment and disabled dead hard for 1 weekend?
Just to see how truly powerful this perk is and how much more kills killers get without this totally busted perk, proving even more to the devs that killers complains about this perk are totally valid, that this perk is way too powerful (even if they most definitely know it) and show the survivors running it since forever how little skills they actually have.
They changed ruin because of how much it was used, time for dead hard.
Comments
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They know, they have stats. They are perfectly aware of the current state of this broken perk.
But they don’t care. What you have to understand is that dbd is NOT a true competitive game.
- They are no tournaments.
- RNG is a huge part of the game (maps, gen position, hatch position, exit gates position)
- No public ladder (mmr is hidden, why do you think so ?). Current ranks are not competitive, it’s all about farming.
- Nothing is balanced : killers, perks, add ons, offferings. Some are useless, others are god tier.
- The score system of blood points doesn’t correlate with wins / loss
They perfectly know for exemple that is a whole team is using let’s say : Visionary, Premonition, We are going to live forever, Hope (1) VS Decisive strike, Borrowed time, Dead Hard, Iron will (2) then (1) will have a way lower chance of winning than (2). Are they going to buff (1) ? No.
Wake up, if they wanted to balance anything, they would. Nothing is preventing them to do so. They don’t want to. The only thing that matters is if the game is FUN or not. You don’t need a balanced game to have a fun game, it’s very fun for good survivors to stomp killers right now for exemple. So why would they change anything ?
If dbd was truly balanced at a perfect state, it would be way less fun for survivors. It would mean that any mistake from another survivor from your team would cost you way more and that each survivor would have less impact on the outcome. Does that sound fun for killers ? Probably, but killers are a minority. They will never hear our complains, we don’t have the numbers it’s 1 killer for 4 survivors each games. Doesn’t matter if survivors wish you cancer in the end game what, if they call you dog, if they threaten your whole family, devs don’t care. Last time I reported a cheater with video proof (twitch) on their crazy complicated report process they replied THREE WEEKS later saying the video was not available anymore. So I really don’t know what you still bother about this game, enjoy it or move on.
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They'd see how disgustedly broken the perk is, then do absolutely nothing about it because they only cater to survivors.
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They would watch kill rates skyrocket than buff survivors.
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lmao
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i think one shot killers like Legion and Plague would be seen as oppressive and get nerfed. I would bet money on it
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People would just use Sprint Burst and the stats wouldn't change much if at all
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Why would they disable a perk...?
No, seriously, why? Is this drawing some kind of parallel between that and the Bloodlust experiment? Because those two things would be dramatically different.
Besides, they don't need to do this experiment. Not only are Dead Hard's problems obvious, so are multiple solutions to implement, there's no need to make sure that it really is Dead Hard or whatever.
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It would be a nice counterpart to the Christmas event. 2 weeks where survivors get a free extra health state, then 2 weeks where they get one of their 3 health states removed.
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They can just... you know, look at their already existing stats of trials with no DH and compare them to the ones with any number of DH? It's in no way the same as bloodlust, which is a base game mechanic that exists in every single match.
And before anyone says the old "Haha games with no DH? There's none of those!" - at the big data level they collect their stats they'll have millions of matches in their databanks that fit that criteria, at all sorts of skill levels.
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I already use SB, it's as good as DH if you know how to manage your exhaustion.
But to come back to the thread, I wouldn't mind. Experiments are fun IMO. I remember we had a week-end without Bloodlust. I was pretty new at this moment, I didn't notice the difference (I was extremely bad, it didn't change anything to me because the Killer caught me before Bloodlust could even starts its first tier).
I'm doing the experiment for myself as I stopped to run DH a couple of week ago. It doesn't feel as terrible as I'd think it'd be. I even feel better as I enjoy SB more, but I know it's purely subjective.
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I would only give it a try that after using DH for a short time frame it would disable ability to fast vault.
DH for pallets or avoiding hit i don’t mind at all.
And if you look at DH on lets say more open spaces/zones it is not an issue with waiting for that baited DH or faking it with m2 (depends on killer ofcourse)
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Well, I'd have to break out my Blight because ######### having to deal with 4 SB gamers every trial for a week.
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Ive always seen Sprint Burst as the stronger perk, it allows you to be safe in places that otherwise wouldnt be because the nearest safe pallet/window is too far.
But yeah, more experiments need to be done, it allows the devs to experiment and gather data while relieving people of mechanics they dislike just for a little bit
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dead hard can be annoying yes but it keeps the survivor relativley close to you so theres potentail to actually get the down since they'll try for loops. other alternatives like spirnt burst and lithe would just make a lot more survivors just hold w against you with absolutely not attempt at interaction which is a lot easier for them and hard to deal with
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The problem is that I barely see games without Deadhard. How do they know the followings:
-how a team would perform with DH at all
-how good loopers perform without DH
-how much time DH wins for survivors
-how DH influence the result of the game
I don’t think so they have Data around this, because there are usually at least 1 or 2 DH in every game. We truly need a no DH weekend, just like we had No blood lust weekend.
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oh they don't care. they legitimately don't. it's not gonna happen lol. i think this year shows that a lot more than any other.
they balance off dumb perks and items. the way they think the game is balanced is through ######### data. they are happy with their ######### data.
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If they did that then people would realise how much more annoying it is to deal with Sprint Burst. And how its arguably just as strong when used properly.
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As if the majority of dbd players have the patience to use SB properly if they did it'd be far more popular then dead hard.
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so….ur trying to say, people
use DH to make it a bit easier or killers ?
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The forum would explode with crying survivors.
And Sluzzys Thread would have 10.000 comments..
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No I'm saying Dead Hard is more fun for survivors to use.
Dead Hard makes chases longer, and thus more interaction.
Sprint Burst prevents chases from starting, and thus less interaction.
They're very similar in strength, however the ability to stop the chase occurring instead of make it longer is imho even more frustrating.
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Even if you decide to go after SB guy, u will eventually catch up and have easier chance to do mind games.
Where DH boosts you into 2nd loop or 2x window gyms…
The biggest issue is, chase is again prolonged for a price of a generator.
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I mean, sure, do that, but go all the way.
Create a temporary game mode that doesn't impact MMR where for a week/weekend each month, a perk/ item/ addon from both side is disabled. Reward player that do at least 5/10 games with bp or iri shard and collect data from that.
But for that to happen, BHVR would need to put effort into changing the game thanks to those data, which i'm not sure they are ready to do.
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Yea that's a great idea!
Then they can nerf Pig after since her kill rate will go up
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somebody had a bad match eh?
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everyone would be running sprint burst instead
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Same could be said about the OP of this thread, why didn't you share the same opinion then?
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As mobile version of forums is horrible to do multi quotation. And yea I agree it could be same message for 80% of threads
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I don't mind but 3 days will be enough.
Honestly I also wonder how many survivors will use Sprint Burst instead of Dead Hard.
Because many people confuse it like they can use it whenever they want. (except organized SWF)
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Thats why DBD will never get better.Because you are crying over perks that are not OP or whatever and you do not pay attention to teh bigger problems.
Tell me that shadowborn or deja vu are op.Cant wait to hear that.
Dead hard is something that can easily be avoided.
In fact dead hard its not that strong.
Good sprint burst mains know what I mean.
Also I both play killer and survivor.Never had a problem with it.
A good experment tho,would be to down DBD for 1 weekend.
Lets see how many depressed people will be happy xD
Devs dont give #########.get over it.
matcmaking is the biggest problem.
If u had survivors on your skill,you wouldnt nag about dead hard
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im ok with that as long as we disable ruin/pop/corrupt for the week =D
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Correction: There are most certainly tournaments for this game. Just not official BHVR setup tournaments.
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Didn't they actually change ruin because of how busted it was against new players? New players may not have known about gen tapping, and were unable to hit great skill checks.
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I use lithe now. I have tried using sprint burst and dead hard but lithe is just a better match for me.
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Yea the reason it was used so much was one of the factors as to why they looked at it, of course people would like to make out it's the only reason they looked at it.
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