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most games turning into "can you find hex ruin or not"

as above

When the mechanic is just based on 100% luck of coming across it and probably surviving the match, or by luck for the killer it's in a hard place to spot giving them an easy game you know it's a mechanic that doesn't work

it's 0 fun spending most games just wandering aimlessly around the map looking for the totem (don't get me started on the swapping to other dull totems) surely there is a better way to implement it to make it less based on luck/more interactive?

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