How about if completing 5 gens only unlocked 1 gate?
And number 6 unlocked the other one?
What would happen?
Comments
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I don't think the killers need to be buffed this way, the end game isn't really a high priority problem at the moment (excluding the hatch of course).
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Well, there are some variables that need to be hammered out.
Who knows which gate is powered?
How is it determined which one is powered?
On one hand I want to say this could lead to a stronger 3 gen strat, or a variation, but on the other hand a gate can be opened so it might not.0 -
@PolarBear said:
I don't think the killers need to be buffed this way, the end game isn't really a high priority problem at the moment (excluding the hatch of course).I'm not seriously advocating it. I'm just curious how you think the game would play out?
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@Rebel_Raven said:
Well, there are some variables that need to be hammered out.Who knows which gate is powered?
How is it determined which one is powered?On one hand I want to say this could lead to a stronger 3 gen strat, or a variation, but on the other hand a gate can be opened so it might not.
I'm thinking that everyone know's which one is unlocked and that it is random.
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I would run Remember Me, NOED, and Bitter Murmur, and just farm until the first gate is powered.
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Would be really weird tbh. Not broken but if the last gens spawn close to the 1 gate, it'd be flat out broken.
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Why tough? I think it's fine as it is.
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camping the exit gate would be common at high ranks, and would play out for interesting scenarios ig
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As was said, I think killers at any rank would camp at the door and survivors won't have a chance to even open the gate.
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@jackmadrox said:
In my opinion, there should be one gate, one hatch. Or, if there's 2 gates, there should be no hatch.Uhm why?
You can't escape through the hatch unless you have a key and keys are rare.
Lets say there is one gate and the killer blocks the thingy that opens the gate. Then what?
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@jackmadrox said:
@Delfador said:
@jackmadrox said:
In my opinion, there should be one gate, one hatch. Or, if there's 2 gates, there should be no hatch.Uhm why?
You can't escape through the hatch unless you have a key and keys are rare.
Lets say there is one gate and the killer blocks the thingy that opens the gate. Then what?
Then go for the hatch.
Usually no survivor in a match has a key so the hatch isn't an option. That brings us back to the one exit gate which the killer is camping. That simply doesn't work.
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Yes...Yes...You could do that...But why?
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@NoShinyPony said:
@jackmadrox said:
@Delfador said:
@jackmadrox said:
In my opinion, there should be one gate, one hatch. Or, if there's 2 gates, there should be no hatch.Uhm why?
You can't escape through the hatch unless you have a key and keys are rare.
Lets say there is one gate and the killer blocks the thingy that opens the gate. Then what?
Then go for the hatch.
Usually no survivor in a match has a key so the hatch isn't an option. That brings us back to the one exit gate which the killer is camping. That simply doesn't work.
Then just do the generator number 6 to unlock the possibility to open the second gate.
Killer cant camp the gate and the gens at the same time, unless survivors ######### themselves by leaving all the endgame gens on the same area.
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@jackmadrox said:
@NoShinyPony said:
@jackmadrox said:
@Delfador said:
@jackmadrox said:
In my opinion, there should be one gate, one hatch. Or, if there's 2 gates, there should be no hatch.Uhm why?
You can't escape through the hatch unless you have a key and keys are rare.
Lets say there is one gate and the killer blocks the thingy that opens the gate. Then what?
Then go for the hatch.
Usually no survivor in a match has a key so the hatch isn't an option. That brings us back to the one exit gate which the killer is camping. That simply doesn't work.
Yeah you're right. Perhaps the hatch is just a terrible thing all around. But you talk like getting past the killer is such a huge problem for survivors. Use your juking skills. Blind them with your flashlights. I still think 3 ways to escape is too much. It's obvious more pressure needs to be applied to survivors for this to be more balanced.
When the gens are done and there is only one exit gate to escape through: Which killer would let themselves get lured away from the gate to get juked in some jungle gym?
Yes, the game is not balanced. But what should be changed is not the endgame but that what happens before all the gens are done.
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This can be tested out in a Event or something
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@inkedsoulz said:
Then just do the generator number 6 to unlock the possibility to open the second gate.There is a reason why this game is 4 survs/5 gens and not 4 survs/6 gens. It doesn't work if the killer is decent.
As I wrote above: Yes, the game is not balanced. But what should be changed is not the endgame but that what happens before all the (5) gens are done.
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@Someissues said:
This can be tested out in a Event or somethingWhy test out something that most people already know won't work given all the times gates have either spawned close enough or it's a highly mobile killer. One gate only means killer camps it or Trapper/Hag/Wraith/Myers etc.
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Only one gate powered is just a big hatch. It promotes camping and standoffs.
A better solution would be a timer like in the last year. Once the gens are done the survivors have a limited amount of time to escape. Something around 3 min. This would not only promote an intelligent last gen play, it also indirectly buff Freddy and his perks.1 -
So basically one Gate can be opened, gotcha. Now the Killer has to decide should they guard that gate or should they keep patrolling the last few Gens? If he guards the Gens they go out the gate, if he guards the gate they do the Gens and now both gates can be opened. But, the one thing the Killer has is more time, the Killer has a teensy bit more time compared to both gates being open because the Survivors that are left have to decide the same thing. Go for the gate or go for the Gens? That indecisiveness could cost them.
But of course this entire scenario would be outplayed by a SWF group, one person distract the killer while the other does the Gate then they circle back and everyone leaves.
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@Rex_Huin said:
And number 6 unlocked the other one?What would happen?
@Rex_Huin said:
@PolarBear said:
I don't think the killers need to be buffed this way, the end game isn't really a high priority problem at the moment (excluding the hatch of course).I'm not seriously advocating it. I'm just curious how you think the game would play out?
Honestly I've thought of this whole concept before but it's having multiple objectives available that accomplish multiple outcomes.
In this example after 5 generators are completed a single gate is powered. Now aside from patrolling generators the killer has to also worry about the gate so there is multiple objectives to now protect. The survivor could risk going to the single gate or go the safer route and use more time to secure the other gate being powered by finishing the rest of the generators. Personally for me I like these kind of ideas because I feel as though it opens up more strategies for both sides.
For a while I've been wanting to see something added to this game where survivors are given a choice of multiple objectives that could have a risk reward factor to them at the expense of time. My preference is yeah you could do 5 generators and power both gates or you could do these new map specific objectives that will make survival easier overall. However doing so will use up more time which some killers need more of.
One could easily argue that sabotaging and securing generators on specific parts of the map is essentially the same thing but I feel like there could be a new dynamic added to the game although I'm not really sure what I personally want past the idea. I think your idea is straight forward and simple to implement but I don't know if it would be fun. Although I definitely like the idea because it keeps options on the table for both teams.
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@HatCreature said:
So basically one Gate can be opened, gotcha. Now the Killer has to decide should they guard that gate or should they keep patrolling the last few Gens? If he guards the Gens they go out the gate, if he guards the gate they do the Gens and now both gates can be opened. But, the one thing the Killer has is more time, the Killer has a teensy bit more time compared to both gates being open because the Survivors that are left have to decide the same thing. Go for the gate or go for the Gens? That indecisiveness could cost them.But of course this entire scenario would be outplayed by a SWF group, one person distract the killer while the other does the Gate then they circle back and everyone leaves.
Yes lets assume the worst case scenario every time and not that it could be a solo and 1 swf or gates are powered and 1's alive. Also killer guards gate sees gen being worked on and runs over there think Billy, Nurse, Hag placing traps, Trapper placing Traps, Spirit, Wraith etc.
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@powerbats said:
@HatCreature said:
So basically one Gate can be opened, gotcha. Now the Killer has to decide should they guard that gate or should they keep patrolling the last few Gens? If he guards the Gens they go out the gate, if he guards the gate they do the Gens and now both gates can be opened. But, the one thing the Killer has is more time, the Killer has a teensy bit more time compared to both gates being open because the Survivors that are left have to decide the same thing. Go for the gate or go for the Gens? That indecisiveness could cost them.But of course this entire scenario would be outplayed by a SWF group, one person distract the killer while the other does the Gate then they circle back and everyone leaves.
Yes lets assume the worst case scenario every time and not that it could be a solo and 1 swf or gates are powered and 1's alive. Also killer guards gate sees gen being worked on and runs over there think Billy, Nurse, Hag placing traps, Trapper placing Traps, Spirit, Wraith etc.
By bringing up the worst case scenario you could make a counter to that scenario which is the one no one wants. Everyone wants the best case but we don't usually get that and the best case needs no counter, just the worst. So if we only talk positive about something we disillusion ourselves into thinking everything is ok and get hurt when the plan blows up in our face because we didn't prepare for it.
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Would be willing to test it. Maybe once 1 gate is open it drains the power from the other. That way both could be primed and prevent a gate camp.2