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Pinhead tips please

I just got pinhead and I kinda suck with him alot but are there any tips that would be helpful to learn. Like perks, playstyles, etc, right now I'm just working on aiming correctly with the chains

Comments

  • TransverseCaster
    TransverseCaster Member Posts: 543

    Run at least two stall perks. It seems odd at first, but knowing when to bounce between targets is crucial because if they're all caught injured and a chain hunt begins they lose all momentum.

    Good luck fren.

  • catkillsmouse
    catkillsmouse Member Posts: 244

    His chains can go through some floors and walls roofs. This is fun to catch ppl on gens

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    • Leathal Persuer will help you finding the box in the begging of the match (it doesn't work always, depends on the map & Survivors spawn but for me it usualy works 90% of the time).
    • You can play Hoarder to know when someone around you pick up a cube.
    • The most optimal way to win with him is to keep having the chain hunt on. So you want to always catch the survivor who picked up your box (not by teleport of course).
    • Any perks that tell you where is someone is good on him, so you can know where to cube will spawn next or where it could be if it was just spawned.
  • StarLost
    StarLost Member Posts: 8,077

    Sure. I still play a lot of Cenobite, and while he's a shadow of his former (somewhat mediocre) glory, he can still be pretty fun.

    • He's very vulnerable to pallet heavy maps. However, there's a nasty little trick you can do - chain someone as they drop the pallet. Worst case scenario, it'll buy you time to catch up, best case they are playing on console and the prompt to break free is also the prompt to vault back towards you XD.
    • Never forget that you can summon your chain portal through walls, floors and ceilings. This is where a lot of your crazy good plays will come from.
    • Initially, summon your portal on top of the survivor you want to hit and aim at their feet. This not only has a better hitbox, but if you whiff it'll end the summon faster.
    • Once you have a solid feel for it, aim your portal just ahead of them - this will allow you to chain them almost instantly.
    • You don't slow down while summoning, so you can use this to bait jukes and make people do silly things.
    • Learn to predict where the box will spawn - it will always spawn (after being picked up/start of game) as far from both you and survivors as possible. Some high level players run Lethal Pursuer to give them a good chance to find the box very early on.
    • As he's an M1 killer, he works well with Surge and STBFL - especially if you are running Fang.
    • Don't run Franklins on him for the purpose of knocking the box out of people's hands. This was quietly changed to be a much less effective strategy.
    • You will break your own chains if you walk through them. Watch out.
    • Despite what others have said, if you are confident - use your chains to catch up in the open. However, if you struggle to land them or if you are playing against people who are good at juking them, be careful.
    • Original Pain, Greasy Black Lens and his two Iri addons are quite solid. Don't sleep on them.
    • Chatterer's Tooth is an...odd addon. It's main benefit isn't the stealth - it's being able to instantly reveal all survivors on the map and potentially catch people running to it if a hunt is starting.
    • Tooth is also a fantastic addon for farming BP.
    • Plaything is a genuinely excellent perk, often underestimated. It'll provide you with tons of free pressure and works well with Pentimento (Artist perk).
    • As his box provides a secondary objective, hexes are a solid choice on him - this can stress a survivor groups ability.
    • Don't be scared to teleport to the box if it's far away and you aren't actively chasing someone.
    • If you are close enough though, you can interrupt the box solving by hitting that survivor with a chain.
    • Sometimes, if you know where the box is - don't pick it up yet, especially if a hunt will start soon. Wait for someone to come looking for it and ambush them, then pick it up.
    • Sometimes survivors can solve the box without prompting a teleport. I don't know how this happens or how to prevent it.
    • My build for him goes: Surge/Jolt+Pain Resonance+Plaything+Pentimento. You can replace Surge with STBFL (for more of a battle build) or BBQ for more BP. Some people really like Ruin on him.
    • Watch some of Otzdarva's Pinhead videos. He plays him at a level I can't even fathom.


  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Never use your Possesed Chain unless you're at a loop with low walls

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Downside of aiming the portal ahead of them is if they juke on seeing what you're doing, you will miss horribly. Also, you might fire too early.

    My advice is to try and memorise all the completely random bloody delays he has. Delay before firing the chain! Delay after firing the chain! FOV changes! No immediately breaking pallets or vaulting after it! Very excessive.

  • Pulsar
    Pulsar Member Posts: 20,783

    Don't use his Iri Fang unless you think you'll stomp.

    It makes his chains pretty much useless.

  • mistar_z
    mistar_z Member Posts: 857
    edited December 2021

    Possessed chain is very high risk meh reward, its location is as buggy as old nurse sometimes it would cancel and ######### too.




    Aim the possesed chain spawn location to where the survivor is gonna be not behind them. it is easier to hit them if you land it on top of them rather than having to aim it and potentially miss the summon attack.


    Jungle gyms are almost never worth using your power in as there are way too many corners and objects for your chain to break onto. not to mention the chains can sometime spawn through a window which will just instantly break if they turn a corner.


    Always aim downwards not straight up and tryign to hit a survivor, the less time its in the air if you miss the faster you can regain control.



    Chain someone as they drop a pallet or as you're going to break it, combined with Brutal Strength it really saves you a few seconds of distance chasing after them.

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544

    I love playing pinehead one of two ways,

    M1 guy with passive stall complimented by 4 stall perks and only using his ability to interrupt solving the box or for scouting out areas I don't want to commit to

    Or

    A cool chase build using brutal and bamboozle with 2 stall perks or 1 stall and fire up for extra spice. The idea is to land chains at loops for cool methodic hits

    Big tips use his for scouting and cancel

    Don't use the chain in chase alot

    Only teleport to survivor solving the cube if your not doing anything else

  • danielmaster87
    danielmaster87 Member Posts: 9,392

    Use 1 or 2 iridescents and play like a normal M1 killer whilst defending the box. There's zero point in using your possessed chain for anti-loop or catch-up.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Dont bother? Hes pretty garbage for how had he is to master, even if you manage to hit every chain you often wont get a hit, clown is easier and gets the same effect.

    However if you wish to play him getting chain hunt to start is important! It's so very hard to keep it active now due to nerfs but hoarder and Franklin's is good mixed with the meta nerfed solve box addons.

  • SonicOffline
    SonicOffline Member Posts: 918
    edited December 2021

    Very basic rundown:

    Use the possessed chain to frustrate loops. Don't use it to close distance.

    Depending on your play style and build, try to force chain hunts instead of chases. That's how I prefer to play him. Just make the game take 20 minutes and don't let anyone do anything. While chain hunt is active they can't do much with totems because of the chains c: so ruin does lots of work for you.


    Personally I run:

    Ruin, Hoarder, Lethal Pursuer, Franklins.

  • PlayTwink
    PlayTwink Member Posts: 454

    Never go into survivors chains since you'll break them. And NEVER use his red addons. They will turn into worse Legion. Save the best for last is very good on him and Bamboozle since he's just a M1 killer with ######### gateway.

  • PlayTwink
    PlayTwink Member Posts: 454

    Hoarder and Franklins is useless on them. If you pick up the box from the ground, the box will respawn faster (10 seconds). It's better to down them without using Franklin's demise, it will take 30 seconds to respawn a box. And with how short it is to solve the box, it is useless to bring hoarder with him. You just get an useless info and that's all.

  • PlayTwink
    PlayTwink Member Posts: 454

    Because you play against low skilled survivors at low mmr

  • SonicOffline
    SonicOffline Member Posts: 918
    edited December 2021

    If you say so. lol.


    "I disagree with you, thus you are at low MMR." Quite the compelling argument.

  • PlayTwink
    PlayTwink Member Posts: 454

    Bro, I'm stuck at high mmr, because I'm overperfoming. You think perks like hoarder or franklin's demise will help pinhead in his current state? Wrong. He needs an offensive perks to even be a slightly threat.

  • PlayTwink
    PlayTwink Member Posts: 454

    Franklin's maybe, but it hurts Pinhead more then usually helping him. And Hoarder is just weak info perk that doesn't even help you in any way.

  • SonicOffline
    SonicOffline Member Posts: 918

    Maybe it doesn't help you if you ignore the info *shrug*

  • PlayTwink
    PlayTwink Member Posts: 454

    Yes, I'm gonna go to the edge of the map, because someone is solving the box.

  • SonicOffline
    SonicOffline Member Posts: 918

    If you can catch them, and force a new hunt, look at that they can't cleanse/bless Ruin now and I get free info/radar on where somebody is.


    Why would I not go to the edge of the map?

  • TruffleTurtle
    TruffleTurtle Member Posts: 614

    Didn't realize this post got so many replies recently. Update on my pinhead experience, I looked up some guides and have been playing him as my main for the month and I think I've gotten pretty decent with him. I do use the technique where you spawn the chains right on top of the survivor and my build with him atm is hex plaything(fav perk), stbfl, hex pentimento,, and I switch between hoarder and renosance. My only major problem with him is that I feel like I'm using his Iri fang addon poorly and when I use it I usually get crushed as idk the correct playstyle yet so I just opt not to use it. I also don't really like Franklin's on him because I'd rather open the box when I down the survivor holding it

  • SonicOffline
    SonicOffline Member Posts: 918

    For his fang you need to treat it like a ranged hit you have more control over. Like Huntress blended with Nurse. Only you can't throw a second one for damage. It's still super nice though if you understand how the map is laid out and can take advantage. An example being near the doors on Midwich. You can fang them on the high ground, and punish them for dropping through the window. Or just hit them and if they never drop you can literally listen to where they're going.


    IMO Fang and Impaling Wire is a magical combination. The fang is a hit, but the second set of chains break and reset on everything. On indoor maps it's a nightmare, because you get like 18 chains instead of just 3.