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Killer Concept: The Terminator

DarkbeastPaarl
DarkbeastPaarl Member Posts: 66
edited October 2021 in Creations


The pinnacle of Skynet's army of machines, the T-800 is a nearly unstoppable juggernaut whose sole purpose is to terminate humanity. Cold, calculating, and bereft of a soul, it was no surprise that The Entity took an interest in the machine.




Power: Unrelenting.



The Terminator is the ultimate assassin, and will never stop until its target is terminated.



Special Ability: Temporal Warp.



Though the original function of this device allows The Terminator to jump from the past to the future, The Entity's Realm has changed it slightly.



Temporal Orb platforms are dotted around the map. Press the Ability Button while standing on a platform to teleport to another one, appearing almost instantaneously.


Survivors can Sabotage these platforms, preventing The Terminator from teleporting to them. When Sabotaged, the platforms enter a self repair cycle, and will be offline for 20 seconds.



Special Ability: Adaptation.



Taking damage is expected, but The Terminator was built to withstand nearly anything.



Everytime The Terminator is stunned by a Pallet, or blinded by a flashlight, it adapts, and grows a resistance to being stunned or blinded. Enough Damage will eventually strip the false flesh from The Terminator's EndoSkeleton, making it far more dangerous, but also slower.



Damage I: Killer Blinds and Pallet Stun durations, and speed are unchanged.



Damage II: Killer Blinds and Pallet Stun durations are reduced by 10%, and speed is unchanged.



Damage III: Killer Blinds and Pallet Stun durations are reduced by 20%, and speed is reduced to 4.4/mps. Unlocks the ability to put Survivors into the Dying State, even if they are fully healthy.



Possible Skins.


Very Rare Skins: T-101. T-1000. REV-9.




The Terminator comes with three new perks.



Carry out Skynet's will with: Hunter-Killer.



You will not stop until you, or your target have been terminated.



You become Obsessed with one Survivor.



At the start of the trial, unlocks the potential in one's aura reading ability.


The Killer sees the aura of the Obsession for 6/7/8 seconds, and the Obsession suffers from the Oblivious Status effect for 9/12/15 seconds after being chased.



Only one Survivor can be your Obsession.



"Hunter-Killers have infared. They hunt better at night."-Kyle Reese.




Anyone who stands in your way will be dealt with harshly, by paying in blood and: Broken Bones.



A single crippling blow is all you need to get through those protecting your target.



When a Survivor takes a Protection hit, they suffer great pain, and are inflicted with the Broken, and Mangled status effects for 10/20/30 seconds.


Broken Bones has a cooldown of 30/20/10 seconds.


"You put a hundred cops between you and a Terminator, you'll get a hundred dead cops."-Grace.




Stop at nothing until your target is: Terminated.



Once your target has run out of places to hide, you will end them.



You become Obsessed with one Survivor.


After hooking your Obsession twice, Terminated activates, allowing you to Kill the Obsession by your own hand.


Terminated deactivates when the Obsession is Sacrificed, Killed, or has escaped.



Only one Survivor can become your Obsession.



"You have been targeted for termination."-The Terminator.



Mori animation.


POV: Killer: First Person.


The Terminator grabs the Survivor by the neck, and then proceeds to deliver three blows to the head, the third crushing the skull and hemorrhaging the brain. The Terminator does a full body scan, and a message appears, saying: (Example) JILL VALENTINE. STATUS: TERMINATED. It then drops the Survivor's corpse.

Post edited by DarkbeastPaarl on

Comments

  • FeizelCrux
    FeizelCrux Member Posts: 1

    Not bad idea, I only add to that Chapter to Sarah Connor as Survivor.

  • DarkbeastPaarl
    DarkbeastPaarl Member Posts: 66

    Hey, feel free to write down what you think Sarah Connor's Perks should be.

  • LancerCain
    LancerCain Member Posts: 72

    I would love a terminator collab, which I thought it was kinda weird they didn't had one already considering their other game. Anyway, nice concept I think it would look kinda cool.

  • DarkbeastPaarl
    DarkbeastPaarl Member Posts: 66
    edited January 2022

    Survivor: Sarah Connor.



    Sarah's life as a simple barista ended when she was targeted for termination by Skynet, due to her being the mother of Resistance leader John Connor. She survived the Terminator that was sent after her, but she was forever changed. After years waiting for Judgement Day, Sarah kept moving. Hunting Terminators and destroying them, but one night she found herself shrouded by a Black Fog. When she came too, she found herself somewhere she didn't recognize.




    Possible skins: Barista Sarah. John Connor. Daniella "Dani" Ramos.



    Sarah comes with three Perks.



    Grit your teeth and fight tooth and nail to survive with :Resilience.




    You never did like to lay down and die.


    Whenever you are unhooked or unhook yourself, Resilience activates. If an attack were to put you in the Dying State, Resilience prevents this, inflicting the Deep Wound status effect and grants the Haste Status Effect for 4/6/8 seconds. Once this status wears off your are given the Exhausted Status Effect for 20/15/10 seconds.



    Resilience has a cooldown of 90/80/70 seconds.



    "I'll be back." -Sarah Connor.




    Running is sometimes the better option, but you can buy yourself some time with: Stun Mine.



    You work with what you have.



    After repairing a Generator 70/60/50% of the way, Stun Mine activates.


    While being chased by the Killer, press the Ability Button to place an EMP Mine down that remains in place for 15/20/25 seconds.



    When the Killer gets within 5 meters of the Emp Mine, it explodes blinding the Killer.



    You're more than ready for the end. After all, it pays to be: Prepared.




    Some call it insanity, you call it being ready.



    While using an Item, Prepared increases its efficiency by 20/40/60% and Great Skillchecks restore 20% of charges used.



    Prepared deactivates once the item is fully depleted.


    "Come with me if you wanna live."



    Feel free to make suggestions on what should be changed.