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What if Clown's slow bottles make you slow vault a pallet just like Pinheads chains?

BenZ0
BenZ0 Member Posts: 4,125
edited January 2022 in General Discussions

Would you think that would be too op?

I personally dont think so, considering Clown also has to reload and Pinhead doesnt..

Comments

  • MrDardon
    MrDardon Member Posts: 4,173

    It would actually make him kinda good, but I would change the gas extension Add-ons and even reduce the clouds size a bit to compensate, it could be a bit to much otherwise.

    With Pinhead you have to be precise, with Clown not so much.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I met plenty of pinhead mains or ppl who do enjoy playing him that dont have any issue landing the chain so idk what you mean with that. Maybe for a casual player yes but thats not what I am talking about obviously.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Agree but tweaking can be always done to the bottles themselves.

  • MrDardon
    MrDardon Member Posts: 4,173

    What you could also do, besides speeding you up, the yellow pee bottles now also increases vaulting and breaking speed while invigorated on top of the slowvault.

    This would also apply to Survivors if they're invigorated.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I do think the yellow bottles themelves are fine, they only need to be seperated from their ammo count. Which means you would have 3 purple and 3 yellow bottles for example.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited January 2022

    tbf it is pretty easy, no one said you have to snipe ppl with the chains from a mainbuilding across the map. What those pinhead players do is to place the gate right into the survivor and instant shoot, with that you will guarantee a hit without having to aim and its also saver.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    That would remove Pinhead's uniqueness and would truly render his chain as a worse Clown bottle

  • BenZ0
    BenZ0 Member Posts: 4,125
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Maybe on direct bottle hits but i don't think it's a good idea for it to be a part of the gasses slowdown.

    Clown already makes a lot of tiles unsafe which causes survivors to not even bother looping and just throw and go them.

    This would just encourage that more. His chase isn't the problem

    Something like generators inside of the gas clouds start regressing and regress at ruin speed while the cloud last would help him so much more then making his already strong chase stronger but still susceptible to the throw and go playstyle that's used against clowns now

  • BenZ0
    BenZ0 Member Posts: 4,125

    I do agree with Clown beeing good at chases but this is getting countered by pre dropping pallets. You can be the best Clown in the world but you will still not catch a survivors on a pre dropped save loop unless you blood lust.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Yes, that'd be bad. If Pinhead was just a weaker Clown, why should he exist

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Yes but forcing a slow vault in the gas clouds doesn't really help this problem.

    If anything it would enforce it as doing anything else would just result in a hit no matter what

  • MrDardon
    MrDardon Member Posts: 4,173

    It was an idea, I never play Clown but I thought that increasing action speed while invigorated would be neat.

  • jarjargist21
    jarjargist21 Member Posts: 444

    That small buff would help him out with pre-dropped pallets and probably add more players to play clown more.

    I'm sorry but pinhead does have unique power that clown doesn't have and it's the chain hunt. (Not to mention hitting survivor's with is tricky with the possessed chain)

    I think it would be more of a challenge to play against a clown with that small buff. And let's be realistic if you're in a cloud of gas that forces you to move slowly, you won't vault over a pallet or window quickly.

  • Regulus47
    Regulus47 Member Posts: 450

    A clown bottle that doesn't need to reload, can fly through the air like a missle, stops you from escaping and is most times a free hit at mediocre and below tiles. Oh and can teleport through walls to hit survivors. And can do damage with an addon.

    Pinhead's chain is already super good considering he's got the box which is the best slowdown in the whole game, and he doesn't need to do a thing to activate it. He's the only killer where the survivors need to be super coordinated to beat even if he's AFK, which is a joke! No wonder he's so strong statistically.

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,516

    God no, anything but that. I'd sooner he be removed from the game.

    Just pointing out that he does take more skill to play effectively then Clown does, so comparing the two in regards to giving Clown the same effect as Pinhead isn't great.

    If Pinhead lands his ranged attack, he deserves the benefit of the Survivor being unable to fast vault a pallet, because it takes skill and timing to land a ranged chain and he gets punished if he misses. If Clown misses (which he won't seeing as the gas is an AOE and not a projectile), he can just throw another bottle immediately.

  • Regulus47
    Regulus47 Member Posts: 450

    ...I mean, you just put the portal next to them and shoot. Not too much skill and timing about that compared to clown. Clown's gas isn't as easy to use or as strong as you think it is imo, and he needs to reload compared to pinhead.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    No way. Clown already has a pretty strong chase and this would make playing any loop against him near impossible

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,929

    So we take an anti-loop no mobility killer and instead of buffing the No mobility we further buff the anti-loop? Okay

  • BenZ0
    BenZ0 Member Posts: 4,125

    thats what happened on any other Killer. Any Killer who got changes never got any compensation in terms of mobility. See Wraith, Doctor, Trickster, Nemesis and also on the nerfs, all the nerfed Killers never got any compensation for mobility like Spirit or Deathslinger.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,929

    1) Wraith has mobility.

    2) Spirit has mobility.

    3) People say that Slinger's nerfs were awful. Not a good example to show how your change is good.

    4) People say that Doctor (less so), Trickster, and Nemesis (along with most other anti-loop no mobility killers) aren't well designed, at all. Not good examples to show your changeis good.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Spirit doesnt really has mobility unless you count in mother dauther ring which is a ultra rare addon. Dont know what you mean with deathslinger? Yes his changes where awfull, its still a argument to showcase that we never have seen changes to compensate for a low mobile killer. Even if those mentioned Killers arent well designed (its just a subjective opinion what you are stating here) fact is all these Killers never got any mobility changes so I do believe these are examples of how "good" my change is.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,929

    It's an example of how your change is something BHVR would see as good, not what the community would see as good. When you can easily compare a change to something which the majority of the community go "lol that was trash why did they do that", it's probably not a good change in the eyes of said community.

  • dugman
    dugman Member Posts: 9,714

    But keep in mind Pinhead has other abilities besides his 1v1 chain. Clown only has his bottles, that’s it, so his bottles should in principle be a bit better than the 1v1 chains.

  • Myla
    Myla Member Posts: 1,551

    But it is a bit better than the 1 v 1 chains.

    The chains are horrible to land and has a lot of counter play on the survivor side. It's a high risk low reward for Pinhead. You miss it you lose a LOT of distance and if you land it you can MAYBE get a hit which isn't even a guarantee lol. Clown is more consistent in this area. Also I don't think people realize how cheesy this is throw a bottle on pallet and you die either way unless it's an extremely safe pallet.

    I agree that Clown needs some buffs but this ain't it.

  • dugman
    dugman Member Posts: 9,714

    The pink gas is better than the chain in some ways, but not in others. I think you’re overestimating how hard it is to hit with the chain for one thing, I find it easier to hit with the chain than with Deathslinger for instance. And at pallets chains force very slow vaults while gas doesn’t. (The gas I think prevents fast vaults but doesn’t cause slow vaults.) So if you can hit someone with a chain prior to vaulting a pallet it can be a guaranteed hit, whereas the pink gas it might not be.

    Clown is better in the open that Pinhead 1v1, and Clown can zone people out of a loop a bit better. Pinhead can actually stop a vault entirely so in those situations his ability is better, as well as that he can use his ability through walls.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    1. Yes, he can get hits at unsafe loops, what's your point?

    2. The teleport is the worst teleport in the entire game and it's usually a bad idea to teleport since Survivors always do the box in safe spaces

    3. He can't damage with Add-ons anymore

    4. His box is dependent on the Survivors. If they play bad and uncoordinated, they will get hit by a Chain Hunt, which is what is supposed to happen. What actually happens is Survivors do the box and Pinhead can't get the snowball rolling

    5. Stats don't means anything. If we're using stats, then we should buff Nurse and Trickster while nerfing every other Killer due to them having an over 50% kill rate

  • Pepsidot
    Pepsidot Member Posts: 1,662

    That would make Clown much too oppressive in chases. Essentially you will be hit very soon after you pull a pallet down. You either try run around it and get hit or slow vault it, giving the killer enough time to go around and get a hit.

  • edgarpoop
    edgarpoop Member Posts: 8,718

    Clown is a tricky one. He has very good anti-loop, but it's not necessarily efficient anti-loop because it often doesn't lead to hits if the survivor plays it correctly. Clown has a hard time landing hits at very safe tiles if the survivor camps the pallet, and there's no real downside to doing that against Clown because he brings literally nothing else to the table as killer. So to answer OP's question, I think it would really help him in a chase if his gas forced medium vaults.

  • Haddix
    Haddix Member Posts: 1,080
    edited January 2022

    if you got a direct bottle hit, then yeah, that'd be fine. otherwise, it'd be too easy.

    wouldn't make him op, just very bland. he already is pretty bland.

    maybe if it made you vault SLOWER, like by 20% of something small but noticeable. i'd rather his antidote get a buff though, it has more potential for skill expression.