This game has one of the best reward/progression cycle of any game I've played in the past years.
It's so good, it's probably a good reason why most people even play this game and why the community can sometimes be a bit bittersweet (or at least from what I've noticed in the past 2-3 weeks of playing).
Most people probably don't even realize it but there's a few things that accomplish this.
First, you don't ever LOSE a game, as a survivor your whole team can die and you can still go up in ranks and get showered in rewards, same for the killer, all 4 survivors can escape and you can still go up in rank if you played well enough.
Second, the ranks, yes for the most part they're meaningless, they get reset, the actual players you fight with have a hidden MMR you can't see and the rewards are meh...but it doesn't matter, human brains like to see numbers go up, and thinking they're "better" than others is enough for the human brain as we're very competitive animals.
Third, the actual progression, and here they do something fairly unique compared to other games, they USE other characters as currency. Why? Because you have to invest in other characters to get perks and change/improve your playstyle, which in this game is part of the fun, so almost everyone will do so. (sure there's the weekly well of 4 perks but until you get the perks you want from there it'll take too long). The bloodweb also plays well into this, it showers you with rewards after every game, constantly allowing you to progress towards something regardless of how your previous match went.
It's not all rainbows and sunshine however, with the amount of characters this game has now, this last point regarding perks and progression feels kinda grindy. Iridescent shards being so hard to acquire isn't helping either.
But still, overall these systems working together are doing an excellent job at making the game feel good to play, even if in-match experience is highly dependent of MMR, low MMR = game is killer sided, high MMR = game is survivor sided, but average/mid MMR is where the game is most fun and I think that's where most of the players are anyway.
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Making the game addicting to play doesn't equal feeling good to play.
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This game has one of the worst long term grinds in pvp online multiplayer history.
No other game spews out so much new content and forgets to lower the costs of older stuff.
For example champions in league of legends or operator in r6s become cheaper the older they are. Or get straight up included into the base game to compensate for the ever growing mass of necessary unlockables.
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Just wait. Time will do it's toll.
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This has to be sarcasm.
"Get showered in rewards", you for real? LOL
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Compare this to a match of League or Apex or World of tanks or etc... where you don't get much progress in 1 game, ESPECIALLY if you lose, it feels like you just wasted your time (especially in League where if you lose a ranked match, you not only wasted your time in this match but also the PREVIOUS match as the ranked points you made in that match if it was a win, you now lost in this match, came out of both matches combined with nothing to show for it) , here you always get an offering to spice up your next game, or a new item/addon to play with, or a new perk to test out, or just straight up BP buff for your next run.
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Oh yeah, I already said that in the original post, there is definitely a grind that might have not been there when the game launched, the BP system needs a bit of a rework as well, and perks should be rank 3 by default.
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I'm sorry but barely getting a single bloodweb is not "much progress". I have 5k hours and I'm still grinding, how is this not disgusting?
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Depends on what you're grinding...I look at "grind" as something that I NEED to play the game, I've been playing for 3 weeks and I already have satisfying perks on both survivors and killers, everything I add on top of that is just extra stuff to spice things up.
Grinding in a game like Warframe to have the best stuff feels grindy because you NEED that item to progress or to have enough damage or whatever to do something, that's not the feeling I have in DBD, sure first 1-2 weeks were bad, I felt at a big disadvantage fighting those Iridescent 1 killers as a Bronze survivor with rank 1-2 bad perks, but that phase of the game doesn't last that long, definitely nowhere near 5k hours, not even 500 hours, more like 100-200 hours depending on your luck.
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Technically you dont need anything to play the game, you can just go to a match as a perkless, addonless trapper.
That has nothing to do with grind.
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Nevermind
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Poor One
You're going to get a lot of the bitter part of the bittersweet you were talking about.
The progression system in a nutshell indeed is pretty good. Every game is progress, nothing is ever taken away, everything is moving forward. You're not wrong about that.
It's just that the amount of progress vs to total amount you need is a bit off. And with a bit i mean a ton.
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Losing the game with 2 hooks total. Uff, glad I didn't lost, right?
Insane grind is not really good thing either.
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This has to be a joke right.
DBD isn't rewarding enough for how much you actually have to deal with.
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Oh if you want everything the grind is DEFINITELY THERE, but if you want just a certain playstyle getting said perks isn't THAT hard, and beyond that I don't feel like there is a need or a rush to get anything else. I can then just keep playing with that character with those perks while investing my BP into other characters and just unlocking other spicy perks to play with randomly.
For example my build on survivor is Lithe, For the people, Kindred and Boon healing (I like a more support-ish role). I needed 3 survivors for that, I got them in 3 weeks, which is still A LOT of farming and around 150 hours, but compared to other games, 3 weeks to get the play-style that you want fully decked out isn't that much.
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Sus.
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thought this was sarcastic bait
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....*opens mouth to say something*
*thinks to self "not worth it", closes mouth, and leaves the thread*
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Showered in rewards?
Some bp and pathetic amount of shards per level. It gets boring trust me. That is why I take a break a lot even if I find the game interesting in other ways, it is repetitive.
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Showered in shite more like
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Well, to buy one character I need 9,000 shards, for one character. It takes me several months to get the requested amount.
This is really bad.
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The progression is not good in DBD and doesn't feel so rewarding imo.
Leveling characters only serves for unlocking perks and when you have all perks with a character it's just a Diogenes syndrome of offerings and addons/consumables.
The Rift mostly reward crappy charms you wont never use and if you don't pay for the premium pass there are TOO MANY empty levels. Why instead of empty level they don't just give us some BP for filling that empty levels? 20-30k I'm not asking for more, and mybe sometimes a few Iridiscent Shards.
No reward for achieving a Devotion level. Why? this have to be the most rewarded thing in the game due the dedication and you receive NOTHING.
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