OK devs what's your game
What's your bloody game. With releasing another BS overpowered addition for survivors. Bloody skill checks on wiggle meter that's just broken. Two skill checks and bam they escape. So guess no hooks for killers then unless they are right near a hook. You seriously have no idea about game balance. I may have said some ridiculous stuff I want but that's just me using what Ive seen in multiple games and I exaggerate a lot. But then you come along with the most ridiculous idea let's put 'two skill checks' on the wiggle meter. Hit them both your free. How in the hell do you expect killers to get hooks.
- iron grasp useless
- agitation useless
Great job devs. Great job. This is what I mean by the complete and utter lack of care for killers. You don't have any. You're a disgrace to the game developer community right now and you need to sort your heads out and think of balance
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Thats not how it works, you need to do the skill checks to keep wiggling
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Can you stop complaining and start reading?
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Still gonna make the wiggle bar fill up a lot quicker. Making boil over highly overpowered and flip flop and not to mention the pallet throwing perk when being carried. Can't remember the name
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How is it quicker?
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There is no way this is how it will work. Quite frankly im glad i dont have to risk destroying my $80 remote wiggling/mashing buttons. Lets be honest killers get an eternity to carry to a hook right now.
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Power Struggle
Again, it doesn't work like that.
Do skill checks to continue wiggling, there are no great skill check bonuses
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Why do you think this will make wiggling out go any faster?
If anything, this seems like a very minor killer buff if the survivor someone manages to miss the skill checks to wiggle around...
EDIT: "Instead of mashing buttons, you’ll see a skill check while being carried- only this one has two zones and doesn’t go away when you hit it. Instead, hitting the skill check successfully will cause it to switch directions and gradually fill your wiggle meter. Keep hitting those skill checks to keep wiggling!"
Did you read this and assume that you only needed to hit the skill check twice? Because this very clearly says that you keep doing it to gradually fill your wiggle meter.
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It's just a bait thread
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I have severe dyslexia but thanks for pointing that out.
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TFW you wanna complain about something but actually understanding what you wanna complain about means you can't so you go "screw it" and decide to make things up smh
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They really dont
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I actually laughed at this one, thanks
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Yeah, I'm calling bait on this one.
The Wiggle Change is probably going to keep the same wiggle % to time ratio that it had. There's no reason to assume otherwise and you insisting that it's going to be "two skill checks and your off" is baiting at best.
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Boil Over highly OP. :D
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I was expecting this to be about giving survivors tons of info for free to let them play far more efficiently. Not the skill checks which will most likely be done in a way so that you can't wiggle any faster than the maximum you do currently, so it probably won't change anything. The wiggle change seems like a strange thing to get upset about. Meanwhile the info buff is flat out giving me half of what I run my build for. For free lol. Frees up multiple slots for me to replace with meta perks.
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It does actually show in the picture great skill check boxes, so in theory, if you hit those it could speed it up. If those are removed so it's just the good skill check boxes, like the ones for demo's portals and the yellow glyphs, it would be fine.
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I refuse to believe a person with over 1000 posts would bait.
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Took you less than a week.
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Closing this due to misinformation.
Maybe, wait until you see it and use it before making claims about balance!
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