Wiggling skillchecks question
i noticed the great skillcheck zones in the ptb, how does this work?
if i hit just good skillchecks how long will the wiggle be and if i hit just great skillchecks how long will it be?
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Yeah, I was wondering how much faster you're wiggling if you keep hitting great.
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Honestly I hope the skill check for wiggling is optional , becoming a skill check simulator.
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I believe that if you hit great skillchecks it's a little bit faster than the current wiggle with A/D but if you hit good - it's the same time
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so technical it's a survivor buff lmfao.
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would you be able to grab the exact numbers? i didn’t download this ptb
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yepp I was just digging them up for you...hitting great skill checks takes it to 15s to wiggle out, 16s on good skill checks which is what it is with the current struggle of A/D.
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not gonna lie, I was hoping there were only Good skillchecks with this much like the Struggle state.
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Why does it even have great skill checks? That's just a wiggle buff at that point, not a quality of life change.
Just make them like the demo portal skill checks with no bonus zones.
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It's literally 1 second difference and to get that full one second you'd have to hit the great skill checks, it's not really game breaking. There have been times where the difference of someone wiggling off has been milliseconds, but I don't see this really happening all that often to where it feels any different as killer.
But real talk guys... We don't get QOL changes that often. So when they happen, chill or they'll take away our bucket 😂
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I though hitting the greats would have a pushing effect on the killer, not that it sped up the process
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It adds a "target" to aim for, a possible buff for Survivor Survival BP gains, and becomes something that can be modified with Perks. Which is also why it's such a minimal "gain" in the first place.
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Here is a clip of almost every skill check hit (except one)
The skill checks get progressively harder.
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oh my god they do, but it resets to normal size if you just hit good, i already love this
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Omg wiggling op I can’t believe you would actually do this.
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Ok, seriously that guy is a freaking machine with the checks, holy moly! Nice reflexes!
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Thanks :3
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A buff is a buff. One second makes a difference quite a lot of the time.
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Play survivors then, or maybe try civilization?
But in all seriousness. If survivors gonna be the power role maybe try switching. I did and it's a lot less stressful. Only play farming killer now to get BP, a lot more fun.
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Aren't the great skillchecks kind of a bad idea for the wiggle? I can totally see people setting up macros to get perfectly timed great skillchecks every single time.
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To be fair, it would be a killer buff if you missed even one, so I guess this is to compensate for that?
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Oh yeah people will
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Boil over and hitting great skillchecks the new meta?
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Hmm? I play both roles. I play survivor until about 9pm when queue times get long, then I switch to killer. I'll always advocate for killer because they are the minority in the playerbase and devs are neglectful of their experience.
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I hate that they increase wiggle speed with this. This messes up with killer intuition on how far they can carry survivors. It would be fine if hitting a great makes the killer stumble an extra bump like a temporary Boil Over effect, but messing up with one of the most basic "timers" is really bad design.Like all of a sudden make flashlights take 0.2 seconds longer to blind.
Also that separates average and pro players again. But for what reason?
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Oh yeah that's true. Didn't even think about that, but it looks like you totally could do that since it seems to start in the same position every time. With regular skill checks the starting point is the same, but the zone's placement on the circle is random, so this isn't a problem.
Tbh, if they really don't want to remove the great skill checks (which I think they should) then what they could do is put them on the edges of the zones like normal, so you are actually risking a failed skill check if you don't hit it. Right now even if you're just off by a little bit you'll still get a good skill check.
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That kinda looks fun.
I would be more fine with it if they remove the wiggle bonus from hitting greats and give extra survival points instead
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Why would you buff wiggle? Why did it need great skill checks, ones that are conveniently put in the middle so there is no miss risk for attempting, unlike other skill checks? Changes like this show how tone deaf the devs are. People say they are survivor sided and then to prove they aren't, they take a feature that's meant to be a QoL thing and attach a gameplay buff to it. I just don't get it anywhere.
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Can you miss if so what happens? Not a big fan of SC's on Hook because some people struggle with the accelerated checks and it just seals their fate if they are bad at them.
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It doesn't tho.
If you were that close to losing a survivor, you probably already lost them anyway, unless you were directly in front of the hook. 15 seconds is still plenty of time to get to a hook.
If you're so worried about it, use Agitation. Its not even a bad perk.
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It is a bad perk in a world where gens get done if a chase lasts longer than thirty seconds and maps are littered with safe loops linked to one another, coupled with breakable walls and dead hard. There's not really room for it as a standalone perk if it doesn't compliment the rest of your build. And yes, a second is very frequently the deal breaker between hitting the hook animation and not, especially if survivors are taking hits for one another. Which is more common nowadays, since health states mean very little anymore.
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Same.
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Then use Mad Grit too.
People have proven many times that you can do well with non-meta perks, or no perks at all. And I'm not just talking about Otz. I'm talking in general.
Agitation gets you hits, injures, and sometimes downs. Mad Grit punishes that play style and prevents a scenario like what you described from happening.
Again, if its that much of a concern to you, you'll use those perks. If you don't think its bad enough to justify those slots, then your complaints are meaningless because now you're saying its not THAT bad to require the perks designed to counter those play styles.
Agitation literally saves you time getting to hooks so idk where you think it doesn't help with gens, because it helps you clear the carrying stage faster.
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It is objectively a buff. Don't see the point in arguing it. Even if it's a minor buff, it is a buff, and one disguised as a QoL feature when it is in fact a buff. Why is it needed that wiggling can now be faster? Why was that necessary and why would it be bad if it was removed before live and had no great skill checks? At the very least, make it consistent to other skill checks. The great skill checks for everything else are not put in the middle of the bar. It's at the end so you risk a full miss. With this, there's zero reason not always go for the greats. And it's EXTREMELY ABUSABLE with macros. I have every right to be bothered by this and shouldn't be brushed off like it's not an issue. It's also another non-transparent thing from the devs as this is a shadowbuff. Do the patch notes even note that you can now wiggle faster?
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It is because any Survivor except maybe new players can hit greats with no problem.....so I'm expecting to see more Survivors whining about getting slugged.....
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Jesus, its like people actively hate fun and unique mechanics.
You really think, at maximum, a 15 second timer as opposed to 16 seconds is going to fundamentally change how you carry people to hooks?
I'm not arguing that it isn't a buff. I'm saying, get over it. It'll be barely noticeable on launch, and if you do notice it, you're lying.
This will not change how you play fundamentally. It will have a negligible difference on where you hook. The worst that happens, is that you default lose those -very- close encounters, assuming they hit all their great skill checks; which, at that point, that's a well earned escape in my opinion. Because, believe it or not; survivors are players too, and actually want to, y'know, play a game and do something engaging.
Yes, its a buff. If you're going to cry every time survivors get a buff, then idk what to tell you. Keep crying.
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