Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Is there a reason why we don't have balance patches every month or atleast every other month?

Starrseed
Starrseed Member Posts: 1,782

Titel says it all. Is there a reason why the devs don't tweak stuff on a monthly basis?

I think that would be a good thing for the game. They could tweak numbers on add-ons and perks up and down till it fits. If they see an killer add on for example didn't get used all month and another one nearly every game they could just tweak the numbers I don't think that this would be to much effort or cost to much time and resources that could be a thing one or two guys do.

What do you think people would that help the game get to a healthier state

Comments

  • Smuk
    Smuk Member Posts: 735

    its not that simple.

    Changing values brings a lot of varieties of combination on what will be bad op broken. It then also influences alot of tunning on future development.

    But we all can see that they have no idea what they are doing. Each month would be just worst state of game

  • Gwinty
    Gwinty Member Posts: 981

    For me tweaking numbers is the way to go.

    Monthly number changes would be a good thing to react to certain developments in the game. Then more numbers you add to a perk then more screws you have to fix it.

    As an example: Why does Dead Hard have the same Exhaustion duration as Smash Hit? Smash Hit should have half the duration of Dead Hard as best, making it more usable. Why does Cycle of Healing have the same AoE as Exponential? Exponential should get a buff to its radius and Cycle of Healing a nerf. No tweaks to functionality, just radii.

    Same for Killer perks: Ruin could go down with its number, Eruption could go up. Also add-ons, offerings...well, everything except maybe the Powers of Killers or base game mechanics (running and walking speed, vaulting speed etc.).

    I am all in for more numerical tweaks.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    Because changing code is not that easy?

    Because they have to be sure the changes they make are actually ones they want to make?

  • Starrseed
    Starrseed Member Posts: 1,782

    To be fair I might see this to simple that could be true I just thought of other games that put out balance buffs way more frequently

  • Smuk
    Smuk Member Posts: 735
    edited January 2022

    its not the code fyi. And I also belive you have not developed single line of code either

    Perks and values are all saved in a database which values are then shown to a client.

    Then in game they are also being read from database and validated server side so you cannot inject your value eg sprint burst 100000% and be the hacker.

    Even with all the cheating around….i wouldnt be suprised

  • Starrseed
    Starrseed Member Posts: 1,782

    I am far from having any knowledge about programming but tweaking numbers can't be that big of a deal you just alter the numbers in the code or am I wrong?

    Sure they should be sure they want to make changes but if they really don't want to change thing like some add-ons just being trash or some perks being trash they could just delete them cause they serve no purpose

  • Smuk
    Smuk Member Posts: 735

    it all depends on a game and how it can have stacking effects.

    increase of dmg on m4 from 50 to 60 is much more plain simple

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,516

    We do... I'm not sure what you mean?

    We typically get a balance patch with every Chapter & Mid-Chapter. Each update has six weeks between them, or a month and a half.

    The PTB for the next one literally went live today.

  • Starrseed
    Starrseed Member Posts: 1,782

    Oke that was what I thought about for example we say no body is using a Legion perk that lowers the bleed timer then u could just up the number and let it run

  • Starrseed
    Starrseed Member Posts: 1,782

    Yeah but how many things do they work on I really only mean numbers of perks and add-ons not doing anything fancy or new cause we have many many perks and add-ons that no one ever uses or tdo you want to say I am wrong

  • lav3
    lav3 Member Posts: 775

    Buffing Clown almost took 6 or 9 months. And Clown is still weak.

    Probably devs are focusing on patches most people don't concern. (graphical updates, UI changes)

    And busy making a new DLC to sell.

  • Starrseed
    Starrseed Member Posts: 1,782

    I don't know how companies that make games work but I think they should have a small team that just works on balancing perks and add-ons constantly so the game has a chance to get to a point where every killer and every perk is nearly equal to use if you know what I mean

  • Smuk
    Smuk Member Posts: 735

    You will never live in a perfect world where all addons would be used. 1 addon will always be more used than the other. So by nerfing and buffing you have just swapped usage and then you are back on the same.


    Changing those numbers cant do anything much. As…timer is stopped in chase.

    will it actually make any difference in sec or two, or will it be shorter then the actual mend time. Is this even viable addon. How to change addon to be better but not in the style of check mate.


    I dont think that single nerf and buffs on addons will do much change.


    Core mechanics, map design need rework.


    Safe loops are way to safe. run 5 laps drop a pallet. Now run a longer loop or force pallet break.

    Wall clipping survivor vs killer.

    Killers aim dressing in lunge gets random aim lock and miss…


    Changing the core is what will make a lot more balance rather then perks and addons

  • Starrseed
    Starrseed Member Posts: 1,782

    Yeah fair point core mechanics need work and that is for sure no something the can or should just yeet at us every month

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I believe because they are a multiplatform game all of their patches need to be approved by every platform they are on.

    And quite a bit in advance too if i'm not mistaken.

    I don't think they could do monthly patches even if they wanted too

  • Starrseed
    Starrseed Member Posts: 1,782

    OH is that a thing? I didn't know Sony for example has to approve a patch of some one else's game

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm not 100% sure but i remember that something like that was a thing

  • Smuk
    Smuk Member Posts: 735

    It is.

    Each platform has its own approval.

    For instance, Hunt:Showdown will always release update on PC first and 2 weeks later on console.

    As they do not align timelines with approvals for same release date. And they also dont bother much with console, as they prioritise PC community

  • Tiufal
    Tiufal Member Posts: 1,252

    Yeah its pretty hard to change a number in the code. Sure.

    There are just no people working on balance alone. Thats it.

  • Starrseed
    Starrseed Member Posts: 1,782

    Wow that's crazy so it's pc master race after all :D

    Don't know why but it feels weird that consoles delay updates for the players why should I choose a console over a pc at that point

  • Smuk
    Smuk Member Posts: 735

    Not really. You have some console exclusives.

    I personally have playstation ever since childhood. So I had all 5 generations, and I just love it. I also had gaming PC but I enjoy also sitting on couch with friends or gf and play any local MP games.

    Its a personal choice not a definition if you cant afford pc or smth

  • dugman
    dugman Member Posts: 9,714

    Changing a number is easy to do, testing the change is harder and all the changes which require being in a patch take longer still because patches are scheduled in advance.

    And also they do patches every month and a half or so which typically include numerous bug fixes and tweaks. They don’t include every single add-on and perk every patch because that’s totally unrealistic in terms of testing, not to mention a lot of add-ons and perks probably don’t need changes. And of course anything they test which turns out to be ok we won’t see listed in patch notes because they’re not changing anything, so who knows how much they test or review on a regular basis that they don’t report?

  • RainehDaze
    RainehDaze Member Posts: 2,695

    Not sure, really. It's not like changing numbers on perks/add-ons/etc. is actually a difficult process--unless they went full spaghetti-code and hardcoded it, which is almost certainly not what happened given they're using Unity, then any pure number-changes to something probably only takes a minute at most.

    I'd say it's more an unwillingness to change their methodology. All this numbers fiddling would probably be best done by using the PTB as an actual test platform and doing it on a much shorter cycle, but that would mean changing the development cycle so that new content and larger functional changes aren't being done in sync with a balance pass.

  • Starrseed
    Starrseed Member Posts: 1,782

    Sure not every add on needs to be addressed but they can obviously see if an add on isn't used cause they can see that some are always used so they could work on stuff like that more then they do now. Maybe it's my mind that tricks me but it feels like it takes so much longer between patches but the fact that some things like really bad add-ons and perks go by two or more patches without even the slightest changes makes it probably feel longer.


    And the testing can be done on the ptr that's what it's for you could say hey perk a, b and c and Add-on x, y and z aren't really used let's tweak the numbers put it on ptr watch two weeks maybe tweak it a bit more two more weeks and the let it go live. I think pure balance patches don't need to come with chapters or mid chapters

  • dugman
    dugman Member Posts: 9,714

    Technically the PTB allows people to test upcoming changes, but honestly that’s still a fairly limited pool of people, many balance issues become more apparent once something hits live. (They do often tweak things on the PTB before going live so there is useful data from it, but it definitely doesn’t catch everything.)

  • Starrseed
    Starrseed Member Posts: 1,782

    Yes I are right I just thought the game would profit from more smaller balance patches in shorter intervals

  • Wesu
    Wesu Member Posts: 57

    Isn't this what are the balance devs are paid to do? Balance? Is a monthly passthrough too much to ask from them?

  • NOEDENJOYER
    NOEDENJOYER Member Posts: 237

    Because why put anything but the bare minimum into a product that will continue to do well even if they did absolutely nothing?

  • blue4zion
    blue4zion Member Posts: 2,773

    I think its simply because of the schedule. Easy or not, they wanna stay on schedule.

    Which is killing the game slowly every 3months with a plethora of new issues each time.

  • Vaimore
    Vaimore Member Posts: 16

    Do you think its fair that 4 survs who have a total of 16 perks between them and a hivemind against ONE killer is realistically fair?? No! They all communicate and act like ONE entity the entire game. Taking turns on hooks, flashlight bullying, and Tbagging at the exit gates at the end of EVERY match. Its broken and unfair. I honestly think with all the playing I have done in this game, that they need to balance it back out. Killers are 1 against 4 people who can crash Gens out of a game in seriously no time at all regardless of killer set up. I am running ( on Legion ) Hex: Pem, DL, Than, and ruin. ITS STILL NOT ENOUGH!! Games are too fast and survs no longer fear any killers at all. DH is OP, but SWF is over the top.

    Killers need 6 perk slots to make things a bit more competitive. Not every killer should feel like that have to be a pro/ veteran to get 1 kill a match.