This game becomes more and more survivor sided
Every patch that you release hurts the killer even more. Stop this right now.
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elaborate
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get wraith, don't do anything, just wait as invisible until end of the game, when 5 gen completed go to exit gates and open first gate, after that block second gate and let them escape.
max surv bp: 9 k (only hatch escape)
other survivors 5-6 k...
No palette loop, no window loop, no jungle gym no camp, no palette save, no bone totem, no flashlight and etc..... Thats too funny than play a game. Many times they suiceded without escape
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very splendid idea!!!! i will do this right now
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Bizarre nerfs to Twins and Nemesis that seem to boil down to 'we nerfed these addons because they were the only addons used on these killers' - without considering that these are basically the only good addons these killers have.
No adjustments to Boons (particularly CoH) despite everyone and their dog agreeing that CoH is bonkers OP and boons as a whole are, as they stand, unhealthy for the meta.
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75% killrate with a perkless killer & AFK for 30 seconds = the game is survivor sided? Mmkay.
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Better balance the game around bad survivors then
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Dude yes with my mmr on most killers i will also get this 75% killrate, its no problem but what happens if you get higher mmr. You have more games that you cant win vs decent survs, you are forced to camp and tunnel to have a chance and you only have 6perks you can run because everything else is legit trash
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Otz has a huge MMR and he did this no perk & 30s AFK experiment, proving it's the killers who are OP.
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Ah yes because they've obviously removed Exhaustion, reverted healing speeds, reverted gen speeds, added double pallets everywhere, added in infinites with zero counter thanks to the removal of Bloodlust, windows are now a guaranteed fast vault that never block, pallet and window vacuum, and have brought back everything else from 2017 and earlier.
Circle of Healing is really the only thing in any recent patches that truly makes the game "survivor sided" any more than it already was.
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So, you compare someone playing as his job to the majority that just plays for fun? Also, if you go for top level, look at top level tournaments, and there killer dont stand much of a chance.
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actually u can get at least 21k with max objective, boldness and escaping lol. booning gives 1500 in boldness each time u do it
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Cool. What is Otz's mmr score?...give me a number....yeah thought so.
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You want to say Otz has low MMR? Mmmkay...
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He only got a 4k 5/10 games he played and is have a hissy fit.
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Let's also talk about the buffed killers like Trapper, Pyramid, Nemesis also, Freddy also, Nurse's fixes, Pig, Myers, Clown, etc. We could talk about Spirit nerfs like that particularly proves your point but we could also talk about changes are made overall for game health and, even if I dont agree with them, pretending that the game is more survivor sided currently than, say, 2016/2017, hell even 2018, is beyond ludicrous.
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Note that they have done Mikaela’s balance pass yet, they normally do balance passes on brand new characters a few months after release. I was thinking it might have been this patch but maybe March for her? Either way when they do her pass it would include her perks including Circle of Healing and her add-ons, it’s only a matter of time.
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Bad killer players: Balance around high MMR
Bad killers after Otz shows killers are mostly fine at high MMR: No that doesn't count
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Otz’s video doesn’t show killers are OP, it shows Otz is OP. Basically most wins and losses typically comes down to which side made more misplays, mistakes far outweigh the various other balance issues everybody goes on about on the forums. Virtually every game I lose I can point to mistakes I made that cost me hooks and time (whiffing attacks, not switching a target when I should, not finding someone I missed, etc) Otz is an extremely good killer who plays the game professionally and does not tend to make nearly as many mistakes as the great majority of players. Since the survivors are brought down in part by their weakest links, unless all four survivors are at Otz’s level of play the odds are exceptionally good he’ll find the weakest links first, eliminate them and then finish the stronger survivors off because they’re short on support. And the odds of four players at Otz’s level being in the same lobby when Otz is looking for a match is small (best chance of it happening would be a really strong full swf team which there aren’t that many.)
So while there are balance issues, in reality they mainly only impact matches where all five players are at equally really high skill. The great majority of players aren’t at that elite level, and for them mistakes outweigh these balance discrepancies. Losing a chase because you went the wrong way or missed a swing is way more hurtful than if you equipped one slow down perk versus a stronger slow down perk for instance.
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The whole point of MMR is matching players of equal skill. If we accept that SBMM is a thing and it works, we must accept Otz was matched with equal players. Therefore his opponents were on the same skill level as Otz.
We can make two conclusions from his experiment: either SBMM doesn't work and must be scrapped, or SBMM actually works and the killers are just OP and must be nerfed, and looking at his numbers - nerfed hard.
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Lol you know SBMM prioritizes speed over the actual MMR number right? It generally goes "close enough" even if it's not a perfect match because of survivor wait times.
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That’s a faulty premise. Matchmaking can’t create players out of thin air, if you have an outlier rating it can’t manufacture a player in your bracket if one isn’t a available. So the matchmaking system always has to choose between waiting for a close match and putting you in whatever match is available to get you into a game. A player like Otz is almost certainly going to be landing in a lot of lobbies where the closest matches the game can find in a reasonable time are not on his level.
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So a person who plays killer for a living plays against competitive survivors that doesn't really play for a living or as many hours as Otz and that's the reason why killer is OP?
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I’m sorry but if you think that Spirit’s nerfs hurt her strength that much, then you’re just not good with her. Hate to say it, but it’s true.
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It is not the patches or nerfs that are hurting the killer but it is the dependency that is killing the killer gameplay. First of all, I play both sides and mostly survivor-sided but I also play killer quite a time. I can say easily that killers are really dependent on their add-ons, perks, powers, and maps. Without decent perks and maps, the killer can go from 4k to no-kill. That is the main issue DBD should have issued and try to fix it. The game is not survivor or killer sided it is just easier for survivors especially if they are SWF and choose their maps and etc... The problem is there should be more balanced maps and some base systems such as gen regression should be changed.
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True did the same challenge and got around 1.3 k
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The fact that this post got 7 up votes is so baffling. No elaboration, just pure “game is survivor sided” drama. Do you just ignore DS nerfs, OOO nerfs, Wretched Shop being made dead zone city, and adding in two recent meta perks: Deadlock and Scourge Hook: Pain Resonance?
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That's because the devs ######### up and made most basekits garbage so in order to circumvent that they need certain perks just to be playable.
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That's cause people agree that it's survivor sided.
The ds nerf is a joke and OoO might as well been replaced with boon perks.
Almost no maps are killer sided due to placement of totems, hooks and so on.
Totems themselves thanks to garbage placement and spawn areas might as well be a survivor mechanic cause unless you have a dedicated build to utilize the totems hexes get snuffed out or cleansed in the matter of 30 -40 seconds in the beginning.
And for the perks do remember you still have to grind for them to get them unlike survivors who have the advantage of everyone just being a pallet swap and even then the killers that those perks belong to got nerfed so why bother investing in it. It's much like most nerfs to killers nowadays you invest time and points into them and you make them garbage the only viable ones that are constantly showed on the forums are blight and nurse now cause whether it's perks,add ons or base kits most others have taken a hit.
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Well hard to say since this game has too much reliance on perks, add-ons and rng there is a dip in spirit's strengths especially since ATM survivors have way too many safety nets and can make playing killer borderline intolerable.
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Didn't stop them from nerfing pinhead and artist right away.
And do you really believe they will do something about it? It took them years to nerf ds, DH,UB and bt are still an issue and yet as soon as a killer get some power or strength "better nerf them"
Right now only 2 killers are viable to learn and the rest are not up to par in one way or another.
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They didn't nerf Artist since she went live. Nerfing on the PTB doesn't count as "nerfing right away", that's the whole point of the PTB.
As far as Pinhead goes he was released Sept 7 and they did a balance pass on some of his stuff November 30. That's a three month gap, not "right away".
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My mistake thought it was sooner for pinhead but for Mikaela’s balance why would that have not been here since she released right after pinhead.
Also keep in mind the devs said boons are fine so they want these to be this way.
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The devs mentioned that they're taking extra time on the Boons in general since it's such a major new system. They haven't said they think Boons are "fine", they're still reviewing them.
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Given how the devs have been recently do you actually think they will do anything or just tell people to just deal with it like any other time?
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They've made a ton of changes over the last few patches, I'm not sure what you mean by "how they've been recently". My guess at this point is the Mikaela pass will be in March, just a guess.
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Nerfs to killers like deathslinger without compensation, the christmas even( lower on the bar) ,the nerfs to addons for killers without any real options now such as twins and Nemesis. Finally nerfing ds but still able to ba abused, giving DH hit validation(which yes was mentioned here but we don't know how it will fare yet)
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sorry, but this is bullshit XD killers counterplay every surv's perk and can tunnel, camp, use exposed perks in every single game, surv's got changes on ds, bt... for example; Myers XD he has add-on to mori you during the game XD Hilly Billy; abusing chainsaw and one-shots even behind the windows XDD Pig can kill you with her trap on the bigger map, etc
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They also did a whole slew of Nurse fixes, added Artist who's decently strong and has a solid perk in Scourge Hook Pain Resonance, significantly buffed Dead Man's Switch this patch to the point a lot of players are saying it'll be something they'll use, gave Blood Favour and Fearmonger a big boost, buffed Ghost Face's base stalk recovery and fixed a bunch of things on Plague and gave Trapper a buff, all since October.
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A lot of these people havent played back then or seen videoes of what it was like. I think most of these kids would quit back then.
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If we look at that, can we also look at various escape streaks and so on?
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Fix it now.
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