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Issues with BHVR

MikaelaWantsYourBoon
MikaelaWantsYourBoon Member Posts: 6,564
edited January 2022 in General Discussions

Grind issue did not fix for years.

They mentioned something for hacker issue but i have not hope.

Balance problems for years.

Optimization problems did not fix.

Coldwind was last reworked map (9 months ago) and after Coldwind we have not any map rework. I heard they are working for Haddonfield.


So what do you think? For me, i don't think they are lazy but they should slow-down on chapters for while. At least they can have more time for game issues.

Post edited by Rizzo on

Comments

  • Dino7281
    Dino7281 Member Posts: 3,294

    As a player I wouldn't really mind less new killers / perks and have balance patches instead, but they need money...

    I think that could be fixed with skins tho. It worked for most F2P games, so why not dbd?

  • AnObserver
    AnObserver Member Posts: 747
    edited January 2022

    If they pump up cosmetic and chapter sales they can pump funds into hiring additional/improving pay quality of devs.

    (Which feeds back into more players which feeds back into sales and becomes a cycle)

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    They are doing already so much skins and i don't mind skins seriously. Because different team is working for skins. But game has so much issues and they should focus on them.


    I am playing this game for years and i am really to near give up on this game. I am still playing DbD because i love horror multiplayer and DbD is only one good game this type.


    I am glad we will have some good games soon. Evil Dead, VHS and Leatherface games are coming. And VHS is seem pretty fun.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    They aren't lazy they just drag things out, it's a business so they're trying to maximize profit

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I actually did not say they are lazy. But they have not enough staff.

  • AnObserver
    AnObserver Member Posts: 747

    I still don't understand profit maximization for the sake of profit maximization.

    Money is symbolic of Human Work hours.

    A stack of it is worthless if not used.

  • Dino7281
    Dino7281 Member Posts: 3,294

    I wouldn't mind less frequent updates, but at least make it worth it...

    This should never be a standard. This is kinda LoL standard, focusing on new stuff instead of balancing, which I just hate.

  • Nameless
    Nameless Member Posts: 869

    I'll be honest it took me some time to realise, but BHVR are absolute professionals when it comes to promising fixes and then straight up leaving their community in the dark for literally a whole year, only to tell them afterwards that it's not gonna happen.

    Yup looking at you, you bloody beautiful Early Game Collapse. The anticipation for something like this to come live sure had us all excited.

  • psionic
    psionic Member Posts: 670

    I don't think they are lazy, not at all, it's just their bureaucratic system of handling things.

  • Dino7281
    Dino7281 Member Posts: 3,294

    I wouldn't really mind them not sharing at all, if they were good at balancing tho. I am used to it from Dota, but there are patch notes at least worth that waiting with ######### tons of changes to try and major balance changes each new year.

  • Gwinty
    Gwinty Member Posts: 981

    I do not think they are lazy. However I think we are overestimating their capacities.

    How many employees does BHVR even have? Wikipedia says more than 850. However BHVR does not only publish DbD but also other games and has many project with other studios that are not under their banner. Also I guess around 100-200 of those employees are administrative staff, some are facility management and some are intern IT.

    Lets be generous and say that half of the remaining staff works for DbD. That would be around 350 people. Not all of them are developers in the first place. Some are working on license agreements, customer support and other "behind the screens" stuff, like public relations and internationalization.

    If we are lucky there are 200 people working on the game. However they are also divided. You have programmers, designers (for sound and visiual), gameplay testers (hopefully) and other stuff.

    They are not that big at all when you think about it. Now working on a game that is crossplatform with multiple platforms makes an even bigger workload for every change that you try to implement.

    And yes, they still have to make money. The employees still want to eat and live after all...


    So overall no, I do not think they are lazy. I think their game grew faster than expected and now they no longer have the capacity to keep up with demands. Also they can not make hast with many new implementations as that will only produce bad results.

  • Mooks
    Mooks Member Posts: 15,126

    Lazy is definitely the wrong word.


    they are slow and not willing to take more risks in trying out more things at the same time. Which is also kinda understandable with the backlash of the community with literally everything they are doing.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    They are using it to acquire licenses and if I were to guess the rest I would say at this point they're probably planning ahead for the next game in line it's been almost 6 years of DBD and sadly this won't go on forever.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited January 2022

    Someone said that there is like 75 people working on dbd, but that was 2018. Dota has around 50 btw.

    BHVR has 850, Steam 360.

    So I really wouldn't say number of people is the issue...

    Main difference is that Dota team is making it easier for them by community. Ideas for skins, balancing etc.

    Well, Dota doesn't have to care about new heroes, it's like 1-2 per year, but balancing is really good.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    The only reason this is not a standard is because of abhorrent working conditions that have been allowed and encouraged for decades by large game development firms

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited January 2022

    I wouldn't say it overall.

    From what I know Fortnite devs had it really bad.

    But Valve is smaller, by a lot. Difference is not that big for dbd vs dota dev team, but still smaller.

    and I wouldn't say they have it bad, they have it quite good. They test those games themselves and actually play them.

    But that works because of Gabe is The Legend.


    What dbd team is doing is not good standard and it's not because they are lazy. They just have different priorities and don't really listen to community and just ignore good players with tons of hours, whole Fog Whisperers thing seem like joke to me.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939
    edited January 2022

    Valve have had many, many accusations levelled against them in terms of working conditions. BHVR won one of the top places in "Best employees in Canada" full stop.

    I think there's a very clear difference there. BHVR are one of the absolute best companies in terms of treating employees like people, and unfortunately the expectation of the product suffers because of it. Because the system is absolutely ######### and game devs are treated so badly in most major businesses.

    (this isn't me defending the length of changes, or them not listening effectively to community feedback, but they're absolutely not lazy, instead they're just working without severe pressure and have actual support from the company)

  • Alphasoul05
    Alphasoul05 Member Posts: 601
    edited January 2022

    BHVR has the same problem, say WoW had. They knew they had zero competition so they did the bare minimum and rarely ever listened to feedback from their playerbase or stuff from their betas. It wasn't til people started abandoning the game that they started taking those things seriously, even though the content they put out was still quite good. Their WoW team kept getting "bigger than ever" yet the content they produced was still the same year by year. One of WoW's biggest strengths was their marketing as well.

    Does this sound familiar?

  • Avilgus
    Avilgus Member Posts: 1,261

    I mean...

    For sure, they are at least disconnected from the game, light-years away.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I agree with you. BHVR has good standarts. There are many evil companies that care more about money than employees. I am glad BHVR is not like them.

    But... DbD is not good standart for games. This game has so much issues and they are so slow to fix. And this is not acceptable. I am not saying they should work like slaves. But also they need to make community happy. And community wants simple requests: Fix hacker problems, rework grind and balance game.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    "Simple requests" like two of those aren't incredibly difficult. No game is free of hackers, nor the script kiddies that buy the services. A better report system would, of course, be a much welcome change but just "fix hacker problems" isn't simple. Neither is the whole "balance game" because depending on who you ask depends on what is and isn't balanced.

    Furthermore they've revealed plans for reworking the grind to make it substantially less, and along with it adding in additional prestige rewards. Based on the fact they told us we can assume it's out of internal communication and so is likely to happen, unlike the solo buffs + early game collapse which were never/are not promised to arrive.

    I know that the speed they change things, and the amount they change, is less than ideal, and I wish for more perk buffs with simple number tweaks to see how it'd affect the game. But pretending that two of those three requests are anything simple is disingenuous at best.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Well, having played many pvp games over the years, DBD has significantly smaller updates than most of them despite being a simpler game with fewer meaningful variables to consider, etc. There are also several long-standing issues BHVR won’t address for whatever reason. It can certainly be argued that they are either lazy, have their priorities out of whack, or are stubbornly following an outdated game-design philosophy.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Better anti-cheat and better report system will be good start for cheaters. Even AAA games has cheaters, so i am not judge them for this but clearly they have not good anti-cheat. And report system is also so bad. This is not rocket science.


    Balance issues are depends on who you ask, like you said. But not really. I mean ofcourse they should not listen "Nerf x, nerf y" people. But Nurse should not ignore everything or Trapper should not lose game because of slow start. I don't think they are good at balance the game. But this part can be hard and takes long time, yeah.


    Grind issues on other hand. Even removing perk tiers will help a lot. But no, they are not doing this. They said they are working on this but when? For example fixing Nurse bugs took years or Trapper buffs. Trapper is still weak killer but how this was hard to make him carry 2 traps without add-on? People asked this for years. They finally did, yeah but when? So we are back to this point: They are slow.


    And why you called me disingenuous? You can disagree but you can not call me like that.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939
  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    On your last sentence but i might have misunderstood. English is not my main language.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    I said that the idea of the fixes being "simple" was disingenuous to the fact that they're actually rather complex; I never meant to insult you personally, and I'm sorry for the confusion.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939