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Was Overcome greatly exaggerated?

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Comments

  • hiken
    hiken Member Posts: 1,188

    overcome is a great perk against m1 killers but pretty much useless agaisnt the strongest killers in the game, dead hard shines agaisnt every single one of them (except insta down killers but you can try force them with windows to m1)

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    The thing is Hex Pent is strong....if it was released before Boons became a thing....but now in the era of "DONT DO BONES BECAUSE OF MY BOON" mentality no one breaks totems anymore......that's why NOED arguments have started up again.

  • Crowman
    Crowman Member Posts: 10,095

    But at least survivors can still cleanse NOED at the end of the game and remove it from the game.

    Killers still don't have any way to permanently remove boons from the game without just killing the survivor placing them. Which isn't always easy to figure out and not much you can do if more than 1 one person is placing boons.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Exactly they added a Hex that is completely ruined by Boons. That's why when a Killer snuffs a Totem it should break it, that way Hex Pent can still work and limit the amount of Boons that can be placed making them a more Risk vs Reward style like Hexs.

    Sadly that wont change (not for a long while at least). Last week when I played Survivor I ran my Inner Healing, because I dont have access to CoH, and broke a totem and literally the other 3 Survivors body blocked me and watched me die on the hook just because I broke a "Possible CoH location" one of the Survivors in End Game Chat....

  • BenSanderson55
    BenSanderson55 Member Posts: 454

    Overcome is great with this build: Overcome, Lucky break, Quick & quiet, Inner healing.

    Unless you get injured constantly, you only need to cleanse one or 2 totems, so 3 left for boon meta.

    So idea is cleanse totem at start of match asap. Do gens etc. When killers hits you run to nearest locker possible that is out of LOS and just fast enter it (quick and quiet). Killers totally lose you and you heal. Works best on inside maps, not as good on maps with minimal LOS blockers. You can get value from lucky break 3 or 4 times potentially, more than other builds.