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why do you think pinhead is A or B tier?

cutiekiller
cutiekiller Member Posts: 238
edited January 2022 in General Discussions

Personally I have to sweat like crazy to hopefully get 1 single kill and I really think he's closest to worst killer in my book (3.4K hours so you don't think I am a newbie)


Why do you consider pinhead a good killer?


Edit: the reason I ask is because few days ago i've seen a post regarding pinhead asking what tier do you think he is and many said A or B.

Comments

  • SuzuKR
    SuzuKR Member Posts: 3,910

    He needs to be fixed to not break his own chains so he doesn’t get punished for playing well. Other than that, he’s a fairly solid killer although a lot weaker against coordination cause of how his power works.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    He has good passive slowdown, synergizes well with slowdown builds, and his power screws over controller survivors at pallets. I'd put him in Low B though since a lot of his strength comes from lack of survivor coordination, so he's still not viable against coordinated SWFs (like most of the roster)

  • Huge_Bush
    Huge_Bush Member Posts: 5,482

    I came to say this. He's powerful against solo since no one ever goes for the goddamn box. When I see it's Mr Baldy I know it's a lost match.

  • lauraa
    lauraa Member Posts: 3,195

    Pinhead requires you to put in a ton of effort and mental energy to work in tandem with his chain hunts.

    I'd say hes decent, like B tier but playing him is exhausting.

  • StarLost
    StarLost Member Posts: 8,076

    I...don't.

    With his best addons, he's mid B (fang, nail etc). Without he's low B at best, probably high C. He's the epitome of 'if you are really good with him, he's mediocre - otherwise he's weakish' balance.

    He needed something to compensate for the bonkers addon nerfs.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    In my opinion he is not even a B tier. After the green box addon nerfs he kinda went from good to trash tier.

    Also his main power is garbage in 90% of the scenarios, it was always just the box and that got gutted.

  • Heartbound
    Heartbound Member Posts: 3,255

    I think he's "I swear to god if a chain interrupts me while I'm trying to cleanse ruin again I'm going to shove that box somewhere unfortunate" tier.

    He's just a normal killer in a chase most of the time, but with a tendency to run Franklin's and those chains he's a pain in the butt. Is he supposed to be? Yeah sure but...ugh.

  • edgarpoop
    edgarpoop Member Posts: 8,770

    I put him A tier. His passive slowdown is huge. There are long stretches of Pinhead games where nobody can be on a gen. He has mobility. And he has solid anti-loop if you land the chain.

  • dugman
    dugman Member Posts: 9,714

    I think he's fun to play but don't have a strong opinion on him one way or another. If I had to guess I'd say probably B tier because he's a basic attack killer with a potentially strong 4v1 ability and situational Teleport and single target chain abilities.

    I notice Otz has him at B Tier as well if you want to hear his opinion.


  • cutiekiller
    cutiekiller Member Posts: 238

    he's not that anti-loop at all, his chain barely give him time at all to catch up the survivor, since you stop moving when using the chain you never gain distance, you simply get the distance you lost while stopping back if you hit them, if you miss you simply lost lots of distance.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    I'd say he's not overall? Unless you're going to base his tier on how much his opponents fail to do the box.

    Which can get honestly ridiculous. "Your opponents know where the box is the instant that it spawns, but you need to know where all of them are to maybe narrow it down so you can stop being reactive about it. Also, it's going to instantly spawn again even if you get it right." Kind of mentally draining.

  • edgarpoop
    edgarpoop Member Posts: 8,770

    You absolutely gain distance at short to medium range. At long range, no, you don't gain distance.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    That is my biggest gripe with him and his power. I think that he actually could be really good if the chains autoaim when you set the portal, but with you having to do so manually, ACTUALLY stopping and it being a skill shot that has a good propability to miss (unless you let the survivor run through the portal in a chase) they are super underwhelming. I have had games were I pretty much landed all my skill shots and I barely got anything out of it, maybe half a second at best, if at all.

    And if you miss, the survivor will be off and away, never to be seen again. The chains are somewhat nice on multi story maps for scouting and interrupting/scaring survivors on otherwise unreachable gens or boxes, but their suposedly main purpose, ie hitting a survivor on the move and stopping them in their tracks, is the one area where they fall flat.

    So please, just make the portal auto aim a chain at the nearest survivor, just like they do during chain hunts. The mechanic is already there in the game, just remove the skill shot. Or make it somehow optional: hold right so summon a portal, then left click to do an autoaim attack or alternate power button for scouting and manual skill shots. There! Solved.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I want to be alive when the nerfs stop. I need to live to see it. I want to be a part of that peaceful world, but I know it won't happen... I will never see the end for myself. This is my existential crisis.

  • Warfaredragon7
    Warfaredragon7 Member Posts: 22

    If he gets control of the box he is really strong and able to destroy even coordinated teams without that his meh

  • Akumakaji
    Akumakaji Member Posts: 5,619

    The ultimate pig nerf is the only thing that stands between us and Bubbas chainsaw stopping once it tastes blood for the first time after revving.

  • xxshyguyxx
    xxshyguyxx Member Posts: 312

    His power is extremely weak. You have to be close to hit them after successfully using your power to snag them. Breaks to fast.

  • Travis_Bateman
    Travis_Bateman Member Posts: 281

    Why everything you say is related to solos ? The killer's tier don't change based on SQ Vs SWF

  • Travis_Bateman
    Travis_Bateman Member Posts: 281

    High skill ceilling and low reward,what people want killers to be

  • Travis_Bateman
    Travis_Bateman Member Posts: 281

    He has no mobility,what the hell are you talking about ? I rememeber a post of yours,saying hes a pretty "solid" killer,his antiloop is pure #########,why land a hit if you cant even hurt people with it,you break your own chains (bad design),and his passive is not ttat powerful,just annoying

  • glitchboi
    glitchboi Member Posts: 6,025
    edited January 2022

    Eh, he's okay, but not good. In short, he's a solo stomper (depending on how good each survivor is) but can get destroyed by decent squads that know what they're doing. You have to hit your chains really consistently, and he's extremely punishing (even more punishing than Nurse). Sometimes the chains won't even give go value because of the damn collision. I also really wish good shots were rewarded better.

    However, despite his various cons, he's actually not too bad. His chase is decent if you're good at aiming your chains, although his chase is also very inconsistent. Sometimes chases will be good, or chases will go terribly depending on your efficiency or luck with chains. He also has one of the most powerful slowdown abilities in the game, forcing one survivor to go for the box in order to reset the chain hunt timer.

    At his highest potential (which isn't high enough sadly), I'd put him at low B or high C, however I typically play him without add-ons so with add-ons he's probably around mid B.

    Anyways, if I wanted to change him (buffs first), I'd revert his add-on changes (aside from Engie's Fang), remove breaking chains with collision, and spawn an extra chain in any of these conditions: the gateway is spawned at least 12m away from Pinhead, or the possessed chain is controlled for at least 0.75 seconds. Nerfs? Just remove his synergy with Franklin's and Hoarder to make him more enjoyable to go against.

  • Gwinty
    Gwinty Member Posts: 981

    A tier? Like up with Pyramide Head, Huntress or Oni? No way!

    Cenobite is a solid B, maximum C tier, depending on how many tiers you add to your tiermaker...but he is clearly not "that good".

    As various people said: He has a passive slowdown that works pretty well and soloQ survivors just refuse to ever fetch the box and hold it. By playing in his hands they give him a free chainhunt every time and this makes Cenobites winrate inflate quit much.

    Against your normal team you can pressure a chainhunt a little bit or use Hoarder/Franklin's to make it happen sooner or later. But most times 2 people on coms with a brain is enough to offer a safe level of box-control for the survivors.

    I play him, I enjoy him and he should not be changed for all I care. I rather take my enjoyable and thematic Cenobite over a stronger one or one that is more appealing to SoloQ survivors.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Oh, but they absolutely do, and Pinhead is the biggest offender.

    If you have the ability to communicate his chain hunt is subsifntially weaker than if you don't.

  • cutiekiller
    cutiekiller Member Posts: 238

    I don't think auto aim will be a good Idea, I think the ebst thing would be that once you now use your power and see your portal, you can still move around, of course you cannot move pinhead's body since the camera is on the portal/chain, but you can still move with aswd, so you never lose distance if you know the map and where you are using the chain, if you are in a circle loop or else you could keep moving while trapping survivors and get way closer to them than you would by staying still.

    Let pinhead move when using the chain and it will be fine

  • Sepex
    Sepex Member Posts: 1,451
    edited January 2022

    I main him and I'd say B tier overall. A tier in matches if you consistently keep tabs on the box and get numerous chain hunts going.

    I do good with him on PC, but I couldn't imagine landing his chains on controller/console though.

  • edgarpoop
    edgarpoop Member Posts: 8,770

    I guess I'm misremembering all the times I've teleported to the box solver to immediately start another chase. That's mobility+efficiency. His anti-loop is fine. You have to land it when the survivor is not on top of the pallet/next to the window. Trust me, it works. It's the same concept as Clown gas. It does nothing if the survivor can camp the pallet during the slowdown

  • tesla
    tesla Member Posts: 446
  • fblurbg
    fblurbg Member Posts: 78

    Well it's simple. I don't.

  • Laluzi
    Laluzi Member Posts: 6,233

    Have you ever faced Pinhead in a solo team? Everyone either thinks someone else will get the box and ignores it until a Chain Hunt is 5 seconds from starting, or grabs the box 15 seconds into the game, does it on spot, and gives Pinhead a free easy chase for no reason. The team decisionmaking is god-awful.

    Solo and SWF always make a difference, but not typically in a way that affects killer placement. But some killers' powers work in a way that coordination tends to unduly punish them and they're even stronger against solos or weaker against comms than just the solo-SWF gap in and of itself - take Hag, Trapper, or Ghostface. Pinhead is the ultimate expression of a killer whose power varies based on whether the survivors have comms. He's incredibly oppressive without them and barely has a power with them.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    As a solid pinhead main and player since he came out, he is easily High B, low to mid A tier even as basekit. He is a very complex and hard to master killer. You have to combine deep game knowledge, and deep knowledge of the killer themself to play them to top level. This is a big reason most dont like pinhead, he is a hard killer and when you aren't taking effect of the whole kit, he can be punished hard. This is a big problem for a lot of the community imo, if something takes more skill, it draws less players. It is why the spirit nerfs made so many people mad, you can't stand still and win anymore? Game bad.

    Master Pinhead means you are a 115 killer with a good antiloop tool, but built in, passive map pressure and slowdown. If Pinhead ignores trying to get the box, you are only using half your kit and he lacks. If you only use the box, he is a m1 killer with some slowdown. His kit in combination goes so good together and makes both halves much stronger when you master them both. Learning box spawns and spawn logic, learning how to aim the chain for longshot interrupts, learning how to do proper chain placements on loops and tiles, etc. He is a high level killer that takes a lot of practice and time, I still learn new stuff for pinhead and I've been playing and improving my guide on him since his release.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    That's a lot of patting yourself on the back to claim that the most consistently inconsistent Killer is strong.

    He's got way too much RNG basekit to be that high. How the chains spawn, how the box spawns (yes, it's somewhat predictable, but it's still got a wide range), exactly when the chain hunt chains fire (and where people are if they fail to dodge), and the infinite pile of "relies on bad play from Survivors to have most of his power for long".

    Plus being the only Killer who gets a huge buff from the opponents playing on console as they start slow-vaulting things. <_>

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    It isn't patting myself on the back, it is the fact that a lot of his kit is seen as RNG when in reality it follows a pretty set logic of rules. The best way to play pinhead is infinite chain hunt, where you keep interrupting the box or finding it fast. You can get insane early game value if you play him right. I will admit, the support chains that spawn from chains being broken are inconsistent, but only in the fact they are so slow in spawning and firing. Also, this is coming from a console player, being worse against pinhead is literally the players fault. It takes one second to just, rebind buttons and instantly he doesn't bully console anymore.

    He is actually a super fair and strong killer in my eyes, his strength isn't as good when the pinhead player is bad, but when the player is good he is much better. When the killer misplays, survivors can punish it, but if survivors make a mistake, he can punish it hard. It is pretty interactive gameplay.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    hes the only killer who comes

  • RainehDaze
    RainehDaze Member Posts: 2,695

    Having to rebind your control scheme to deal with one character is a fault on the developer, not the player. I can't really blame people who haven't gone out of their way to make a change for something that they probably have to do maybe... 1/50 games? It's not a good default is the thing.

    His kit has a logical set of rules, but intrinsic in those sets of rules is "randomly pick from available locations". Only the first chain he fires is predetermined and won't break on scenery (bonus points for coming from the portal normally putting it in your way) without moving. The box can't spawn near Pinhead and won't spawn near Survivors if it can help it, but it could be in several locations outside of that--and depending on the maps and players, even narrowing it down sucks.

    It doesn't help that a lot of the consistency in how his kit works actually benefits the Survivors. What breaks chains? Everything. Consistently everything. For every chain. How will the chain hunt fire? Volley of three, then a pause, so it's easy to dodge. Obviously, how the box is weighted to spawn nearer Survivors after the game start (honestly the biggest slap in the face IMO).

    He also feels super clunky, with the FOV changes and pauses and delays associated with his M2. The delay on actions after you come out of firing a chain, for instance. Or just panning to the portal in the first place, which introduces a delay on firing.

  • Travis_Bateman
    Travis_Bateman Member Posts: 281

    I understand solos frustation with the game,as i only play solo