Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Uh oh, the boil over change made it live

Leachy_Jr
Leachy_Jr Member Posts: 2,207
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Time to farm map wards.

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Comments

  • Nathan13
    Nathan13 Member Posts: 6,962

    I'd only be concerned on RPD.

  • Pizzasauce
    Pizzasauce Member Posts: 940

    For those not in the "know," what does this mean exactly?

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I could say exactly but I really don't wanna give people ideas.

    Just search up "DBD library of pain" and that should be significant enough.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited January 2022

    Yep. I've already had people try to use it on me even though the patch hasn't even dropped. lol

    This Feng would go all the way to the top of the stairs in library and I barely got her to a hook. I did end up getting a 4k (3k) but I think they were just doing it to annoy me.

    She tried.png


  • Pizzasauce
    Pizzasauce Member Posts: 940

    It really seems they could have buffed it without the fall from great height stipulation.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    I'm more concerned with the Buckle Up change. That thing is officially busted.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited January 2022

    It’s just the devs continuing to show that they don’t understand the game. Not surprising at all.

  • FriendlyBubba
    FriendlyBubba Member Posts: 229

    And they are already using it, although the patch isn't even out yet.

  • Astral88
    Astral88 Member Posts: 63

    And what a surprise to me. The complaining continues. Poor killers. :’(

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    YO HO HOOOOOO. My new favourite perk xd

  • PNgamer
    PNgamer Member Posts: 1,415
    edited January 2022

    Aura blocking range increased to 16 meters..... Effect of wiggle increased to 50/75/100%..... New effect: you get 25% wiggle progress when killer falls from high height... do you know how this feels for killer in indoor maps ?

    Probably not.... try it, i guarantee you will have a lot of fun as killer :(

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm not too worried about boil over tbh.

    If i see they have it and are in a place i can't hook them i'm just changing my strategy to slug all survivors instead of hooking them.

  • Avilgus
    Avilgus Member Posts: 1,261

    After 3 month of "data" I'm sure devs will find a correlation between this perk and the escape/kill rate 🙂

  • Rizzo
    Rizzo Member Posts: 18,619

    So basically, even though it's already been illustrated that there is one map that has an area in which Boil Over flat out makes you unhookable no matter what, and several more where any combination of Breakout, weird hook spawns, petrified oak, sabotage, great wiggle skill checks, and even a single swing's worth of bodyblocking will make you unhookable too.

    That's an issue with a map, not with the perk.

    I understand that people are afraid the perk will be abused, however if that's the case it's going to be easier to see this kind of results on a bigger scale than the PTB.

    Again, I'm not saying you are wrong or that it cannot be an issue whatsoever, I'm just trying to see the thought process behind it.

  • Nathan13
    Nathan13 Member Posts: 6,962

    I mean honestly though how often are these combos gonna make an impact?? It's very likely a hook will always be nearby.

  • Rizzo
    Rizzo Member Posts: 18,619
    edited January 2022

    I assume that if they find necessary to deactivate the perk, they will do it.

  • Dito175
    Dito175 Member Posts: 1,398

    Doubt peple will see more than 5 boil over users a day.

  • Laluzi
    Laluzi Member Posts: 6,233

    I partially get that, but then I don't understand why they didn't fix the map. It's been a problem since release and now it's being exacerbated even though this problem was already known. I just still do not understand the thought process at all why they would release something to live that they knew has at least one gaping abuse case, even if I understand that they want to test how impactful Boil Over is everywhere else and that they can't really take the forum feedback at face value when it's so prone to hyperbole. Like... why not killswitch RPD the same way a map gets killswitched if there's a door you can't walk through or an unsnuffable boon? Or at the very least, killswitch RPD offerings?

    As for Boil Over and a wider sample - I do understand that, but at the same time I'm not sure how they'll actually see these results from the data unless one of the stats they're tracking is match time. Or DC rates. If I'm a killer and I get a troll squad with this perk - I'll get a 4k if everyone is doing it, because none of them are doing their objective and I'll attrition them eventually, it'll just take me ages because they're picking themselves up or they need to run out of resources to sabo/bodyblock. And you'll get a regular-ish match result if there's a few people doing it and the others are doing gens - either the killer has to commit to slugging and re-downing the trolls if they have something like No Mither, or the killer lets them go to maintain pressure and they keep running to the spot every time they get chased, so they escape or die to endgame collapse, and the other players also escape or die as per usual.

    It's not something I expect to have a high escape rate. If anything, I expect the opposite. But I expect a lot of bleedouts, a lot of killer DCs, a lot of mysterious 'crashes' whenever anyone uses certain map offerings, and a metric ton of salt dumped on the forums in the next few days.

    I appreciate you trying to shed some light on this' I'm just really dreading playing the next few days and irritated because this seemed so preventable. And I was looking forward to the event and the tome.

  • Nathan13
    Nathan13 Member Posts: 6,962

    I think a lot of people will use it now, but not so much later.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Unbreakable is a single use.

    For soul guard they need to hope i have a hex.

    For no mither they have to run no mither

  • Astral88
    Astral88 Member Posts: 63

    Sure you can discuss as much as you want, I absolutely don’t care about this. But it’s getting super annoying to complain about everything and that’s exactly what’s going on here everyday, every time whenever I log on. Ppl “discuss” so much that they want everything nerfed to their favour. And that’s simply nothing else but complaining. ;)

  • Astral88
    Astral88 Member Posts: 63

    Concerningly less ppl as usually took part on the PTB. So there was probably not such a great monitoring as expected. But besides that, BHVR most likely ignored criticism and ideas anyways about PTBs.

  • Madjura
    Madjura Member Posts: 2,623

    Boil Over on Ormond, the upstairs area with the long path that leads to a hole in the wall with a pallet nearby. If you get downed up there, the Killer has to drop down, as walking back to the stairs would give even more than the 25% of progress.

    A totem spawned nearby that let me heal myself with Circle of Healing. If someone goes down up there as Killer you either have to give them the 25% progress hit from dropping, or go down, break the totem, go back up and then try and hook or leave them downed. I could have had a medkit, in which case the option of destroying the totem doesn't exist. If you ignore them up there then they can just heal.

  • Pizzasauce
    Pizzasauce Member Posts: 940

    Oh okay, I see. It wasn't this thread in particular you were annoyed at, just the accumulation of threads and you chose this one to take it out on although most people were having an actual discussion and not acting like a bunch of whiny cry babies. (As per norm for some "nerf this or that" threads)

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Survivors can hug the ground, I'm not gonna entertain that scenario.

  • Laluzi
    Laluzi Member Posts: 6,233

    This. I'm calling it now; we're going to see a wave of troll games in the week following the update, and then it'll become something you'd be exceptionally unlucky to encounter once in a month.

    You'd be surprised how common No Mither is in troll builds. The point isn't to last, it's to delay the bleedout process as long as possible. That's often paired with Unbreakable for faster pickup speed and/or Soul Guard for some immunity while up.

    Exponential's also an option. It has huge coverage in RPD and can be very far from the problem area in real distance, and only one of the players needs to bring it.

  • Tishus
    Tishus Member Posts: 34

    Time to facecamp in RPD map. My first 2 matches all rpd offering abusing spots where theirs no hook and the new buffed perks witch behavior breake.