MMR disabled currently? Any main killer noticed?
Since the start of the currently event, i noticed a randomness of survivors on my lobbys (which i suposse is high MMR for the numbers of 3k / 4k i do), some very good (as was usual) and others not so much, but the numbers of potatos (really beginners) increased a lot, im always having at least 1 potato on every match and sometimes 2 or 3.
I'm having now easiers matchs than before SBMM, or the same, almost can't remember the good old days where we had a random matchmaking which happened to balance this completelly unbalaced game because survivors had some potatos running around instead 4 people trying-to-be-optimal.
P.S.: I don't think we have a problem with SBMM by itself, the problem is how unbalanced the game is and SBMM only made it obvious. With a more balanced game, I think SBMM is A LOT better than previously matchmaking by grades.
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Are you playing killer during primetime hours like weekday/weekend evenings, say 6 PM until 11 PM? The MMR system throws out trying to match similar MMR players to alleviate long survivor queue times. That's why I actually get potato squads when I play killer during those times. A dev confirmed this already on the forum. When I play killer in the morning or afternoon, I get nothing but efficient sweaty players over and over again. Primetime is the only time where playing killer is pretty chill. It comes down to the long ass survivor queue times. The system just throws the weaker killers with 8,000 hour SWFs and weak survivors with strong killer mains if they've been waiting in queue for a long time
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There is surge of survivors because of events, and it skew mmr much.
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Hmm you are probably right. My queue time is always less than one minute.
Thanks Behaviour, i hope your Survivor / Killer ratio get even worse while you keep breaking your game for (what should be) 1/4 of your players.
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I'm playing in multiples times, multiples day, consistently getting bad players (what was rare until weeks ago).
Probably the event broken even more the survivor/killer ratio on my region and now we don't have enough killers to match by MMR anymore, so matchmaking is useless until some survivors leave again after event is over.
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Hard not to notice. It is not disabled, per se, but it is very loose. My high mmr is generally still high mmr and low is generally low. But it is MUCH more of a mixed bag now. One game you can 12 hook at 5 gens, the next you perspirate to get BBQ stacks, lol.
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Yeah, happens a lot these days. I had a few situations were I got a two really bad games against really sweaty teams, that literally destroyed me without any chance, and next game I play hard from the get - go and give no quarters, putting the fear of The Entity into that survivors hearts, drive them before me and make them my plaything, getting into a killing frenzy and hook and maim and trade and hook again! Raaargh! Until I suddenly realize that I must be slaughtering a group of babies, as they barely managed to finish one single gen :'( And yes, the end screen confirms it, as all had just two green perks and one yellow, one poor Dwight only had a single yellow Leader perk equipped.
Feels bad, but really, how should I know this? A lobby always looks more or less the same. Of course, P3 outfits can sometimes tipp you off, but even really experienced players might be running around in basic outfits, so the absence of P3 and fancy equipment is no indication that you got a group of baby survivors.
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This happens to me a lot, i'm always playing full sweat because i go against good players most of the time and this is the only way to increase my 4 kill chance, what is my goal on every match. But since the event start and matchmaking stopped working i'm feeling bad with my playstyle against people who apparently just want to play a chill game (what before event was 10% of my matchs or less). Most of the time I can't distinguish before i ruined the match for them, but Behaviour don't give me another choice: because how fast gens are done, or you go full sweaty on the start or you might regret later.
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What I think has happened is that the killer/survivor ratio has hit a certain critical mass where, when there are high volumes of players, survivor queues become so long that SBMM may not actually exist.
In the last few days, my daytime matches are mostly pretty fair. Win or lose, it never felt like there was literally nothing I could have done.
Nightimes...complete wildcards. I'll have 1 game with a 5600 hour Meg and a 38 hour Ash. Then I'll have a game against a full TTV premade with stacked perks and 4 Brand New Parts that run every loop perfectly and finish the game in less than 3 minutes. Then I'll have a game against a group of solos, with one being a semi-famous ultra skilled 8300 hour streamer. Then I'll have a game against 4 newbies.
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With how current matchmaking works, it doesnt really matter if its on or off
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Since killer queue times are basically instant, there's little incentive for killers to not dodge lobbies that look like they will a nightmare to play against. And atm if you are picked to fill in a lobby due to someone leaving it then the game ignores mmr.
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It's on but it can't function really because there's too few killer players, and it is set to prioritize speed over accuracy. So it often just forego's the entire MMR system in favor of quickly matching people, because it can't find an actual fair match in the MMR range being queued. So it expands until it might as well not exist.
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It’s this. Annoying as hell to play with these mashed potatoes. They’re not even good enough to be regular plain potatoes. Ragequit/DC whenever they get downed by Pinhead or The Artist. They don’t even try to get good smh.
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