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Should survivors be able to see scourge hooks?

LeeONE
LeeONE Member Posts: 203

This can encourage survivors to sabotage them, right now you can kinda predict it anyway, so why not? And predicting some comments about how bad are killers now, and why buff suvivors, I'd better had interaction between survivor and killer, because sabo'ing requiers, well, survivor and his time, than just that survivor sitting on gen, I hope that there will be more powerfull scourge hook perks in future so survivors actually be scared of them, and to counter them, they can sabotage them

Comments

  • bm33
    bm33 Member Posts: 8,241

    Maybe if using perk slot for Sabotuer but not just base kit.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    There's only what, 4 scourge hooks per map? So that seems pretty easy to try and keep sabotaged, which makes me want to say no.

    On the other hand, that's also a new way to keep survivors away from gens, by giving them a new objective, if they are so inclined, which could lead to interesting gameplay, which makes me want to say yes.

    On the other other hand, as survivor, I've got too much going on to pay attention to everything some days, and that will clutter up the game every time, and as killer I don't want something Immediately giving away one of my perks...

    So yes, but only as a perk, nothing basekit.

  • ChurchofPig
    ChurchofPig Member Posts: 2,766

    I just feel there's no real reason to. If the only reason for doing so is "So survivors can sabotage the hooks." Well, it just feels like if they were going to sabo hooks they were going to anyways, so what's the point of showing them? Also, in the off chance it does make them break those hooks more often, well then now survivors are basically taking the killers perk hostage since it's not a deactivation like hexes.

    It just doesn't feel like a necessary change. In my opinion.

  • Brokenbones
    Brokenbones Member Posts: 5,169
    edited January 2022

    Not by default, no

    Having it be apart of a perk - idk like saboteur for example would be acceptable and not really game changing. That's if it were to be a thing, which it doesn't have to be.

  • jarjargist21
    jarjargist21 Member Posts: 444

    No, unless you're willing to have every hook to be scourge for now on.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    No, but maybe some perks should have "seeing the scourge hooks" as a side effect like maybe Saboteur and Detective's Hunch.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    There’s no good reason to.

  • LeeONE
    LeeONE Member Posts: 203

    Yeah this makes more sense like a buff to saboteur, nice buff for niche and weak perk

    Points about running to side of the map without hooks is also fair, however this means survivors will force themselves to run to dead zones, because pallets are not infinite, so maybe this means easy downs, but this is very dependant on random generation because some very good windows can spawn here

    But point about all hooks being broken is not verry correct, yes, you can't use scourge related hooks, but currently all these perks are slowing the game, survivors literally have to run to this hooks, use their toolbox every 30 seconds (or saboteur which has 60s cooldown) and then run back to gen, I mean, yeah, your hooks are broken but the gens are not being repaired while survivors are breaking hooks so their purpose is completed, game is slowed, or am i wrong with something?

    P.S This is not part of the discussion, but I also wish that basement hooks will be scourge hooks basekit, so you still can use your perks even if every hook perk is broken

  • Marc_123
    Marc_123 Member Posts: 3,628

    No.

  • Pirscher
    Pirscher Member Posts: 604

    Yeah ok, but then also let killers have the same hook counter as survivors on the HUD

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Because further buffing survivors and painting more basically objective pictures the devs are survivor sided isn't going to help the games declining population. In fact I think constant survivor buffs is why the game is dropping players like an anvil. This buff is unnecessary because it just acts as a massive nerf for a mechanic that is already very lackluster outside of one perk. Do you think killers should get to see the aura of boon totems from across the map, too? Because that would probably be the trade off to me. If you can see scourge hooks to try and take away the killers perk, then the killer shouldn't need to search for boons and just be told where they are.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Nope.

    Survivors already have enough information without also being able to see my limited, uncontrollably spawned special perk spots to deny yet one more thing.

    It's already bad enough that the way auras work makes it entirely too easy to dodge things like BBQ and Pain Resonance, let alone all the status effect things saying what perk handily just came into effect...

  • Crowman
    Crowman Member Posts: 9,517

    If you pay attention to where a killer hooks a survivor you can figure out where his scourge hooks are. I don't see why survivors need this informative innately.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,324

    I feel you can get the information through observation, so there's no real need for any way of seeing in advance. It would feel like too much hand-holding to me. It's nice to use your head and figure out things like scourge hook locations, what perks or add-ons someone is running, etc..

  • Laluzi
    Laluzi Member Posts: 6,223

    I don't really see why this buff would be good for the game. It would generally encourage survivors to sabo the scourge hooks or go down away from them, making scourge hook perks harder to use and exacerbating their RNG mechanic. I'd rather have it the way it is now - survivors can figure out which hooks are scourge hooks through them being used during the match, but they aren't given that information at the start.

  • Aurelle
    Aurelle Member Posts: 3,611

    No. Survivors would just run to the side of the map where there are no Scourge Hooks. And they'll just sabotage the hooks in spite.

  • White_Owl
    White_Owl Member Posts: 3,786

    That would make it too easy to harass a killer by keeping sabotaging their scourge hook to prevent them from using their perks.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I do not see why not. I read through the entire thread and literally nobody provided a decent reason against the idea.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    A balanced mechanic not needing a nerf isn’t a good reason to you?

  • RakimSockem
    RakimSockem Member Posts: 2,001

    Maybe show those hooks in a different color if using Saboteur but idk how they would code that those two perks interacting with each other. There's not really much of a reason to though

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618
    edited January 2022

    That would effectively eliminate another killer perk from the game.

    SWF would gain another way to bully the killer by sabotaging those hooks, and normals would just run away from them so you are not able to use them ever.

    And since any regular hook will become scourge when you have the perk, sometimes they spawn next to each other and it would make way too easy for survivors to avoid them. Especially now with the wiggle buff.

  • Labrac
    Labrac Applicant Posts: 1,285

    It would be a nice buff to Saboteur, but basekit? Nah. If that was the case everybody would just hold W to the side of the map without Scourge Hooks.

  • Akumakaji
    Akumakaji Member Posts: 5,453

    The sabo squads that I played so fsr always pretty fast wisened up to that one hook I was hauling everyone too and often enough someone would already run over there to sabotage it.

    By now I am used to this and expect it, so it van save you some pretty seconds, while often wasting two survivors time, ie one who wanted ti bodyblock you, one who sabotaged the hook, while you only took one step in that direction, before changing course.

    Everything can be a mind game if you're brave enough.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    No. Survivors don't need yet more information spoon-fed them to help them turn off yet more Killer perks via avoiding/breaking Scourge hooks.

  • Akumakaji
    Akumakaji Member Posts: 5,453

    I could see the ability to discern scourge hook auras being added to Dark Sense. That perk is pretty underused and this way at least the bully squads could glean some utility out of it.