The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

I was looking at the steam chart

I realise that im not the only one who is not happy with the game right now if i follow the number of people who's leaving every month.

I dont really like the balance right now and it feel like it wont get better anytime soon.

I know the game probably wont die anytime soon but if the dev cant fix or find the thing that make people quit the game is going to continue losing people and die slowly whitout us realising it.

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    Tfw Steam is only one platform out of 9

  • Mringasa
    Mringasa Member Posts: 980

    Lot of places relaxed Plague restrictions so many people are back to work/school and don't have as much time to play. Not saying some of the recent decisions haven't hurt player counts, but cross-platform support was their greatest addition to the game cause it gave everyone a much larger player base to verse and more varied opponents/team mates.

    I've seen the same comment so many times before. Back when there were 20k players max, and a sudden drop to 15k brought out the doomsayers. Until there is some form of actual competition, it won't happen. Considering the difficult nature of balancing an asymmetric game such as this, I doubt there will be much competition anytime soon either. How many have failed so far?

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    9?? Didnt even know there are 9 platforms, let alone for dbd

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,489

    Steam, Windows Store, Epic Games Store, Google Stadia, Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4 & PlayStation 5.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    In terms of how dbd calculates players, PS4 and PS5 and Xbox One and Xbox Series are classed as completely different platforms. Therefore, there is:

    Switch, Stadia, Steam, Windows Store, Xbox One, Xbox Series, PS4, PS5, Epic Games Store.

  • JPLongstreet
    JPLongstreet Member Posts: 5,890

    It's the result of the various UEA's with the consoles. They contractually cannot put out platform-specific numbers about anything, hence why the data that is released is vague af.

    When the RE Chapter came out the PlayStations themselves had just about caught PC/Steam in playerbase size, and are still the largest chunk of the consoles. That chapter greatly hurt all console numbers and I wonder how many that left then have returned, but combined the consoles still vastly outnumber PC, as is true for most ported big games.

    Steam's numbers and fluxuations are only so useful for info, because it's only a snapshot of the bigger picture, but is also all we have.

  • Astral88
    Astral88 Member Posts: 63

    There’s a few reasons why the game is going down the hill. I’m super glad, that Patrick and his fashion team has great ideas for nice cosmetics. But what about a new mode? There’s many possible ways: Practice Mode with bots (I don’t talk about the tutorial) - so you could learn maps and learn how to use perks more confident as in real matches, just to name one for right now.


    Steam is one of the available platforms but for sure it’s the biggest and most important one. We don’t know numbers but I’m convinced tho.


    Patricks match making system is simply too frustrating for new players, cause let’s say you get a 4K as killer. Bam, you match against players with a few k hours. That’s not as it is supposed to be.


    Tunnelling and facecamping is a tactic, which is ok tho. But the system should detect pure face camping by the fact that the killer simply hasn’t moved much. And therefore you should be punished somehow, like get 0 BP and get a dc penalty or something similar. I agree on tunnelling, can be super helpful sometimes.


    However, since Patrick is negating any critic and not taking ideas how to better up the current situation, the game is doomed.


    Also one important point is, that NetEase is also in Behaviour Inc. for a while. I know this company from a different game and all what they care is your money for as less effort as possible. I know they are supposed to be relevant for DBDM, but we don’t know if it’s just like that.


    So don’t get fooled. :)

  • Tsulan
    Tsulan Member Posts: 15,095
    edited February 2022

    EDIT:

    Nevermind, was answered while i was doing something else. Pls ignore

  • sulaiman
    sulaiman Member Posts: 3,219

    I wonder why people leave. I play both sides, and for both sides solo, its the best i ever have played the game in the 4 years i been playing it. Maybe people just try other stuff?

  • Zarathos
    Zarathos Member Posts: 1,911

    Whilst i 100% agree with your points i do think there are some ideas and thought that might clairify dbds current issues.

    People often complain about efforts dedicated to cosmetics which isnt fair most of the time since its often different teams. However when your game has done so little to add new game modes, slow crawls to fix killlers who have been horribly neutered by bad game design decisions or adjust the trial experiance to encourage a meta shift.

    There is serious killer bloat in terms of playable killers and rather then slow down and improve there existing rooster focus is primarily on aquiring more licenses and making more killers. They have the revenue stream from skins and a large number of killers with cool skins that are largely unappealing because the gameplay design is underpowered. Look at clown and slinger for the myriad of cool skins that wont or sell less because playing that particular killer isn't fun.

    Rather then making there power accessible or adding nuances to there design we get nerfs to encourage playing there new killer which losses them players overall since losing your main to be replaced by a killer you have zero interest in is a loss of playerbase. No the majority of slinger and clown players arent going to switch over to a k pop diva or a inky crow lady.

    This game desperatly needs comeback mechanics for both roles anytime you are on the path to losing for a prolonged period of time is bad game design. Adding baseline comeback mechanics (not entity damned perks). This could be with increased healing repair speed whilst down survivour players that increase with each dead survivor or a mori usable upon hooking all 4 unique survivors. (This also discourages tunneling and camping).

    Dbd swings to hard and has a clear victor way earlier then it should. It needs to respond immediatly to killer and survivor perk changes so there not left to rot. Producing more perks and killers that create further imbalances is only making the games balance issues worse.

  • Lat0
    Lat0 Member Posts: 92

    This game got out of control with ddos, cheaters, exploiters and just people that only play to ruin others day.

    No wonder it's dying, it has easily the most pathetic community i ever seen in pvp games.

    Also the gameplay is extremely repetitive and somehow people still defend it saying facing 5 Blights in a row is fun..so weird

  • Smuk
    Smuk Member Posts: 735

    I agree with all you said. But playing Blight is only “creative” killer where killer actually has more fun trying to land some spicy rush flick. And not that he is one of the most viabale killers regarding meta and beauty of dbd

  • Astral88
    Astral88 Member Posts: 63

    Most of the PvP games have toxic communities unfortunately. Once there was a game for mobile which is called "Order & Chaos II: Redemption". Even after years, I've a crazy russian guy who is stalking me and tries to insult me lol. He is just not getting over the point that he lost majority of the games. It is basically an ego problem. In DBD I completely see things different but unfortunately I belong to the minor part of the community who tries to enjoy the game and tries to be friendly in games but still trying to be competitive. Quite so often I noticed toxic tea baggers as killer even tho when I played fair and also face camping and tunnelling killers, which we know is a tactic but I consider it as toxic cause it just proves me that you suck, if it is for no reason. If a killer failed on its job then so be it. Just admit it that the game wasn't that great instead of ruining the experience of a player but whatsoever. I understand the psychological pressure.


    Yea I absolutely agree with your words. I'm working in night shift for an one week period "work" and "work off". I was absolutely certain to play the game once I've work off. And what did I do actually? Not rly playing the game cause I don't see a point rn. There's so much stuff which needs to be fixed. Cheaters are a minor problem imho, cause they just put pressure on the developers in order to fix their game. I personally recognised it as some kind of a "protest" for the bad development, after I've watched some certain videos on YouTube. I mean I personally don't tolerate it, but I'm just pointing it out, that ppl are super annoyed at all. BHVR has to change something on the game to make it much more attractive for us gamers giving us reasons to keep playing it and keep returning to the game, but apparently they are not listening to our ideas and criticism, instead some guys are getting punished for stating their fair oppinion (removing cosmetics, banning in discord or forum or whatsoever). I rly liked the game for the most part, but I start to not like it anymore after BHVR reacted so drastically and not helpful. As a concern I'm interested on keeping as many customers as possible and taking as much free advertisment as I can. I also would try to listen to my big community and try to understand where's the main problems which needs to be fixed. But apparently that's not the case........ 😐️

  • dugman
    dugman Member Posts: 9,713

    It’s mainly just regression to the mean. Keep in mind DbD is 6 years old at this point, I think it might still be the most played game on the charts from that year? (Stardew Valley and Dark Souls III are like 20-30k players average, DbD is 40k). DbD’s numbers go up when new dlc releases then retract toward that mean of around 40k currently.

    So it’s still doing extremely well for a 6 year old game.

  • Astral88
    Astral88 Member Posts: 63

    That's true. Still tho there's some problem which has to be faced in order to provide a premium game.

  • dugman
    dugman Member Posts: 9,713

    Oh sure, there’s always going to be something to fix or improve. I have my personal list of things I’d like to see. But overall the game is in good shape, probably actually the best shape since release even. They resolved many of the infinite loops, rebalanced a lot of killers and survivor perks, have a ton of new characters and maps since release and made a lot of good tweaks to the graphics and interface. People complain about MMR but actually MMR does produce close matches more often than the emblem system did for most people who aren’t in the outlier high end or low end of the ratings. Cheating is an issue at the high end but that’s true in most multiplayer action games (Overwatch for instance at one point banned 20% of its top 500 players for cheating if I remember right.)

    So yeah, room for improvement, but generally speaking the game is good.

  • Tiufal
    Tiufal Member Posts: 1,252

    tbf steam db shows that the average didnt changed over the past year. so dont make up something without proof.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    Boy, that graph sure is a flat line showing that the average did not change in 1 year!


  • Tiufal
    Tiufal Member Posts: 1,252

    So you cant read two numbers from last year february and this year february? Dont try to troll me if youre cant do simple things like this.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    So you're clailming nothing but those 2 months matter? That 'nothing changed' because 2 months you picked at random are the same?

    Either you have no idea how averages work, or you're the troll.

  • Tiufal
    Tiufal Member Posts: 1,252
    edited February 2022

    And you basically dont understand that there was a hype influx of players at the anniversary that was sure to degrade over time again, which is why looking at the beginning of a year is the most reasonable point of time to compare.

  • PerfectlyPink
    PerfectlyPink Member Posts: 435

    "I see a bunch of red numbers! Game must be dying!!!1!!!1!1"


    Yeah sure looks bad for dbd if you ignore it's context