What changes do you really appreciate from the past years?
Idk it seems like ppl never really say that out loud like its something emberassing xD, I am gonna start:
The new wiggle change is actually REALLY cool, it is really fun and interactive.
The hatch and key change is probably one of the best things they have done, a very healthy change for the game and i cant thank the devs enough for that, I never have to worry about a 3man escape right off the bat after I kill someone if someone finds a key.
New Killer and Perk designs are consistantly getting better and more fun. I feel like this is one of the most underappreciated things in dbd, Artist, Pinhead, Blight and Twins are all very well designed Killers (Even though some might not be that fun to face they are still indeed very well balanced and not too op or underpowered), they all offer a fair amount of counterplay and are very fun to play if you like their gameplay style. Same goes ot the perks like Flashbang, Power Struggle, Deception, Boons, Erruption, Hysteria, Scourged hooks (I mean both perks here), Deadlock, Hex plaything, Hex pentimento hell even grim embrace. All of these perks are very fun, unique and offer very interesting gameplay to try out with new cool combinations and builds. Sure they are not the greatest top tier meta perks but you dont NEED meta perks to be able to have fun, many ppl seem to forget that often.
Anyway what changes or new things do you guys appreciate?
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I'll start of by saying I really like how much the cosmetics have improved over time, and despite most people hating them I do like sets (although I do wish most had their head/weapon piece unlocked).
Furthermore most of their killer reworks have been for the better, with the only one I have reason to dislike being the Freddy one as a certain forum user keeps on saying original Freddy was better, so I take their word for it.
I like the originality of the last few non licensed killers we've had (Twins, Trickster, Artist) even if Twins is still a buggy mess and Trickster isn't the strongest.
Lore has improved greatly and it's clear when you compare early lore (such as looking at any of the original 4 survivors/3 killers lore entry) and I think the archives were a great addition to expand on this lore.
Despite me not having played the game in a month, the game was still enjoyable when I left and it felt fun to play with random combinations without the intent on getting a 4k.
Finally, like you mentioned, the more recent chapters have included some great perks, some that are strong and some that are fun, shaking up the meta a bit which was getting stale on both sides.
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Agreed on new wiggle thing, the wife yells at me on a nightly basis due to the hammering of my mechanical keyboard. Really great change.
From me:
- SBMM. I know it's a touchy subject, but the game now compared to when I started under ranks is so much better. Before, maybe 2/3 of my games were crap. Now it's...maybe 1 in 5. I'm worried though due to my ever shortening killer queues and ever growing survivor queues that the prime-time SBMM meltdown is going to become the norm.
- Agreed on keys. I wish they had a bit more of a purpose, but it was never fun to lose 3 people suddenly.
- Pain Resonance is my favorite DbD perk of all time. It requires some interesting decision making, has plenty of counterplay, but is strong and satisfying to use.
- MAC level bans for hackers...yeah. We need more, but it's a good start.
- The Plague and Demogorgon reworks were fantastic, both just feel incredible to play now. Plague in particular.
- The game balance is in pretty much the best shape I've seen since I started.
- While I'm not a fan of the map as a killer, Eyrie looks spectacular. I just can't bring myself to hate it, despite the fact that I know it's spectacularly badly designed.
- Artist is one of the best killers BHVR has ever made, and I'll never get tired of playing her.
- OoO getting nerfed was such a positive change.
- Extremely excited about Ringu. Never expected it to be added!
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I have to respectfully disagree with Freddy, I am also a old time player and I remember clearly how a Freddy was bullied to oblivion heavily (every single time) cuz he was literally the weakest killer in the game. If you didnt know, the old freddy cannot injure you, he had to put you into sleep which took roughly 6 sec without addons, so imagine this, Freddy walks up to you and then he has to wait next to you 6 sec till he able to hit you, meanwhile you can reach a save loop or tile. If you had some braincells and you know it was a Freddy you would always stay near a tile just in case so there is little to now way for you to get a hit, and keep in mind that was his ONLY ability, he was a pure m1 killer. I think old Freddy was just dumb and boring asf and I cannot understand how ppl can ever defend that, I think its just nostalgia that drives ppl to that.
I agree with the lore, lore is really good now, well except from Artist, I think her lore is abit... dull and ends too quickly, I believe though they set up the tome for that lore anyway and thats why its written so weird.
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Demo didnt really got any change, only his addons where changed but I agree there, his addons are really cool now. The cooldown of the travel is shorter and your undetectable after coming out of the portal is 1 sec longer
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If I recall, he had a brown that was basically necessary and was made mostly basekit. Rat liver? It's...been a while.
It was a minor rework, but the change opened up his builds.
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That's actually false, time to fall asleep was 7 seconds base.
Naturally I stacked double block add-ons every game 🏃
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Hatch, key and mori changes were pretty good, they all were broken.
Wraith buffs were good but then nerfed him, why?
New hook skill checks are also good, i don't need to spam space anymore.
Also thanks god, i can drink my coffee while i am fixing generators now. This was also good change.
Plague buffs were good.
Most people hates but i really love new Coldwind maps, they looks so good and unique.
Spirit nerfed fairly, she is not dead but she is not op either.
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no the rat liver wasnt necessary, it was a misunderstanding of ppl. What the addon did and still does is increasing your movement speed AFTER the animation, so if you hold your power and walk around with that. The moment while you open the mouth is still the same, so you will get a difference of like 0,5% movementspeed if you do a instant shred which you most of the time do anyway, you rarely hold the power and walk around.
But ye they nerfed rat liver and gave the half of it to the basekit but it does barely anything, scott jund also made a video about that showing the exact distance changes, its a difference of like a half meter so ye, not really a big deal.
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ye thats why I said roughgly xD but even with the double block addon Freddy was trash since he was a M1 killer, he still is to this day kinda but atleast the snares make survivors drop pallets faster.
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Rift Fragments taking 500 match XP instead of 800 per.
Made the battlepass soooo much more manageable. I still play daily, but not that many matches. Thanks to that change, I can hit tier 70 without totally burning out midway through.
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I love coldwind too :D however the loops are even bigger and not mindgameble which sucks imo, dont know why BHVR loves adding those big ass open loops which just promotes holding W and break gameplay.
I think the Spirit nerf was kinda overkill in that sense that she is not a mindgame Killer anymore, she uses the phasewalk now only to catch up like a blight rush nothing else, you can perfectly hear now from where she comes which well I dont want to play a knock off blight simple as that, I just play other movementspeed killers rather then spirit.
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That was weird, if you do most of the challanges of all level you will hit easily 50 and while you played those games for the challanges you anyway got easly the other 20 levels.
I can tell this cuz I was even pushing 2 rifts at the same time in the same month, I girl friend of mine was at vacation at the first rift and I did her rfit aswell while I did mine. And I didnt even needed to play that much, I was just doing the challanges.
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She was mind-game killer but she was so op with Stridor. Spirit mains did this to themself. Spirit's counterplay was to mind-game. You had a chance against her if you were unpredictable. But they destroyed this with Stridor. So people really hated her. Probably she was one of the most hated killer on all DbD history. So we know end of story but i am glad she is still decent killer.
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Why is it the killers fault of ppl decide to play like that? Also it was due to a perk not because of the Killer itsself xD
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You know BHVR. People are telling a perk or mechanic is issue. They are looking who using this perk or mechanic. Pinhead nerfed for same reason, Pinhead mains had good combo for keeping Chain Hunt forever and BHVR did not nerf perk, they nerfed Pinhead.
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When they took away Bloodpoints for Rank, was the happiest moment of my life. Was tired of getting facestomped by everyone at Rank 1 when I had been barely playing a few weeks, and getting told "You got 25k BP! That's great!" with maybe 6 hooks. ffs talk about a circus.
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Anything that makes the game less survivor sided, and apparently they have needed to make dozens upon dozens of those. I shudder at the thought of what this game used to be. I guess it didn't matter pre mmr, because you could play tunnel the potato and always have an advantage. But still.
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Old borrow where both got the endurance effect 😆
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OoO
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Cause the perk isn’t the problem image if they nerfed ruin and tinkerer cause Of blight and franklins cause of pinhead they didn’t need to nerf a whole perk to fix a problem
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Rat Liver increased Demogorgon's movement speed while holding Shred by 9%. Back then, Demogorgon got slowed down to 92% movement speed (I believe), but with Rat Liver, Demogorgon was able to zone Survivors way easier. But the same patch, they nerfed his second best Add-on, Rat Tail, which reduced the Portal opening speed (placing a Portal) by 50%, to 25%, and then buffed it to 35% but then nerfed Barb's Glasses and Black Heart from a 20% reduction on their effects to 15% #BringBackOldRatTail
This year has been overall great balance wise. We got quite a lot of Killer buffs, like Trapper buffs, Hatch nerfs, DS and OoO nerfs, Plague buffs. There were a few missteps here and there, like the Wraith nerfs, Deathslinger nerfs, Freddy nerfs, but it was pretty good. CoH did hurt Killer gameplay quite a lot though, especially 'Hit N Run' Killers like Wraith and Ghostface.
We have gotten some interesting Killers both Power and design wise. Blight is one of the most loved Killers, Twins have the most unique Power in the game, Nemesis came with 2 funny yet dumb friends, Trickster is one of the best looking Killers, Pinhead has a very unique but weak Power and Artist is Mommy
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- Hatch and Key and Mori changes. Keys letting multiple people out with a single key use was kind of busted
- Reduction of the number of infinites
- Map graphics updates, the game looks a lot better
- Tons of extra killers and maps, including some great IPs
- Replacing the Emblem system with MMR. (Emblem system matchmaking was terrible, worse than the current one.)
- Buffing Bubba, he used to be really awful
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Those 20-ish levels with no challenges to back them up were precisely what I disliked. Then again, I used to play in a duo swf a lot, so maybe we just did the challenges too efficiently. And starved ourselves of the extra matches padding the challenges.
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I think you also didnt made use of the daily reward, you got (still to this day) for your first game on each side, killer or survivor double XP for the rift. So around 1k which was always a free shard basicly. 2 shards (2k xp) each day and the rift is 60 days there, 120 shards which are 12 levels for 1 single game on each side. And I am just counting the 800 Xp per shard, I skipped now the 400 missing xp per day, I am honestly too lazy to do the match but I guess you get my point. Idk its really not that big of a deal imo.
If ppl would really put their heads into how do play it properly which isnt really rocket science then it wouldnt be a big issue for anyone really unless you play the game like 1-2 games a entire week but I doubt that if you play this game that rarely that you really care that much about the rift. Again like most of the times ppl just complain about stuff without really trying, not saying though the change was bad, its cool and its always better to have a faster progression just saying that the rift wasnt impossible or hard as ppl claim it to be.
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DS,
That's about it tbh for changes. Any changes I did like got reversed like wraith...
He got a buff then nerf :(
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well its not like the nerf reverted the change, its still a buff in the end.
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