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Will The Deathslinger ever be looked at again?

BabyCameron10
BabyCameron10 Member Posts: 950
edited February 2022 in General Discussions

It seems like they didn’t really try with his changes. All we got was increased speed when aiming and everything else was a straight nerf.

I was playing him the other day and I noticed that 2 of his add-ons apply Mangled Status. The guy has 2 of the same add-ons.

Rusted Spike - Survivors hit with The Redeemer suffer from the Mangled status effect until healed.

Honey Locus Thorn - Survivors breaking free from the Redeemer suffer from the Mangled status effect until healed.

aren’t these both basically the same thing? Is there a reason why he didn’t get increased ranged or something like that.

I always wanted if they added an add-on where he can break pallets if the survivor remains speared but then he would have no counterplay. Or be able to hit generators with his Redeemer.

Also, why isn’t his Terror Radius 28 meters? With the changes he got, it seems like the Devs want for people to forget about him just like The Twins.

Can the Devs please consider looking at him again?

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,545

    The mangled addons aren't quite the same, one applies when you reel in and hit and one applies when the chain breaks.

    I wouldn't want him to have a 28m terror radius either, to be honest, Starstruck is just so good on him now.

    All I really want is a reduction to his reload time, maybe 0.5s.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I wish Honey Locust applied Mangled on hits as well. Rusted Spike just outclasses it too much.

  • some_guy1
    some_guy1 Member Posts: 696

    Rusted Spike's description is incorrect, mangled is applied when hitting a reeled in survivor

  • BabyCameron10
    BabyCameron10 Member Posts: 950

    Majority of killers are going extinct. Haven’t seen Hag, Twins, Myers, Hillbilly, Spirit, Trickster and Doctor in a long while.

    It seems like the Devs just want everyone to use the same 3 killers.

  • notstarboard
    notstarboard Member Posts: 3,903

    The latest pick rate we have for Hillbilly is 3.49%. There are 26 killers in the game. 100/26 = 3.85%. His pick rate is 91% of the average pick rate, so he's only slightly below average in pick rate now.

  • notstarboard
    notstarboard Member Posts: 3,903

    Those killers make up 25% of the pick rate. Three of them are actually picked more than average (Myers, Trickster, Doctor).

    The Twins' pick rate is way lower than the other killers in the game, and I'd agree they're not in a good shape right now. Still, this "majority of killers are going extinct" notion is a fantasy.

  • gammatsunami
    gammatsunami Member Posts: 545

    Yes, to be nerfed. Because.

  • derppug
    derppug Member Posts: 239

    I see Doctor all the time.

    I also played against a Myers yesterday, too. But that is a rare sighting, I'll agree.

    Hag was barely played period. But boons destroyed her, so of course even less people will play.

    Trickster and Spirit were aggressively unfun to play against. And Twins is getting a rework (, so why would they change her now?).

  • Labrac
    Labrac Applicant Posts: 1,285

    You do have to consider Hillbilly is a free killer and every new player has immediate access to him. So you have to compare him to the other free killers.

    • Hilbilly: 3,49%
    • Trapper: 5,46%
    • Wraith: 6,24%
    • Nurse: 5,27%
    • Huntress: 8,01%
    • Hag (console): 2,16%
    • Doctor (console): 5,16%

    So Hillbilly is only above Hag (a killer that is generally viewed as not fun to play as), and at least 1,5% lower than any other free killer. In 2019 he had a ~7% pick rate (https://forum.deadbydaylight.com/en/discussion/106566/), so he essentially lost half of his playerbase (compare it to Huntress and Wraith who basically stayed the same).

    I don't think it's fair to say "killers are going extinct" is just a fantasy. It's just that after you reach a certain amount of skill in this game the variety goes down tremendiously. Just look how Blight doesn't even have a high pick rate in the latest stats (3,14%) but if you watch any streamer playing survivor it's not rare to see consecutive Blights in a row (Otzdarva recently had EIGHT Blights in a row while playing survivor). It's a problem that exists since the Rank system time, but MMR imo has made it worse considering the whole notion of "individual killer MMR" is borderline nonexistent and players that are at a middle-high/high MMR don't want to play weaker killers and go against the same squads they go against as Blight and Nurse.

  • Predated
    Predated Member Posts: 2,976

    Yes, he will be, but relooking at him isnt gonna be high on the priority list.

    Basically, the list goes as follows(note, this is just an indication, not actuality, I have no sources for this, its just standard business practice):

    1. Absolutely gamebreaking stuff, this is often in the first 2 weeks after the update.
    2. Things that have been on the list for longer than 16 months
    3. Rebalancing stuff that has been too overpowering in matches
    4. Reworking outdated mechanics
    5. Bugfixing
    6. Things that have been on the list for longer than 12 months
    7. Rebalancing stuff that is too underpowered
    8. Revisiting killers that havent been revisited
    9. Things that have been on the list for longer than 6 months
    10. Revisiting killers that have been revisited before
    11. Every other change

    If there isnt time for 3, they are gonna work on 1 and 2 untill they do. If there isnt time for 5, they are gonna work on 1-4 untill they do. If they are working on 6, but 3 things are added to 1 and 2, they will have to work on that first.

    So as you can see, just by the sake of the amount of timeconsumption, in this scenario, it could take quite some time. Ofcourse, at some point, it would have been on the list long enough to eventually get high enough priority, but that is assuming they have been on the list long enough already.

    And again, this list isnt representative of the truth, its simply a representation of what could be the truth.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    Unless they give back his quickscoping, I'm not playing him.

  • legrosporc69
    legrosporc69 Applicant Posts: 250

    I just want him to have his quickscope again. Until they give him his quickscope back im not touching him even if its a daily or i got a gun point at my head

  • Chimp
    Chimp Applicant Posts: 384
  • notstarboard
    notstarboard Member Posts: 3,903
    edited February 2022

    That's not relevant to the argument, though. The argument was that he is one of a "majority" of killers are going extinct. He isn't. He was overplayed then more than he is underplayed now. I think it's better than he's down at 3.5% than him being up at 7% too, free killer or no. I think more variety in killers is good, as I'm sure you'd agree from your post.

    "Killers are going extinct" also doesn't mean "certain killers are more rare at high MMR". I agree this has always been a thing to some extent, but it's not relevant. I don't really blame MMR for this, since at the end of the day, if you sweat every game you will continue to have to sweat every game if you want to keep the same rank. You could apply this argument to anything, from perk build, to add-on choice, to focus level/seriousness/frequency of showing mercy while playing. Killer-specific MMR is nice in some ways, like making it more appealing to play another killer when you usually sweat as your main, but it's also worse in other ways, like giving those same people who usually sweat with their main killer matches against babies for a while for new killers or killers they rarely play. Neither is ideal.

    While it may have always been true to some extent that certain killers don't get much play at all at high rank, the gap between the best and worse killers has been steadily shrinking over the lifetime of DBD. So, if anything, killers should be generally be getting less "extinct" than ever at high rank. There are more killers than ever in the game, though, so even killers that are played an average amount feel like they're being played rarely. That's how you end up with posts complaining about how they hardly see above-average-pick-rate killers like Myers, Trickster, and Doctor.

  • Mdawgu
    Mdawgu Member Posts: 408

    Trust me. You don't want dev attention on ANY killer you like of any kind.

  • Carth
    Carth Member Posts: 1,182

    Deathslinger at high ELO had a higher kill rate(1 player played him). Nerfed strongest addons.