Weird Double Standards
Weird how some survivors don't like going against nemesis and pyramid head and think they're horrible designed killers because "anti loop" when demogorgon is literally anti loop himself but people don't trash talk him because "oOOOo DemO PUppY". Not saying people should hate demogorgon, I'm a demo main, but the double standards from some survivors are insanely odd and mind numbing.
Comments
-
Demo can't hit you behind palets / windows.
21 -
The fundamental difference being that Nemesis + Pyramid Head both injure you while you're dropping a pallet to defend yourself or looping around an object, they're vastly different.
4 -
And that us demos mains are legends so even the toxic survivor main respect us. Funny thing is I love nemesis and pyramid head lmao it’s playing against boring killers like pig huntress and legion that makes me want to play something else lmao
0 -
Eh.. at least demo cant get unfair hits through pallets and windows. Thast why people complain about Nemesis and Pyramid Head more than Demo. Nemesis is literally a low budget Pyramid Head and their powers are so similar. Both are boring desings for this game and need to be nerfed.
0 -
There's nothing wrong with anti-loop. It's just a lot of them have fairly uninteractive design. M2 = guaranteed hit if survivor vaults or drops a pallet. If they don't, they get hit ~5 seconds later. Compare that to someone like Nurse or Blight. Actually making the right read is a significant result, and not doing so is also a significant result. There's way more interactivity possible, because it becomes intensely mind-game and skill-based.
0 -
Demogorgon is not anti-loop at all. In fact, looping him is pretty easy as long as he doesn't have a long wall to shred down.
0 -
Both Nemesis and PH are fine, you don't nerf stuff because it's boring, you nerf it if it's unbalanced, which both Nemesis and PH aren't
4 -
I mean, they're not really balanced around the game's design. There are other anti-loop killers who don't fundamentally remove mechanics from the game or punish survivors for using them. Like others are saying, Nurse, Clown, Blight, Demo, Deathslinger, Doctor, Huntress etc, require not only skill, but the ability to read the player to either get a good or bad result from either the killer or survivor's perspective. Killers like PH, Nemesis and Artist fundamentally remove skill-based mechanics from the game(i.e using vaults and pallets, ya know the literal only two tools survivors have at their disposal during chases). It's just not good design and yes they are completely unbalanced because of this reason. PH is not as bad as Artist and Nemesis and I think is a fun killer to play against.
1 -
Huntress does the exact same thing as PH and Nemesis, use Power to counter Windows and Pallets. Doctor too, he's just bad at it. Nurse literally ignores every chase mechanic and plays her own game
2 -
probably cause demogorgon is a weak killer, while the other 2 are considered "unfun" cause they can hit you behind pallets and (in pyramidhead case) behind walls/objects if you are too much greedy regarding looping them...
0 -
Demogorgon is kind of sus. Nemesis and Pyramid Head are relatively strong. Survivors love playing against weak killers. It is why they are obsessed with Billy.
2 -
Are you just trying to start a fight for no reason?
Demo isn't anti loop.
0 -
They aren't comparable to Huntress though. Huntress suffers a significant disadvantage with her power including a slow and audible windup along with a massive decrease in speed while holding the hatchet and additionally she has to reload. You can also duck her hatchets at low wall loops She takes careful planning and reading of players to play well, but when you can, she's really strong. As for Nurse... yeah she does ignore pallets for the most part, but not vaults. Also she has a MASSIVE decrease in speed and again requires careful planning and reading to play well. Breaking LOS is a HUGE disadvantage for her and again requires reading. Nemesis barely suffers from any of those things. And once he's tiered up, there is 0 counterplay. You can't even pre-drop pallets at that point, you're just dead. In my opinion, he's manageable before being tiered up then just becomes ridiculously OP. See take someone like Billy, Bubba or Demo that can break pallets easy and quick, but there is a way that it can be played to either bait and gain distance or still get the stun on them. I think this is fine because it becomes about who can outplay who. Unfortunately that's not how Nemesis works though. I don't agree about PH either. I think for the most part PH is fine. He shouldn't be able to cancel his power and swing immediately afterwards, but other than that I like his powers and he's fun to play. It requires good reading on both killer and survivor to play good as or against him. My only real issues are with Artist and Nemesis. They are just fundamentally against the game's design. Also Pinhead is another good example of a well balanced anti-loop killer. His chain hunt is a problem though, but a super fun killer in chase!
1 -
HiLlbIlLy WhOlEsOmE.
1 -
Nemesis is easily manageable and it's easier to dodge his Tentacle Strike than a Huntress Hatchet. This just comes to me as a skill issue. Pinhead is fun in chase because of how bad his 1v1 is
2 -
I hate going against a good billy although I like seeing the rare skybilly
1 -
I would certainly like to see an example of that. Even if you manage to dodge a tentacle, the recovery time is slow coupled with his speed that they just get an M1 immediately after. It's the same issue with Artist. I don't mind his tentacle, it's when he can smash pallets permanently for the rest of the game with little to no speed reduction or recovery time. And again, Huntress suffers GREATLY from using hatchets. She already has a lower base speed, becomes slower than the survivor during wind up, and she has to reload. These things do not apply to Artist or Nemesis, or when they do, they are considerably less punishing. Having a powerful killer is not a bad thing. Having a killer that breaks the gameplay is. And these are the only two killers that I think do that. I'm not at all saying you can't win against them, but they are more frustrating because of their game-breaking designs.
Also I completely disagree about Pinhead. He is definitely in the meta tier for killers at high MMR. He is extremely oppressive in chase in the right hands. Just because a killer takes more skill to be good at, doesn't mean they aren't a good killer.
1 -
They're not gamebreaking. Nemesis is in fact a mediocre Killer at best due to how easy it is to dodge his Tentacle and because of how bad his early game is. Artist is a lot better but not gamebreaking because she still has counters. You continue saying "If it's not fun, it needs a nerf". You're weaponizing the term fun to get whatever you don't like nerfed
2 -
Fun fact: Demogorgon can do a quick shred as fast as old Slinger could quickscope.
1 -
You seem to not be reading my comments fully. I never once said or indicated these killers need nerfs, but was merely they are poorly designed for the rest of the game. I have detailed reasoning on my justification for thinking this, but it's clear you're not reading anything i'm saying beyond that I don't like these killers. The fact that you're accusing me of weaponizing the term "nerf" when I actually never even said the word or indicated they need nerfs proves you're just arguing and not analyzing anything I have said because it's simply not true. And if you did bother to read my comments, you would realize I agree with you about Nemesis early game. It's specifically his design that breaks the late game.
1 -
Demy is both a funk killer to play and play against <3
0 -
I know that you're Steam forum's Sluzzy and one is better off to ignore what you write, but this is just the worst take there is and I believe anyone who makes is a troll: "Nemesis and Pyramid Head get unfair hits through windows"
A window is an open space, not a barrier. You can reach through it, especially with a 5-meter long tentacle, let alone a wave-attack that can go through walls either way. Even the most biased survivor mains are able to acknowledge this incredibly basic fact and anyone who doesn't is both dishonest and disingenuous.
1 -
We have good survivors and bad survivors, bad survivors get mad at everything, even demo puppy, good survivors can deal with pretty much everything, even the nurse/blight.
0 -
I don't like anti-loop killers and particularly hate Demogorgon, so idk what you mean here.
0 -
How dare you
1 -
Blame the overly annoying and unnecessarily toxic Demo players I've faced.
Demogorgon is a symbol of BMs and tunnel, unfortunately.
0 -
😞I try to give the last person hatch as demo. Sometimes even let two people escape if they are using a survivor they like
0 -
It's not unfair. That's how their ability works. You can't just use Nemesis's whip or Pyramid Head's ranged attacks in the open, or they'll just get dodged every time.
0 -
Most Demo players are just Billy players who don't want to have to sit through current Billy, A lot of them are almost as expressive as Pig and Ghostface players, but also a lot of Demo players just love to abuse me on hook.
0 -
Oh it's just survivors whining about how killer should play?
I thought this was about the oddball double standards the game has as a whole.
0 -
Hes been spouting nerf "unfair" killers the last few days....I assume to him only m1 Killers are "fair"
1 -
I think people misunderstand what I mean by anti-loop. I generally see it as "my power can deny you of reaching a pallet, thus making your looping invalid and not that effective." People replying to this post seem to think anti-loop only refers to powers that can hit over pallets. Say for example there's that loop on haddonfield with the long bench and the pallet. I could quickly charge the shred around the bench, and hit you with it before you reach the pallet, thus denying you of value from a pallet. That's why I think demo is anti-loop. Of course, it can be countered by dodging, but nemesis's tentacle and pyramid head's judgements can be countered by greeding pallets, and going for another loop.
Even though both demo's power seems different at a first glance compared to nemesis and pyramid head's power, they both do the same thing, which is to stop you from getting value out of a pallet. I just don't get why people don't like the hitting over pallet aspect. Is it because dropping the pallet gives you a false sense of security, but it's immediately taken away when they hit you over a pallet? I feel like demo can do a similar thing, you think you can reach a pallet to drop it, but you get shredded, thus taking your feeling of security away.
0 -
Mainly talking about a majority of survivor mains. Obviously you don't fall in the same category since you hate all of them, which is fair enough.
0 -
Pyramid Head's anti-loop is not very good at all. It's telegraphed and super easy to dodge. It's also very clunky too use. His real strength is being the Bubba of tunnelling
0 -
Demogorgon was always bad for me, but I don't hate the others as much as I hate things like current Freddy's power or The Realm Beyond.
It is just that, when I started playing the game, the absolute majority of the killers could be looped in the regular manner.
And I would have loved if it had stayed that way.
0