The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Debates feel mostly pointless
With some add-ons, the doctor is able to prevent any unhook attempt by shocking constantly. Obviously it is a problem, since survivors are supposed to be able to save with skill and teamwork. So how in the hell is there anyone saying that it is fine? That is what i constantly see on the forum... illogical deny about many issues. For example: i've heard the exact same thing about Bubba camping. It is so strange that we have such different understanding of the game that a game breaking mechanic is considered fine by some. Ah, yes... it strangely come from a one-way perspective on the matter most of the time. How strange...
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But survivors are escaping, we don't have a problem.
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Here we go...1
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I mean what else do you really want to see with this title...?2
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Is it that hard to understand? I want, for example, a definite criteria of what is balanced or not balanced. What is a problem and what isn't. So people stop talking into the void.
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I mean no one knows?
If we look at statistics, pretty much everything is fine.
Call BHVR and they may or may not fix those "issues".
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Post edited by DangerScouse on1 -
I'm afraid you are right Azshhh. I tried to have a thorough discussion on this forum about the game itself. But it is pointless.
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I'd say balance discussion in general is pointless because BHVR don't care balance.
Try to discuss something better.2 -
Step by step the game become more balanced. You have to be quite blind to not see it.
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The forum is filled with people asking for nerf/buffs based on personal feelings, it's why disscussion around balance are useless, people don't care about balance, they just want things to be fun for their side only
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https://forum.deadbydaylight.com/en/discussion/comment/2805582#Comment_2805582Well.. they are fixing literal game-breaking things for sure.
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I play both sides, and i know that there is issues on both ends.
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Playing both sides doesn't magically make your opinion right though?
That's not a very good reason to validate it.
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It's not really pointless if I can understand why someone thinks the way that they do about something even if I have a different opinion that doesn't change theirs or vice versa
A lot of people's opinions on this game are based on their experience with it and everyone has a different experience.
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That's great, but quite a lot of people only play 1 side, then start whining on the forums asking nerfs or buffs that'd make the game unbearable for the opposite side just because they lost 1 game
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Ruin change/ Ds Change/ Mori change/ Key Change/ BT change made my experience quite better balance wise.
I have 3,4k hours on that game... playing both sides. I know that game quite a bit now.
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I don't think play time makes opinion right neither, probably logical reasoning or something like that.
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Yes them reworking maps to be super survivor sided is more balanced. They have released some of the most unbalanced maps in years lately and some of them give me 2017 vibes.
The maps and their totem spawns are easily the biggest balancing problem and they take almost no steps to address it. That's why half the offerings you see are Coldwind, Springwood, RPD, The Game, Haddo, etc etc. Cause they are all braindead easy to loop on. It takes a real spud to go down to M1 killers on those maps but survivors do manage it somehow, and then come here to complain killer is OP.
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Which comes from experience. Since you have to confront theory to reality.
Some times they are right, sometimes they are wrong... sometimes its partially both.
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As long as BHVR continues to ignore every word that is said here, this place will forever be the stage of a useless debate.
Perhaps not entirely useless...at least not to us.
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They're usually wrong let's be honest
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Go back see how maps were in 2019 and before. You don't know how much more easy our worse current maps are than what it was.
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You have more chance to experience something with higher playtime and playing both side, but I think what's important is breaking down why that's a bad/good thing.
I mean if someone says "survivor shouldn't be able to unhook other survivors" your head would be filled with question marks.
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That's exactly the issue with Bubba and Doctor in the scenarios above. And yet...
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By this, you mean the current maps are worse?
If so, you just earned my respect.
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The opposite.
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Ah, unfortunate.
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I don't think killers having capability to stop unhooking is that bad, especially when it's involving their power.
It takes time and some effort, and more or less uniqueness of them.
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How the hell having litteral god loops was easier to deal with? You couldn't break walls back then. And i've seen even worse footage from when i wasn't playing dbd yet (before 2019).
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I said they give me 2017 vibes. Especially "The Game" which is actually ridiculous. Father Campbells chapel? Used to be the most balanced map in the game. The rework added a legitimate god window, tons of annoying breakable walls that might as well be predropped pallets, and gave the ability for jungle gyms to spawn double windows in parallel with the shack!
And the maps honestly didn't matter back then because literally every and their mother was playing 3-5 blink nurse so the 30 pallets and exhaustion recovering while running were moot. And if you were not playing nurse you had old school mori's.
But now the devs want you to go try to win with weak killers on a map like that without anything BS to use? Yeah right.
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Well, some debates certainly feel pointless, when people start an answer with: "you´re a biased XXX main" or "arguing with you is useless, because you think that side XXX is OP/UP" or "i won´t answer to you anymore, because your opinion varies from mine".
When a Forum is all about having controverse discussions. Arguing with people that have a different opinion is a wonderful thing, but some people just seem to take it personal, when someone disagrees.
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So you're accepting that a survivor shouldn't be able to be unhooked at all. That makes no sense from a survivor's perspective. No sense.
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I didn't say "easier", that requires an individual analysis of each and every map taking several things into account.
I was talking about "better" or "worse" in general, and there is more to a map than balance.
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It's different from simply removing capability to unhook from survivors... because it involves killer interaction.
You may feel like it is same, but it's actually not.
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Most Breakable Walls are pre-dropped Pallets, how is that a good thing?
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It is the same from a survivor's perspective. You're only thinking about killers. What do you think the game experience is facing it? That is exactly what i'm all about. You don't care about other side. You have a one sided point of view.
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Why have I never thought of this before?
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You can break them early. You don't have to wait entity blocker multiple times in the trial. It is a god loop only one time.
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I mean... you are only thinking about survivors because you are literally ignoring the existence of killers in this case?
The game experience facing it is more or less "died from camping" and that's it.
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Which is a lot of time wasted in the early game, which most Killers can't afford. The early game is the Killer's worst, Breakable Walls either need to be dealt with at the start, which means you're not pressuring any Survivor, or you leave them alone until someone heads that way, forcing you to break it mid-chase losing the chase and losing pressure. It's a lose-lose
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No. As i said. You don't understand survivors' end. You only care about killers. Thats so fricking obvious. You make one side miserable for no reason.
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Which is still easier than dealing with a loop that can't be destroyed at all. What was the point in the first place.
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Ah yes, this is the reason why we can't debate things.
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As i said. You make one side experience miserable for no reason. What don't you understand about it? Do you need someone to camp you like that, or your teammate, every game to understand?
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I won't consider getting camped "miserable", that's the reason.
Same reason as I don't consider getting hit by killers "miserable".
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i would like to clarify one thing:
he does not need Add Ons to do that.
As a result, Doctor is a great facecamper (not the best though, as others, namely Cannibal and Trickster, can use their power to not just prevent an unhook attempt like Doctor can, but catch both the unhooker and the unhooked and get two people killed instead of just one).
its not at all a good tactic though, as he does create a map wide warning to everyone that he is currently doing it (once again inferior to Cannibal or Trickster who dont do that and can lure someone in), so the rest of the team always knows exactly what is happening and can just continue doing generators without wasting any time on walking up to the hook to detect the camp first.
its due to this that you will rarely, if ever, see a Doctor actually do this (he had this ability for years now and i have basically never seen this happen in an actual match - nor have i ever really made any use of it).
To me this is the equivalent of a Killer Bloodlust 3ing an unsafe pallet - they have given up on winning and just want to secure the one Kill they can get.
I dont think its very problematic to be honest, but i wouldnt be entirely opposed to a change - as long as it doesnt turn out to be a flat out nerf to his Shocktherapy stun.
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It's not a great look to bemoan how debates often feel pointless, and then near-immediately start accusing the first person who disagrees with you of being biased and wanting to make the game miserable for one side.
It kinda makes it look like you just want people to agree with you without any pushback and that if they don't the "debate" was pointless, y'know?
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Then it's quite obvious that you don't play much survivor. Survivors don't like playing ham on hook simulator.
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It's not better, it's a lose-lose. God Pallets/Windows/Breakable Walls are equally bad, Windows being the better of the 3.
God Pallets can be looped multiple times around, but requires 1 Survivor loop it, which means at max 3 gens are being worked on.
Breakable Walls don't require Survivors to do anything, meaning at max 4 Survivors are doing gens, but can't be used as much as God Pallets. But guess what, most Breakable Walls are also next to God Windows, which makes them even more busted. Some Breakable Walls don't even make a difference if they're broken or not. The Groaning Storehouse main building has a God Window and a Breakable Wall next to it. If the Breakable Wall is broken, it doesn't gain the Killer any more distance than if he just vaulted the Window
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When people object valid points my position evolve. I still didn't see any one else doing the same though.
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