Fanmade Chapter: children of the entity
Map: the orphanage
New killer: the infant
Gender: female
Height: very short
Speed: 110%
Lunge: short
Terror radius: 10 meters
Weapon: glass shard
Mori: infant slashes both of the survivors eyes. Then rips out their tongue and eats it
Teachable perks: related by blood, hex: babies cries, mothers love
Related by blood
You know your family very well, you know how they think, you know how they bleed.
Blood splatters are replaced by a blood line. Blood line increases deviousness bloodpoints by 25/50/75%.
“Your both a regret and a mistake” - Ellis Fisher
Hex: babies cries.
Loud noises upset you. Making you upset others
When a survivor fails a skill check you gain a token, up to 8 tokens
Survivors make a crying sound when you gain 1 token. Each token increases the range a cry can be heard by 3/5/7 meters.
From 5 tokens survivors will have a white outline.
“Will you please shut up” - Jessica Fisher
Mothers love
You become obsessed with one survivor
Your need for attention from your loved ones make you do extreme acts.
Whilst the obsession is alive you gain an extra 5/7/10% movement speed. When you hit your obsession you lose 1% movement speed until you hit base speed.
When your obsession is killed you lose 5% of your base movement speed.
“Mum, please come back” - Achlys Fisher
Power: clingy
Clingy allows the infant to leap onto a survivors head. The infant claws at the survivors head. If the survivor does not remove the infant from their head within 30 seconds they will be put in dying state. To remove the infant survivor must drop a pallet or get another survivor to remove her. Survivors cannot escape or use the hatch with infant on their head.
Add ons
Browns:
Booster seat: slightly increases range of lunge
Mittens:slightly increases range of clingy
Toy claws: slight decreases time taken to complete clingy
Nail trimmers: increases deviousness blood points by 100%, clingy only drops one health state
Yellow:
Torn mittens: moderately increases power range
Overgrown nails: moderately decreases time to complete clingy
Baby food: slightly more difficult movement in clingy
Cool shades: blindness status in clingy
Green:
Shredded gloves: considerably increases power range
Chipped nails: considerably decreases time to complete clingy
Large baby food: slightly decreases survivor movement speed and slightly more difficult movement in clingy
Toy rings: mangled status after clingy has been completed
Purple:
Plastic bag: considerably decreases time to complete clingy and slight blurs the survivors vision
Bloody claws. Moderately decreases time to complete clingy and moderately increases range
Sticky fingers: moderately increases for survivor to remove the infant
Rotten food: tremendously decreases survivor movement speed and sense of direction but slightly increases stun time
Red:
Bucket to human waste - if survivor escapes clingy they will be exposed
Adoption papers - no terror radius, slight increased movement speed, time spent in clingy increased by 20 seconds
Backstory: Ellis and Jessica Fisher were a loving couple that moved to Greece when they got married. They were largely interested in the country’s history. Shortly after living there Jessica got pregnant the couple panicked. They didn’t want a child but they were pro life. Jessica gave birth to a baby girl. She was under weight and ugly. They hated the child. They named her achlys after the Greek godesst and symbol of the mist of death. The couple abandoned the baby in a alleyway filled with shattered glass with a plastic bag over its head. A black cloud hovered over the alley. Black arms reached down to the suffocating and bleeding baby.
Survivor - Ivan Petrov
Sex: Male
Age:56
Ethnicity:White Russian
Clothes: light grey winter jacket, black jogging bottoms, black boots.
Teachable perks: momentum, common knowledge, preditor becomes prey
Momentum
You can use the momentum from falling objects to increase your speed
When dropping a pallet you gain 150% movement speed for 3 seconds. This causes exustion for 60/40/30 seconds.
“ gravity can be used in ways most people can’t think off” - Ivan
Common knowledge
The word about town moves quickly
When the killer is in a 32 degree cone up to 12/20/28 meters in front of you other survivors see its aura.
“Ivan went missing mid battle” - shop keeper
Preditor becomes prey
You can track your hunters, this can get you out of sticky situations
You can see foot steps made by the killer for 10/15/20 seconds
“Not today” - Ivan
In the late 60s Ivan fled from Russia with his parents and eventually got to USA. His parents were fluent in English and were eager to get him into school. From day one rumours about Ivan were spread around the school but despite the whispers and the pointing Ivan did extremely well in school. Teachers believed he would do great whatever path he chooses. Later in life he went to a college that specialised in physics of which he passed with all As. Although he loved phisics he decided to join the marines. He learnt how to survive and fight. When he got to go home to visit his parents his bus crashed and came tumbling down a cliff. He was the only survivor. The place he fell to is unfamiliar. The bus and the cliff was gone from behind him and he was now unsure is he was still alive.
Comments
-
Hrm, lots of critique, I'm afraid.
Killer's power
Pallets can be scarce, other Survivors could be already dead. The Survivor needs additional ways of getting rid - maybe replacing the pallets with the Struggle action (and bonuses to struggle from existing perks apply).
Also Terror Radius is way too small. The only other killer with a small radius is Shape in Evil Within I. And he's severely slowed (105%). Next is 16 meters - again the Shape. Normal radius is 24-32.
Killer perks
Related by blood
How does "Blood line increases deviousness bloodpoints by 25/50/75%" - did you change the perk name, but not the description?
In-game perk Distressing already increases the Deviousness gains even higher. The blood splatter turning into a line is not that beneficial.Hex: babies cries
I don't get it. You already get a noise indicator when a Survivor fails a Skill Check. Do you mean - that ALL survivors scream when one of them fails a check? Looks OP.
How would you know the direction of the scream if you hear two or three survivors at the same time? (this is possible, since your max scream range is 56 meters) If you mean these should be noise indicators - I'm afraid it would be too overpoweredMothers love
Movement speed bonuses are too high. Also this perk seems to work backwards - you lose speed for hitting the obsession? And you would need TEN hits to lose the bonus?
This looks like a backwards version of Save the Best For Last. The bonus you get with Mothers Love is too arbitrary and does not require you to do anything other than NOT hit the Obsession until it's the last one standing. I don't know if this perk can be fixed.Survivor perks
Momentum
Not bad, I like it.Common knowledge
Needs to have time restrictions, for example: if you are looking directly at the Killer who is within 12/20/28 meters away from you - the Killer's aura is revealed to other Survivors for 3 seconds. This effect can be triggered only once every 90 seconds.Predator becomes prey
The time for footsteps is very long. When a survivor runs - they leave Scratch Marks for 10 seconds. Those become faint and barely visible at about 7 seconds.
20 seconds you propose is too long - the survivor can easily get lost in the footprints: the longer they stay -the easier it is.
Also, what is exactly the use of this perk? If the Killer is close - you probably already know where they are approximately. If they are away - you know the Killer is away due to not hearing the Heartbeat.
I get the feeling this perk exists to counter the Infant's small Terror Radius, meaning it will be useful to pick about in 6% of all matches you have.0 -
Sorry the blood line bit was a typo
For babies cry I was meant to put 5 tokens not 8 and that you can only hear one survivors scream at a time
Mothers love, maybe a 3/4/5% speed increase instead of 10
I didn’t think about adding a restriction to the trigger time
I was parcally thinking that preditor becomes prey would counter the infant but also wraith, pig and the spirit and I wasn’t sure how long to put the footstep time as.
Anyway thanks for the suggestion.
0