http://dbd.game/killswitch
Shouldn't endurance work on any kind of stun
So If I remember old endurance worked on everything then nope just pallets here's thing your telling me a killer who has ENDURED every kind of pain ever can't handle a locker opening(seriously how does Head on stun a killer),a stab in the back and so on.
Here's the thing killers have been getting nerfed perks and basically getting ruined with no reason other then one example being Iridescent head since that was more a major loop hole but still for those who say well the game is killer sided name two things major nerfs survivors got a perk change is not a major nerf its just a simple nerf.
Here are some nerfs that made no sense on killers
Hillbilly losing his charge speed add-ons(I know there's still one but it doesn't do anything major).
Deathslinger becoming extremely slow to aim which makes it basically impossible to hit survivor.
Clown I don't even know if it's a buff or nerf just yellow bottles suck and basically most of the add-ons are forcing you to use them.
Comments
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I guess it used to be hard meta, so they gutted it. I bet if it were a survivor perk, it would have survived the bludgeoning it got.
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Not that it was meta but it worked against DS. We couldn't have that now, could we.
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Didn't they increase DS' stun to 5s because Enduring worked against it?
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it use to work on most stuns and frankly, it was kinda OP so it's fine the way it is now. Pallet stuns are the majority of stuns you are gonna eat anyways unless you have xylophobia which if you do, you need to work on that.
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It was a really screwed up set of nerfs.
"Enduring too strong against DS, DS stun duration increased."
"Enduring too strong against Head On, Enduring only works on pallet stuns."
So DS's stun time should go back down right? Nah.
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The endurance change happened, because enduring basically became a must run perk when it worked on all stuns. It made Head On useless and DS gave barely any distance. If enduring didn't get nerfed, then those stun durations would get buffed which would still lead to enduring being a must run perk, because now the base stun is longer so now you get punished for running enduring.
Ultimately there's no way to balance enduring if it works on all stuns.
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Oh, another complain about DS thread
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