Give more reasons to play Killer.
I myself play both survivor and killer. Solo survivor can sometimes be a burden because of the wildly random teammates I can get matched with, but I usually have a fun time. But whenever I play killer it feels like I'm playing a completely different game. Almost every survivor that I'm matched with will have extremely strong perks, will be able to decently loop and will sometimes have perfect organization in map (if it's a SWF. ). If I want to win, I can't relax. Anytime I try to play a different killer, it only takes about 2 - 3 4k's before I'll be matched with the typical sweaty group of survivors that take the game way to seriously. I've gone from Ghostface main to Nurse main because I want to have an easier time. If you get to a point in the game where you're skill is so high you get matched with players that make some killers impossible to play as, there's definitely a problem.
What I'm trying to say is, I'm not a game designer, but could there please be some sort of incentive to play killer, because it's getting less and less appealing with SBMM in the game.
Comments
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The incentive to play killer is that this is a killer sided game. Just as anyone who plays survivor and they will tell you!
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I don't play much killer but I believe making BBQ basekit without the aura reading and gen kicking giving slightly more regression by default could be a decent incentive for people to play more killer perhaps?
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In hockey, teams don't give up, since dbd is hockey you CAN'T give up.
There is no point in playing killer these days because if you start maining a killer or if the killer was already your main, the hockey lead designer might ask for a nerf (look at my boy billy).
You have to play killer so crybaby survivors can cry about everything you do (I'm not saying survivors are crybabies or well they are but killers are too).
You have to be the puppet so they can move and make you look like a fool for their enjoyment.
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"it only takes about 2 - 3 4k's before I'll be matched with the typical sweaty group of survivors that take the game way to seriously"
There it is
Here is where he admits that the game is working, but tries to frame it like it shouldn't be that way. He just doesn't like losing.
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You get more BP
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You get to hit people that are playing survivor.
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Nobody likes losing.
It's just that when you lose in DBD, there's few redeeming qualities and oftentimes, there was nothing you could've done.
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"it only takes about 2 - 3 4k's before I'll be matched with the typical sweaty group" - wow, haven't seen so much entitlement in a while. You get 2 - 3 4k's and you call others sweaty for not letting you getting 4k's continuously? How many 4k's do you think you are entitled to before you should be called sweaty?
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I wouldn't touch Killer right now.
You could pay me and I would tho.
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Rather play solo survivor, I can have more impact on the killer's experience then they can have on mine.
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I don't understand those complaining how difficult it is to play killer vs survivor, personally I find it much easier to play killer than survivor.
Not all matches are easy, but they are not meant to be either. Getting matched against very challenging survivors can sometimes be frustrating, but it can also make for a fun and interesting match.
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said the killer main
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That's mostly incorrect if you're up against competent survivors who will easily outscore you at the result screen and even ridicule you for it.
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By this I mean I played pig for the first time (a basic m1 killer with slowdown), and I got about 3 4k's because all the survivors were inexperienced. Understandable. However after those games I got the same skill of players in my nurse games (which I have hundreds of hours of experience with). So hypothetically, If a newer player tries to play killer (or when I tried playing a new killer), the survivors I'm matched with have tons of more experience because killer experience is completely different from survivor expereince.I'm not able to properly learn the killer and gain experince with other survivors who are also gathering experince. I am merely starting to learn a killer against thousand hour survivors that know exactly how to counter me and my whole experience is ruined. That's the point I'm trying to get across. It's hard to learn new killers when you don't have any time to learn, you're immediatly versing seasoned players and you'll get stomped.
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I can use flashbang and firecrackers for that.
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Not waiting 10 minutes for a match xD
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This is an unpopular opinion but I think if the killers had 2 extra abilities unique to them it would be more fun because sometimes it gets boring because alot of it is rinse and repeat, and it could add a new dynamic to the game, these days I play survivor and killer for like a few matches each and then I'm bored and I go to a different game it's just not as fun as it used to be and I think the rinse and repeat style of this game on both sides causes that, as a survivor you hold M1 and loop the killer when they come for you, as a killer it really depends on which one you pick as to how much fun you'll have but at the same time it's just one ability the whole match and it gets boring doing the same thing, all you're doing is using that one ability, chasing survivors, keeping gens under control, but maybe I've just played this game too much and I'm ready for a extended break to make it fun again, but this game feels like it's missing something on both sides.
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One thing that makes the game so annoying is that survivors can spin almost instantly and can collide inside the killer on quite a few cases.
Add the latency factor to this and it makes it a pretty frustrating guess.
BHVR had fixed that camera bug but has quickly reverted it, I wonder why.
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Blood go *pffftttt*
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And yet, I have never seen a game like DBD that punishes you THAT hard for doing good. Games like Overwatch and LoL all have their ladders and ranked play, but it never felt like you were punished when you did good and ranked up. Thats partly because in this games the brackets are wider and reflect the target audience better. In DBD all the somewhat competent players get lumped in the uper hights and have to duke it out with themselves. I get it, stomping noobs is not fun, especially for the noob, but only sweaty games aint the solution, either.
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Case of gitgud.
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Yeah, that's definitely how it works. They purposely give you impossible games and you're not coping with a conspiracy.
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