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Killer-mains that switched to Survivor-Mains, what problem became apparent for survivors

Munqaxus
Munqaxus Member Posts: 2,752

I still play both sides but usually am playing more survivor games now because friends want to join me.

  1. I think one major theme I see now as survivor, that I never thought about as killer. I feel like I'm forced to always take Decisive Strike because there has been so many games, where I literally couldn't play because there's a lot of killers that will tunnel-off-hook-till-dead survivors, if you don't run it.
  2. Face-Camping Leatherface, I can almost guarantee that Leatherface is going to camp if I play against him.
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Comments

  • Tsulan
    Tsulan Member Posts: 15,095
    1. I don´t run DS. Playing without it doesn´t feel like an issue at all.
    2. Just played against a Bubba who downed me after running him for 4 gens. Got unhooked from David with BT, David went to the hook, Bubba downed 2 survivors that tried to unhook him. Meanwhile i finished the last gen, picked up Mikaela and unhooked David, while Bubba hooked Nancy. Managed to unhook Nancy and open the exit gate. Got downed right in front of the exit. Was a good game, despite dying.
    3. Gens go to fast. I barely have time to bless/cleanse totems to prevent NOE
  • HectorBrando
    HectorBrando Member Posts: 3,167

    Yeah Leatherfaces are almost always a guaranteed camp so I just stopped caring about unhooks and resorted sticking to the gens.

  • Tsulan
    Tsulan Member Posts: 15,095

    Bond works like a charm. It gives me so much information on who is nearby, who is being chased and where, etc. For me its the best perk for solos.

    Oh and i think we get to much baseline information. When there is a Hex involved, Undying, Ruin, Exposed, Overwhelming, etc. All perks or status effects that give no surprise at all, since you get the baseline information. From there, a decent survivor can count the killers perks in order to know what loadout he has. For example, the Obsession Tentacles (or whatever that is around the survivors picture). Tells everyone that the Obsession is being chased. It was made baseline, because killers would tunnel when it wasn´t around, since DS also wasn´t around.

    I´d prefer to play without all this information overload.

  • Mr_K
    Mr_K Member Posts: 9,224

    My last two Bubba games end up with me on a hook getting smacked with a mallet.

    I just wish teammates would do gens instead of watching the beating.

  • Akumakaji
    Akumakaji Member Posts: 5,453

    Playing survivor and looping decently isnt't braindead, but needs to develop its own skill set :) (btw, I never said that, but you read that sooo often on this forums).

    Using DH properly is also something that isn't as braindead as many killer-only-mains make it seem, even though it still is the most powerful perk available to survivors and I made it a matter of pride to not use it. Not using DH, but relying on some other exhaustion perk really helps you to grow as a survivor and git gud much faster, because DH still can cover for a lot of mistakes.

    Also, keys ... what a keys? Getting the hatch challenge from tome 2 is a nightmare for me :D I wasn't around during the time when keys were OP, and I have seen a few videos of that time, but nowadays keys are a joke. If you ever see a survivor running keys in the lobby, just let them be and close the hatch for them. That extra kill won't be that important, but the hatch challenge is soo dumb.

  • Hektic3000
    Hektic3000 Member Posts: 674

    Its not really much of a problem for survivors but I've seen how many options they have to do something different regarding perks and items. As a killer your perks can make or break your experience, but as a survivor you can bring anything and not really have the general game loop change. One game I could try going for flashbang blinds, the next I could have a dedicated healing build, and another game I could try bringing a looping build.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I used to play killer only for my first 1.5 - 2 years in this game. Now I would say I'm 70/30 in favor of survivor. I only play solo's and still find it more fun than killer. Solo's eat up killers all day as long as the team does there part (Safe unhooks, work gens, don't go down in 20 secs or less, etc). It's not that I can't win as killer because I do....the issue is the amount of work/focus I need to do it these days ruins the fun factor for me. Games are supposed to be fun and relaxing after a hard days work and killer is the opposite of that.

    Sure solo's can be rough if you get a string of new players, throwers, bush dwellers, hook farmers, etc but for the most part I am very successful as a solo survivor. So successful that I can't imagine how a SWF feels about this game. That should get boring quick dominating all day with little effort but to each their own I guess.

  • microppman
    microppman Member Posts: 69

    i didnt switch to maining survivor so technically this post doesnt apply to me, but the main issue with survivor imo is that you cant win (escape) and also have fun 99% of the time

  • edgarpoop
    edgarpoop Member Posts: 8,368

    Totally different issue. Just because someone might not know how to use the tools doesn't mean they shouldn't have them to begin with

  • pseudechis
    pseudechis Member Posts: 3,904

    This is mostly my survivor experience also.

    I think a lot of the issues from a survivor perspective stem from wanting a PUG to be as viable as a coordinated SWF. Any MMO will demonstrate immediately that a PUG is never as viable as an organised pre-made group.

    Wanting game mechanics to make it so that a teamwork PUG is just as viable as SWF in every game for every killer is really really silly and makes for some bad game design that really dilutes the horror experience.

    I also find the sore loserism to be heavily magnified on the survivor end. Yeah you get salty killers I mean everyone is a human and can get tilted but its just so much more pronounced on the survivor side of things.

    I get it that an angry killer has more tools to punish a group of survivors and when they do its often thematic and therefore less stark than survivors railing on killers. But the amount of salt even when survivors win is just unbelievable and grossly disproportionate to the 4 to 1 role ratio.

    Its kinda saddening and turns me off playing survivor a lil.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Biggest issue I see is fellow survivors abandoning teamwork for a set role;

    Like the one that brings a flashlight but refuses to do anything other than follow the killer even when the rest of us are looping to well to go down

    Other than that I find it easy enough that second chance perks are unnecessary.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    Having gone against crazy survivor teams, I was disappointed how rare it was for me to get those teams. The matchmaking needs to be improved. MMR can work, but escapes isn't a good enough indicator of skill. I could go some games without seeing the killer until the very end. Or it could be that the killer is chasing me for a total of like 3 minutes in a game, I die, yet we're not even down to 1 gen. Why am I getting matched with such unoptimal survivors?

  • fulltonon
    fulltonon Member Posts: 5,762

    DS is just another hook state, you will die if killer want you to die.

  • SilentShepherd
    SilentShepherd Member Posts: 527

    You nailed the first two.

    Right now, I consider Bubba to need HARD nerfs. His facecamping is ridiculous, and not only that, but his chase ability is too strong. Why can he destroy pallets so quickly with such a little delay? Why can he swing his chainsaw so many times? Why can he insta down from the start of the match without having to charge it or stalk you? and it's AOE? I have so many complaints about Bubba. He is the definition of a toxic killer that is NOT fun for 4 people in his match.


    Yes, the tunneling is a problem too. I suggest DS should be basekit on all survivors, just to take the game into a direction where it's more fun for everyone.


    Another problem, is Doctor's AOE ability. He never has to look for anyone. And the Nurse being so unstoppable in the hands of a good Nurse.. she can go through walls and pallets like #########?

  • Hex_Llama
    Hex_Llama Member Posts: 1,837

    Honestly, the main thing I noticed was just that repairing gens is boring. Playing as killer it feels like they go really fast; playing as survivor, it feels like they take eight million years.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    No means of communication / conveying information in solo queue. Most balance / design issues can be traced back to this seed.

  • herbaljellyfish
    herbaljellyfish Member Posts: 115

    Yet killers who get outplayed and want a 4k every game aren't entitled at all. I get it, survivor bad, killer good.

    "Do bones, lol" - "But, but, but muh ruin"

    "Look at this survivor looping me. Such braindead gameplay. It's definitely not that I'm being outplayed. I get 0 kills every single game and never win a chase so it couldn't possible be that looping requires skill and some survivors are just significantly better than others, no way"

    "Camping and tunneling are legit strategies, so how dare survivors use legit strategies and perks like DS and BT to counter"

    "Flashlights are broken. Survivors should not be able to use a limited resource and perfect timing to free their teammate"

    Everything a survivor does is either braindead, toxic or OP. You can spend 5 minutes on this forum and conclude that Killers hate survivors and you would easily get the impression that playing survivor is the easiest thing in the world. But sure, when someone says they've played "x" amount of hours as a killer and has reached "x" conclusion, they've "clearly never played killer before lol" or "bait post", but when a killer says they've played "x" amount of hours as survivor and it's just SOOOOOO EZZZZZ, it was etched in the ######### commandments and is religious law.

    Honestly this is one of the most toxic communities of any game I've ever seen. Absolutely nobody can have an opinion about anything and it's disgusting. Nobody just playing the game and having an opinion on a topic is entitled. However, coming on a forum where people can express their opinions and calling them entitled for having an opinion is EXTREMELY entitled. Nobody's opinion is objectively correct. That's why they are opinions.

  • Zeon_99
    Zeon_99 Member Posts: 463

    The biggest problem is how popular it has become to just camp the first survivor to death and sacrifice the game just for a single kill or two. Its insanely boring. IMO they should raise the amount of time each hook state lasts or make DS activate twice.

  • herbaljellyfish
    herbaljellyfish Member Posts: 115

    Honestly Bubba is not very oppressive in chase. Looping him is the same as Demo. You gotta bait the pallet drop, especially when he's charging his chainsaw. It's just like you do with Demo and his shred except Bubba catching you with his chainsaw is much much slower. In my opinion, he is one of the easiest killers to loop. Just don't get caught in a dead zone otherwise you will be screwed.


    As for his face camping....eh. I've pulled it off a few times with BT. Sometimes you can bait the unhook over and over until their chainsaw overheats then get the save. Or if the do charge up the chainsaw, they either have to commit to you and lose the unhook or cancel their power. There are certainly ways of dealing with it, but it can be really difficult to execute.

    Instead of nerfs, I think BT just needs to be buffed so that the savior can get the endurance effect. Camping in general is a huge problem in this game. Sure, it's a legit strategy, but the tactic artificially boosts the killers MMR causing them to go against SWFs who will just steamroll them when they try to camp because they're coordinated for it then get mad that "survivors OP". It's not that they're OP, it's just that those tactics will not work on better survivors who are coordinated.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    I don't think I fully understood just how easy it is for people playing survivor to sabotage their teammates. Seriously, the amount of times I'm on death hook and see a teammate run towards me with the killer in tow to avoid being hooked for the first time, it's insane. Horribly unsafe "saves" that don't even come with the comfort of BT giving you a chance, and BMing if you dare to remove a dull totem rather than boon it.

  • SilentShepherd
    SilentShepherd Member Posts: 527

    The entire game needs to be looked at, to revamp and redesign every killer and survivor so that it is FUN for both sides. There's way too many toxic perks and gameplay in this game. I am still shocked the developers thought it was a good idea to say "survive together.. or don't" and promote toxic solo gameplay. That makes NO sense in a game that relies on teammates to unhook you and work together to do objectives. There needs to be overhauls.

  • Tryhard blights are much worse than old tryhard spirit ever use to be, honestly at least IW gave you a chance vs old spirit but blight with all his busted stuff and slowdowns is just a downright boring snoozefest.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    That argument would hold weight if Killers didn't use the "I'm camping and tunneling because this needs nerfed" argument for everything. It's basically Killers trying to bully the developers into nerfing a survivor perk, tactic or item by telling developers they're going to camp and tunnel survivors until it's nerfed.

    1. Decisive Strike - "I'm camping and tunneling because this needs nerfed"
    2. Circle of Healing - "I'm camping and tunneling because this needs nerfed"
    3. Map Size - "I'm camping and tunneling because this needs nerfed"
    4. Looping - "I'm camping and tunneling because this needs nerfed"

    I think what actually needs to happen is Camping and Tunneling need nerfed so they can't be used by Killers as a way to bully Developers by threatening 4/5's of the player bases fun.

    When you have a tactic that you know ruins 4/5's of the player bases fun and can use it as a threat against the developers, it seems to me like those two tactics need a serious looking at.

  • hex_uwu
    hex_uwu Member Posts: 201
    edited February 2022

    These ‘drop x pallets in a chase’ challenges drive me insane. I try to do it organically (no matter how many games it takes) but I can’t do anything about solo queue teammates who drop 90% of the pallets in the first 3 minutes. Suddenly it’s your turn to get chased and every corner of the map is a deadzone. 😭

    I can’t fault them for trying to get it done as quickly as possible but damn at least bring Gideon and any means necessary and save some for the rest of us.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I'm saying it's pretty obvious at this point that "I'm camping and tunneling because this needs nerfed" is a threat against the developers.

    It's perfectly fine to say, "Maps are too large for low mobility killers." But why do you need to add in the "I'm camping and tunneling because this needs nerfed". To me, that sounds like a threat. Don't you think that sounds like a threat at that point.

  • Cybil
    Cybil Member Posts: 1,163

    As someone who normally plays solo survivor I feel like DS is a bit overrated. I only ever use it for tomes and if I think my build will get me tunneled. I recommend Windows of Opportunity and Kindred before making a habit out of relying on DS or Unbreakable. BT is always a solid choice though.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Face-camping Leatherface is probably the most game-breaking situation there is right now.

    There's simply no correct play around it, one person is guaranteed to lose their whole game just because the person behind the killer doesn't want to play the game.

    You can rush gens but really, everyone leaves with low points, low emblems, and nobody except the douche playing bubba enjoys it.

    It's especially annoying as a solo player as there's also no fixing the idiot teammates who think they're the one exception that can get the save without trading or just adding to the deaths.

  • Cybil
    Cybil Member Posts: 1,163

    *looks at image*

    Yeah... kinda cringe... I'm glad that I don't engage with these people.

  • Vampwire
    Vampwire Member Posts: 709

    DS is almost necessarry and even when they do eat the DS they still try to tunnel lmao

  • Vampwire
    Vampwire Member Posts: 709

    I promise you that you don't ever NEED to camp. Camping just but you at a standstill because you're not really playing the game and you're not learning how to get better. I know a lot of people use "i dont want to sweat my ass off" as a cop out for it, but I promise you don't have to. I guarantee that if you take the actual time to improve and accept the losses that come with that, you will have far more fun than worrying about getting t-bagged at a pallet.

    I also find it really ironic that you say the game needs to be "fun for both sides", but then say that killers should receive no negative changes and survivors should receive no positive ones. Double DS would actually be a really good way at preventing tunneling. Now that the perk isn't abusable there's literally no issue with it unless you tunnel hardcore.

  • Akumakaji
    Akumakaji Member Posts: 5,453

    Thats pretty spot on, fam! But being a survivor main I doubt pretty much anything you say, so uhm, do bones?

    Jokes aside, I think some of the problems stem from the rather long time that the game is active and evolving. Certain mechanics were once designed with whatever in mind, and after a year or two, when everything is well established, they throw a perk out there that totally turns that mechanic on its head and everyone goes bonkers about it. After a few weeks of raging about the new stuff most people settle back to their tried and true meta build, while some people always pack the new toys, because thats their jam, and so the effectivenes of every mechanic in the game can varry wildely from game to game, depending if someone has the counter perk to it.

    CoH is the newest offender and shook the whole hin&run meta through. Now its sorta a new meta perk, but the underlying mechanics are old as the game itself. Dead Man Switch/Dead Lock can have a similar effect with certain killers. The demand for new stuff means that we get at least 3 new perks for each side four times a year, and the whole system, no matter how robust it is, has to carry this weight of countless combinations.

    The new perks also are a sort of arms race. Your side has this thing that the other hate and eventually they get a perk to counter it. No your side wines to no end until they get some toys to counter the other side. "Ha, this pistol is great. Pew. Pew" "Ha, this armor is great, the pistol cant get through! Charge!" and eventually both sides are just chucking bombs at each other and complain about "where are the good old times of honest fun? These days everyone is just bringing bombs to the table!"

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Nothing? I always have fun playing survivor. People complain about solo queue but most of the time it doesn't bother me. The only real issue is the queue times otherwise I'd never play killer.

  • derppug
    derppug Member Posts: 239

    Queue times.


    I'll literally take massive killer buffs, if it means that I won't have to wait 10 minutes to get into a game.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,914

    Aside from idiot teammates throwing the game by being idiot teammates, my experience has been overwhelmingly positive. It's not nearly as stressful when you don't have to worry about every step you take and every move you make.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Without being rude, one of the problems I see is that some killers aren't as good as they think they are, nothing wrong with being bad in a videogame but they will never improve if all certain killers do is facecamp.

    Another problem that I see for survivors is these days, DS is a must because of the relentless tunnel.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Facecamping is the optimal strategy most of the time, like it or not. Unless you think tourney players are bad at the game?

  • AsherFrost
    AsherFrost Member Posts: 2,340

    I'd say proxy camping is, but actually staring right into the survivor's baby blues whole they hang out? Your denying yourself visual information by having the body of the survivor centered in your sight. Unless you're playing bubba, the slight speed advantage towards would be saviours just isn't worth the lost information on where they are, imo.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    That is precisely what they did during the most recent swish tourney. Unless you think going six meters away from the hook is proxy and not face camping. I'd qualify it as facecamping, since the effect is identical.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    6 meters away? Yeah, that's a proxy in my book. Unless you are close enough to slap the survivor on the hook, it's a proxy