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WHY IS IT THAT THIS GAME FEELS MORE FAVORABLE ON THE SURVIVORS RATHER THAN BEING BALANCED AT ALL?

I mean the only four perks you see on every Survivors will always be Dead Hard, Borrowed Time, Boon: Circle of Healing, and DECISIVE STRIKE. While on the other hand, Killers have underpowered perks, and if there is such a good perk it would always be associated with a Hex Totem which is a bummer since I play mostly as Killer. And better yet, I don't understand why the matchmaking system of this game always gives the highest of ranks despite the killer being on a low rank. I mean, what's the use of the ranking hierarchy if it's not being used on matchmaking? There's gotta be someone who needs to fix this. It's annoying, specially if you wanted to grind.

Comments

  • hex_uwu
    hex_uwu Member Posts: 201

    So you’re saying survivors only run the same limited pool of perks while killers run a bigger pool of perks and that somehow proves the game is survivor sided? Huh.

  • Starrseed
    Starrseed Member Posts: 1,782

    If it feels like it's survivors sided or killer sided depends heavily on the situation.

    On one hand you have stuff like being legion camping while doors are open and three man rush hook you can't do anything about it and most likely it's an escape for everyone. That feels heavily survs sided.

    On the other hand you have stuff like bubba facecamping and you can't do anything about it. That feels heavily killer sided.

    You can see the game has situations that kinda favor one side over the other and dbd has a bunch of this situations but you can Bet your cheeks for every time you feel like it's surv sided there are people in a situation feeling the complete opposite

  • drsoontm
    drsoontm Member Posts: 4,954

    First : caps are usually perceived as bad manners. It looks like you are shouting.

    That being said, yes the game is survivor sided, always has been. The MMR has only cast the imbalance into the light, as foretold by many.

    If you want to play "easy" and relaxed then play survivor (preferably with friends). It doesn't mean you'll "win" all the time, but you will not have to be on top of things all game. Like the maturity challenged players sometimes would say in the end chat; on the brink of exhaustion after using all the brain power they could muster to find these appropriate words : "gg ez". Well, yes, for the hard mode see the other side.

    On another hand if you enjoy to be pressed by time, deal with the BS, and sometimes win despite a deck clearly stacked against you then play killer.

    I play both.

  • Tiufal
    Tiufal Member Posts: 1,252

    "I play mostly as killer" ... "survivor play only four perks" ... "Killers have underpowered perks"... "game is survivorsided"

    Find the logic.

  • GeneralV
    GeneralV Member Posts: 12,666

    It isn't, though.

    Sometimes there are some situations where it seems like you cannot do anything, but you actually can. Within time, you'll get used to the strategies that you should use.

    Unwinnable scenarios are, in reality, rarely seen. It is a matter of knowing what to do.

  • JonahsTablet
    JonahsTablet Member Posts: 762
    tyler1-tyler-scream.gif

    The answer is simple: the other side always has the advantage whether I play killer or survivor.

  • Tsulan
    Tsulan Member Posts: 15,093

    I don´t agree.

    While sure, he´ll get better in time. A new killer is bound to face far more experienced survivors that will roflstomp him. Which obviously led to this thread. If a killer wants to play fair, then he´ll barely get kills. At least with the current meta. Only playing "scummy" leads to kills. But then he´ll feel the wrath of salty survivors which will haunt his profile and leave toxic messages.

    After reading this thread, i´m probably the only one who felt some kind of empathy for the OP.

    Instead of getting some building up words he just got rage comics as response, which is kinda sad and a reflection of our community.

    @9InchDeck what killer where you playing? Maybe i can give you tips on what to improve.

  • fulltonon
    fulltonon Member Posts: 5,762

    Because 99% of maps are survivor sided, simple as that.

  • MB666
    MB666 Member Posts: 971

    true : Giant maps , insanely strong tiles , busted rng , god loops(Thanks to breakable walls) , and boons to break aswell.......because why not....more secondary objectives for killer right RIGHT? 😅

  • fixdeadhard
    fixdeadhard Member Posts: 134

    Its like you say, it just FEELS like its more in favour for survivor, but it is far from that. its clear in the statistic data they release every time.

    bad/baby main killers will say you cant use that data as reference yet it LITTERLY tells you with absolute numbers that more than 50% of the time killers experience more kills than escapes and vice versa for survivors

    Killer gameplay is more stressful compared to survivors, yet the general balance is in favour of killer.

    you can 4k as killer and still feel like you lost the round.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Huh, see i never knew i was part of every survivor, because i only run bt from that list because i never know when to unhook, and tbf has an easy counter anyways

  • KerJuice
    KerJuice Member Posts: 2,104

    They’re definitely not going anywhere now with new meta of tunneling and camping. And even still sometimes those don’t help.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    It's because the game is balanced by devs and by a community who don't see their own bias. It's fine for survivors to have a free escape if they're the last one, but killer shouldn't have bloodlust. Breakable walls are killer sided, not survivor sided. Up is down.

  • Psycho_
    Psycho_ Member Posts: 366

    it use to be a lot worse!

    We just learn to deal with it or take an extended break. nothing is going to shake up the meta anytime soon, its up to you to find your own fun.

    60 second ds regardless of working on gens, syringes that worked instantly, survivors hiding under the hook, keys. Take it for what it is.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    The game is less stressful for survivors. However, on average, Killer gets more kills than survivors gets escapes.

    It's kind of funny that the less stressful part of the game is the side that actually loses more often.

  • Swampoffering
    Swampoffering Member Posts: 384

    It is simple, survivors are more than 85% of total playerbase, that means survivors pay the bills so... Why make them angry balancing the Game? Nope, let them use Killers as toys and have fun abusing them, Killers are just 10-15% of players so they can deal with Killers leaving the Game instead of survivors leaving.

    And the most important thing, we are speaking about Behaviour, one of the worst companies on videogames industries that waste resources on developing new skins than fixing the Game, at least EA or Ubi fix their games before trying to steal money to their customers with trash content.

    Behaviour please, fix X bug - Behaviour release a new David King skin xD

  • Cameragosha
    Cameragosha Member Posts: 630

    Don't forgot boil over.

  • drsoontm
    drsoontm Member Posts: 4,954

    This is a problem another 4 vs 1 game that'll stay anonymous will have to solve. The "killer" is way more tiring and stressful than the "survivors". (I can't do more than 3 killer games in a row myself during the week.) However at high level, the killer loses way more often (something like 20% win rate).

  • Sharpefern
    Sharpefern Member Posts: 422

    I know other people have commented this before but its perception. If you look at the videos of high mmr killers doing the no perks + 30 seconds afk challenge majority of them average 2-3k a game. That's taking literally 0 perks, 0 add-ons and giving the survivors a 30 second head start and they still have a higher kill vs escape rate. Now they often are playing in a "scummy" or "unfun" way, often relying on camping and tunneling. They get the kills but probably don't have the most fun doing it and neither do the survivors. But this is remedied by using perks and using add-ons and also not giving the survivors a head start.

    Often what will happen is the killer will hit a wall where the survivors are just stronger. They know the loops they know the totem placements they know they pallet locations etc. They are able to push out gens, loop and chase better than the killers current level. Note I am not saying the killer is playing poorly but simply the survivors are playing better. At this point I think a major divide happens between killers.

    Some will take the win at any cost. Using the best perks, add-ons and whatever tactics necessary to win the game. And they will, but wont learn the tactics needed to pressure gens better or end chases faster that the survivors are currently out-skilling them at. So their MMR climbs without them actually improving their skills and these survivors become more frequent until it seems like every survivor is busted.

    The others will instead take this opportunity to work on their micro and macro play. They might take the extended chase that they know will cost them the game because the survivor is such a good looper and they can use the opportunity to learn how to counter it. They might take off the perks they use as crutches so they can really focus on areas they are down in. And during this time the killer is going to get a lot of 0, 1 and 2ks with very few 3 and 4ks, but might be getting more hooks than previously and improving their overall gameplay.

    In a perfectly balanced match the survivors do all 5 gens and the killer gets 2 kills. But there isn't really a clear winning or losing in this game and a bit too frequently people only count games where they stomp their opponents as wins and games where they go even as losses.

    If you are currently struggling as killer I would say look at the areas you are struggling with and focus on those areas. IMO Decisive strike and borrowed time really shouldn't be upsetting perks for the killer. Their entire purpose is to prevent camping and tunneling, aspects of the game that generally dont feel fun for either side. But if you are already behind and trying to catch up it often seems like its just another thing stacked against you. Dead Hard is a gamblers perk with regards to exhaustion. If the killer waits it out it has significantly less value than the other exhaustion perks. If they fail to generally adds about the same amount of time and if the survivor is able to time it to get to a window or pallet then the survivor gets more value than the others. Boon COH I also dislike on both sides, It wastes time if it gets snuffed early but can also feel op if not, its been around much shorter than the others and because of that it hasnt been through as much refinement.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Is it really a reflection on a toxic community, or a community tired of the same filler posts? It is fairly common knowledge now to anyone that is good at the game or actually care about trying to be better that the game isn't that unbalanced, and it is usually just newer players or players that are stubborn that deny that idea. I'm not doubting that a new player will struggle, but let's be real, ANY new player to a game that is almost 6 years old is gonna struggle, most people have a pretty good grasp on what it takes to win and what the best strategies are.

    Plus comics funny

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    dawg it takes one look at the forums, subreddit, really anywhere to see a majority of people complaining is killer players, besides maybe twitter.

    Also ironically with your comment about bias you aren't ignoring your own killer bias by acting like the whole world is against you and game is unfair.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I don't think I'm that killer biased. Few killer nerfs have ever been justified. Killers have consistently received anti-qol changes like the unhooked survivor's hitbox being huge, silent slug bug never fixed, blink cooldown on Nurse, overheat on Hillbilly, Twins having cooldowns on everything, Spirit giving survivors more information on her than she has on them, Deadlock blocking Pain Resonance, Undying only saving a hex once, and so much more.

    Sure, killers are vocal on here. But their arguments, which are supported by the reality of the game, get pushback by survivor mains who don't really back up their arguments other than "get good, cry more". We couldn't even get decent-looking animations, because survivors complained they couldn't do easy 360s anymore, and the devs actually took them away after all that work they did. If we complain about the poor fov the killer has, we hear "But that's how it should be so we can do skilled mindgames!" If we complain about gen rush, "Just pressure more." If we complain about SWF, "You're not facing those unbeatable teams that often, so their existence is fine." None of the issues killers bring up get addressed.

    It took years for Trapper to get 2 traps starting out, which is a buff he desperately needed, and years for DS to get nerfed (even though it's still used aggressively, and is not strictly anti-tunnel). It took much longer to nerf keys than to nerf moris. Undying was nerfed quick, but infinitely reblessable boons are fine forever.

    My critiques are absolutely neutral. My ideas I propose may be 'killer biased', like removing the hatch so survivors can't press a button in and win.

  • Tsulan
    Tsulan Member Posts: 15,093

    But bashing on a new player for being new?

    Come on. Show some empathy.

  • GannTM
    GannTM Member Posts: 10,956
    edited March 2022

    It’s the all caps title for me.

  • neb
    neb Member Posts: 790

    I can sympathize with him as well, I just would be able to more if I could see footage of how he plays. I've honestly taken the scummy player route, I play normally in the beginning of the match, but if I start losing I eventually resort to soft tunneling or proxy camping. In turn though I get berated in end game chat. Who knows how even worse it would be if I started running NOED. It's kind've saddening to know we're limited to two choices:

    1. Play "fair" and lose almost every game against decent or above decent survivors, and in return you will get trash talked less frequently (had a game where I 12 hooked and didn't tunnel or camp, still got trashed on in end game chat).
    2. Play scummy (the option I chose), and have fun by winning your games more frequently, but in return 8/10 games you're berated in end game chat, or in your steam comments.

    It's funny, I played Valorant before, and not once did you get trash talked for playing the sweatiest duelist or using the phantom/vandal (meta guns). It's considered a norm to do that. However in this game, playing strategically and using the best options is considered "ill mannered and rude". Not once have I played a game like this.

  • Tsulan
    Tsulan Member Posts: 15,093

    Yeah, our community is really special when it comes to how we treat new players. I remember how people deranked on purpose before a free weekend, just to stomp noobs and make their first impression as miserable as possible. Including telling them to uninstall and play something else.

    When we should try to make new players feel at home and welcome them to DbD. Instead we scare them away.

  • Chadku
    Chadku Member Posts: 777

    Just play unfair as hell if you want that 3/4K.

    It´s what i did when 2 survivors bodyblocked my hook at the beginning of the match.

    Sometimes you just gotta force the 2nd phase on the hook or go for grabs, on some maps there´s no point on leaving the hook.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    You can thank all the camping and tunneling killers for the DS meta.

    A perk to half-way (yes not entirely) counter a playstyle that is virtually available in every single match.

  • neb
    neb Member Posts: 790

    Same people who go "why is our game not getting new players?"

  • Tsulan
    Tsulan Member Posts: 15,093

    No, I think that those people are convinced that the playerbase is healthy and that we don't need new players. Or something like that.