Would anyone be against health patch?
If so, why would this deter you from playing the game? Lack of content?
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Judging by the reaction to the last midchapter, I'm pretty sure most people would find a health patch really boring due to the lack of content.
Not to say it isn't a good idea, but it wouldn't go over well.
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Not me but others perhaps. I would love to see the health be taken solely into one single chapter or even multiple. Maybe it can be voted on!
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To an extent. With how messy the code is at it core would it really help that much?
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Depends what you mean by a health patch.
If it was fixing bugs/cheats, that would be great but an entire chapter devoted to only that, would make it hard to keep playing without new content.
In terms of health like balance decisions and whatnot, I don't think a health patch could ever work because there is not anything close to unanimous agreement on what things need changing or fixed, you might have health update that makes 50% of players happy but 50% of players hate and if you do that **IN ADDITION** to no new content it would drive players away for sure.
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I wouldn't mind. I play every evening anyways really regardless of what's happening.
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Balance fixes is too much to ask for one chapter. I would say game performance and bugs. Maybe they could add a mini event? just to keep things somewhat entertaining.
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Haven't they been rewriting it? i swear i heard this in a dev stream
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Health patch? Absolutely not. I like my games broken and imbalanced.
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Health updates should be a bigger part in every update and the last two or three midchapters were pretty solid in that regard. It’s just a fact there is a TON that needs improvement. And people would be very upset if there would be an actual health chapter without content, even those that cry for health chapters (because many of those just scream for it without actually knowing what it means; they just like to complain)
partly. The Nurse fixes were actually mostly rewriting her coding and server validation stuff is probably also new Code getting rid of the old clientsided stuff. Maybe all of realm beyond is even partly rewriting coding regarding the assets etc
but they did not rewrite the game from scratch (which would probably be best but it will also mean a LONG developement time…)
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If it's like the Mikaela patch (the one that came with the large perk balance changes and bug fixes) then hell yes.
If we can all have higher framerates, less hitching, less bugs, less crashes, more build variety and more killers used, then whats the opposition to this. A new killer means nothing if no one wants to play to them due to killers not wanting to be a survivors plaything. Likewise, a survivor isnt going to change their build when perks they've had for years are the best of the best and BHVR has been too scared to make any perk breach the meta ever since (with very few exceptions)
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thank you for the clarification, I honestly just want the game to not be so damn buggy/unoptimized. everyones should at least be able to play the game without having problems all the time
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Basically every mid chapter is a health patch
I wouldn't be against reducing the amount of content released
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Against? No.
Will they do it? No.
I mean, the patch was reviled before it hit live since it contained numerous (seemingly nonsensical) nerfs to killers such as Clown and Twins, while not mentioning most of the bug fixes (mainly in regards to Nurse) until the day of. I can only speak for myself, but I would have been much kinder to the patch if those changes were mentioned beforehand.
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Every patch should be a health patch until everything is fixed.
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I wouldn't be against it per se, but they would need to pubically detail their plan to the community exactly what main issues are going to be addressed because there are so many areas that need it. This might include minor bugs, console optimization, balancing, and reworking some of the core gameplay to name a few.
Post edited by Nun_So_Vile on0 -
Yeah, lay out a list of things that are to be addressed, and I am absolutely on board. And I think it would be one of the best things BHVR could do.
Buuuut you can't monetize a health patch, so we probably won't see it. Gotta make something that can be sold.
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Any midchapter or bug fix patch would like a word with you on that..
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Yeah, I was talking about the disruption of the regular pace, like skipping a character chapter entirely and devoting that manpower to game health.
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I'm against it, going by BHVR's record half the roster would be killswitched the next day.
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i agree, add the members of HEALTH as survivors
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A health patch is exactly what the game needs or seven. It wont happen though. BHVR makes money selling us new content then fixing their game.
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I think the devs are against this 😂
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Yeah but.. Im not asking them. Im asking us as the community. So that mayhaps BHVR see what everyone else wants.
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Yes, last midchapter. The one that had a ton of game health changes in it, from rewrites to a killer's base code, to fixing security flaws, to accessibility options, to long-requested fixes to validation bugs.
A game health chapter would primarily be those things, with some of the bigger balance problems thrown in too. I'd expect to see Dead Hard changed in a game health chapter, for instance, but not necessarily reworks for perks like Monstrous Shrine. A pure balance chapter would be a completely different discussion.
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I probably would stop playing until new content gets added again.
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A "Health Patch" is a great idea...
When the state of the game is on an even keel.
When there are numerous gameplay issues that are driving away thousands of players every month? Not so much. You need a "Put out the fires and stop the bleeding" patch.
And that means making some really hard decisions about some unreasonably popular tools. That means reversing a number of wildly misguided decisions your teams made recently. That means giving players reasons to play with the whole cast and tools on both sides with some really aggressive rebalancing. That means Quality of Life improvements that aren't just MORE core survivor buffs in a never-ending quest to get solos and swf at the same level. That means stepping back and asking "how can we make the game a pleasure to control" instead of "how many numbers can we tweak down until the loudest voices stop beating their war drums." It means making gameplay fixes that benefit BOTH sides, not just one at a time.
Survivors using the same 3-6 perks every match is not healthy. Killers being unable to get more than 2 hooks a match and feeling like they need to camp and tunnel to make up for this deficiency, is not healthy. Matches ending in 4-5 minutes isn't healthy. Only have 3 killers that stand any chance against high-skilled survivors isn't healthy. THESE are the kinds of things a health patch needs to be fixing.
Would it be great if they fixed all the many, MANY map spots where killers can't actually walk through spots survivors can? Of course. Or the invisible collision spots attached to trees and walls that arbitrarily block killer powers? Sure. These kinds of bugs would be great to address. But they're not why nearly 4,000 people every month are leaving the game.
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As a consumer, I wouldn't. But I can't say for how investors feel about it.
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There's a snowball's chance in hell the community will come to good balance decisions, let alone a consensus on balance decisions.
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The problem for me about a health patch is that I can't imagine them doing much in it, even though there is a lot.
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I'm against a health chapter only because I don't have confidence in the devs ability to fix the games current code without breaking a bunch of crap. What they need to do is form a separate group of developers and rewrite new code from the ground up and make sure to include as many possible future game mechanics, perks and killer powers into it. Unfortunately, it seems like it's the bean counters that are calling the shots and that seems to be for them to milk this game for as much as they can before they run out of potential licensed killers.
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reading this makes me sad. I feel it wasn't always about the money at one point.
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Ily for stating this so I dont have too
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All for it. New chapters are just depressing now days anyway. No map, and when there is a map it is disgustingly survivor sided and poorly designed. New perks are either broken or don't see any playtime because they suck.
People that just want the new shiny can go ahead and leave. They will come back when the game is fixed and new content starts to get released again (the only reason they play anyway) and the developers will have a healthier base to build on.
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Yes, I am against it. Add another killer a$ap and also put Haddonfield back in. Why would we skip a killer for Behavior level fixes and balance? Are you insane? No.
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I'm all in for balance health chapter, not for bug fixing.
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Sounds like you haven't bought the Artist DLC.
Is it because she's bland, her perks are all based on regression/blocking gens or there being too many perks that do the same thing but differently?
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Killers wil take anything that delays gens.
Artist sucks. She is boring slow and clunky. Horrible for both sides.
the map is disgusting and they even buffed it.
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I just find the whole new killer with 3 gen perks to be redundant since i can only bring 4 perks to a match anyways.
Same as with Sadako and her non-hex Ruin.
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