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Merciless Storm is really bad.

MonsterInMyMind
MonsterInMyMind Member Posts: 2,744
edited March 2022 in General Discussions

So let's start off with the obvious which is while the perk has potential it's almost like Behavior was afraid of this being used like Deadmans Switch and Scourge Hook Pain Res so they dumbed it down heavily made it to where it's only once per generator and only 20 seconds?


Seriously, why would you ever consider using this perk over Deadmans, Scourge Hook Pain Res, Deadlock like what is suppose to make this perk stand far above these nothing. The only possible way you could use this perk is if you're Freddy with Tinkerer or Onryo with Tinkerer, that's literally the only time you can use it but why would you over all the perks listed above.


Merciless Storm should apply multiple times to a generator, it's not hard to hit the skill checks, people have had enough practice with the Yellow Glyphs and 20 seconds?? who decided this was a good idea 20 seconds compared to 45 with Deadmans and 30 with Deadlock nice Behavior.


Also 90% is insanely high for the skill checks to start.

Comments

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    It's really not that bad, you just have to run other perks with it,which isn't even a bad thing. A lot of situational games occur in random matchmaking, people aren't going to always coordinate and understand what you are doing with perks until it's too late, but it's up to you to craft your own style around them. This perk happens to pair well with pop, Brine, and Tinkerer, just off the top of my head, and you will get value depending on the killer and how you use it.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited March 2022

    You realize once the randoms stop missing the skillchecks it's completely and utterly useless. Imma keep it a stack also there's not even a downside to missing a skill check wow 20 seconds it's blocked for let me just wait the block out and get right back on it and the best part is won't be effected with it again. It's super bad ngl.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Once per generator kinda takes away the point of it tbh what's stopping a survivor missing it and waiting the 20 seconds which btw isn't that long and then finishing it needs more then just a time buff.

  • DBD78
    DBD78 Member Posts: 3,587

    Good! Means it will be buffed some day.

    Happy about a new good perk? Don't be because it will be nerfed some day.

    The glass is not half full it's half empty, always.

  • fulltonon
    fulltonon Member Posts: 5,762

    It should block generator for 20 seconds after reaching 90% no matter what, but only happens once.

    I think it'll be more useful this way.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    True, I still think this perk is by far the most underwhelming perk released to date ngl.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Eh why would I run that over Deadlock, Deadmans/Pain Res. No point utterly useless ngl.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Yeah it's really bad. You'll only miss a skill check if you're already not good at them

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Exactly totally agree the only other way is if a Freddy or Onryo with Tinkerer can get to you fast enough to hit you and force the missed skill check.

  • fulltonon
    fulltonon Member Posts: 5,762

    Because you will practically make every generators to take 100 seconds first time, you'll mix it with pop or something so you can regress it afterwards.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Yep can't agree more it needs something to make it worth it with how it is only two killers with tinkerer can even get value.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    How can you get pop value when they can just wait out the 20 seconds and finish it as it's at 85% if they miss a skill check and you'd have to be able to get over the gen fast enough to apply pop.

  • randonly
    randonly Member Posts: 456

    It is not a perk to be used alone (at least not on non-map pressure/fast killers/no TP - m1 killers)


    if you use only the 3 new perks, its like play with an base killers (with no perks), which is bad


    You don't evaluate and ask for buffs because of the 3 unique perks of each killer, but with the synergies they create with others perks, and yes Merciless Storm is a pretty strong perk with Tinkerer, Thrilling Tremors and others. But alone and with fast killers, the perk manages to be strong enough working at 90%. No more buffs needed.

  • fulltonon
    fulltonon Member Posts: 5,762

    20 seconds would be enough to get there and do a pop, and I said it should activate regardless of skill checks, basically making passive slowdown.

    unlike deadlock, it will happen on every generators no matter what, so there is no way to circumvent this effect.

  • edgarpoop
    edgarpoop Member Posts: 8,720

    20 seconds is approximately what Pain Resonance and PGTW do.

  • randonly
    randonly Member Posts: 456

    what is useless and circumstantial today are Yoichi's perks, and one of them was nerfed in PTB and neither -alone or with other perks- it could be useful (I'm talking about the parental guidance)

  • fulltonon
    fulltonon Member Posts: 5,762

    What's strong about 90% tinkerer that happening only once and without undetectable...? I don't get it.

    Also I don't see how it synergize with those two perks either, can you explain that to me?

  • Mister_xD
    Mister_xD Member Posts: 7,668

    i feel like the main reason they did this is so Impossible Skillcheck Doctor wont absolutely stomp new players, as this Perk in combination with that Killer and build could make it literally impossible for them to finish generators.


    maybe we could make it so a generator this Perk got triggered on goes into a cooldown of, lets say 30 seconds, during which time Merciless Storm wont reactivate on it. that would allow it to reactivate on highly contested gens the Killer is trying to keep under lockdown, while it would allow newer players to finish the generators without instantly reactivating the Perk and getting screwed over again.

  • ukenicky
    ukenicky Member Posts: 1,352

    This. I think the duration should be increased. 30 seconds would be good to start with and see how it goes from there

  • Crowman
    Crowman Member Posts: 10,105

    There's really no reason for a perk like this to be a hard once per a gen.

    Considering 90% is already almost done the survivors would either need to fail a skill check to drop it below 90% or get interrupted by killer and the regressed back down which can't happen immediately unless it's from pain resonance due to how blocked gens prevent all regression.

    Honestly it seems like a case where the devs are trying to cater towards inexperienced survivors as to prevent them from completing the gen if they never manage to successfully break through the skill checks. Which just leaves another overall useless perk.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    It seems like it will bully the ######### out of console players.

  • randonly
    randonly Member Posts: 456
    edited March 2022

    Okay, I'll give you some examples:


    ex1 (tinkerer + Merciless Storm + Thrilling Tremors) : you get the information in enough time to get to the generator that is at 70% with the right killer, and manage to catch the survivors in the skill tests at 90%, making them miss and block the generator for 20 seconds. With enough skill, you can take down a survivor in the exact time the generator unlocked, grab the survivor, and block the generator again.


    Ex2: you use the perk alone (Merciless Storm) in a blight/Nurse, it makes the survivors miss the skill by blocking the generator.


    Ex3: Other synergies (pop, surge, eruption, opression, corrupt Intervention, Surveillance): And look how many other perks you can combine together: Pop (hooks and kick the unlocked generator), and you don't even need perks to hook the survivors in Scourge Hooks with right killers, just use Surge to take down the survivor on the time that generator was unlocked and with Oppression and Surveillance you have enought information about how many others generators survivors are working that you can kick (eruption) and activate merciless storm again and create a loop effect with generators once by once exploding at 90% at a time


    Ex4: Or if you want to risk it, use ruin and zone the generator so as soon as it gets out of the block, it starts to regress, but which is unnecessary today, just use Call of Brine or eruption because then you can kick generator and have the same effect of the ruin perk.


    there are many other examples, just don't invent using combos without any synergy (like use ruin + kick perks) or doing things in the wrong order (yes some combos are more casual than others)


    Ps: merciless storm does not activate once in the entire match, it activates once on each of the generators that reach 90%, and then deactivates for those generators.

  • jesterkind
    jesterkind Member Posts: 9,561

    I also considered that maybe lowering the threshold to about 80% might be a good change too, so you have a little more time to defend it after the timer elapses.

    Either way, the fact that it only procs once per generator is totally fine imo.

  • fulltonon
    fulltonon Member Posts: 5,762

    If you care about new players, remove skill check altogether, and there is plenty other problems too.

    It's so strange their balancing decision is.

  • randonly
    randonly Member Posts: 456

    I already replied, waiting for the comment to be approved by moderation

  • randonly
    randonly Member Posts: 456

    if they reduce it to 80%, it will take a long time until 100% doing a lot of skill checks (at least if the survivor is alone doing the generator).


    Ps: One thing I still don't know is if this perk works with lullabies and similar perks make it even more difficult.

  • Cameragosha
    Cameragosha Member Posts: 630

    This perk should get reworked.

  • GamerEzra
    GamerEzra Member Posts: 941

    I agree, it's almost useless against decent survivors.

  • TAG
    TAG Member Posts: 12,874
    edited April 2022

    I feel like of all the examples you gave, the only one that has a little bit of use (and still not even that much) is Merciless Storm + Tinkerer. Anything that needs you to kick the generator or causes steady regression anti-synergizes with Merciless Storm blocking the gen, and Merciless Storm by itself is pure gimmick that is easy to overcome. It's certainly a cute perk, but certainly not good either by itself or with other perks.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    It's too late for perks like this

    It would've been great back last year

    I think if it only happens once a Gen then 80% should be more then enough...

  • squbax
    squbax Member Posts: 1,750

    Agreed I have no idea how someone with more than 40 hours can get even affected by the perk.

  • bm33
    bm33 Member Posts: 8,408

    This and new players. If old ruin skill checks were too punishing for new players then merciless storm skill checks are probably just as or more punishing for new players.