Boon: Dark Theory Boost
I've been trying out the new survivor today, and his 2% haste does basically nothing for running against the killer. This needs to be at least a 5% haste instead if not 7% like some other perks. I don't care about how long the haste effect lasts if it does nothing for me.
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No.
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Its intentonally low because of if you stack it with others. So no.
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I wish it was 3% atleast
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This is the thing with stuff that affects Movement Speed. You cannot ######### around with that too much, because it becomes imbalanced. So something which affects Movement Speed (and is not NOED, lel) has to be weak.
So, yeah. You get 2%. The Perk is crap. It should have never been created because it will always be a weak Perk and cannot be made a strong Perk by any means. Terrible gamedesign.
And to be honest, if someone like myself can get to this conclusion within minutes, I guess the designer of this Perk did not think about it at all.
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Survivors also have narrower models than killers, so they can hug corners tighter allowing them to loop obstacles faster. In a game of millimetres like DBD, 2% can make an insane difference, especially against 110% killers. Plus it stacks with other perks.
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Yeah i wish theyd move away from movement speed perks. Because besides the niche ones like maybe blood pact (in some builds) and breakout (and of course exhaustion perks) you gotta make them so low because of stacking potential. This boon was probably made with such a low number because of stacking fear. If they are that afraid of this+hope+bloodpact (the faster than killer build) they should never make more in the first place. Let the few have their niche uses but we don't need more. Because then the perk is so halariously bad. Good with a swf mess with the killer for 2 minutes build. (Like we needed that)
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Movement speed is extremely hard to balance around since it can be extremely broken really fast. IF ANYTHING I'd maybe push it to 3%, but seeing as it works in the entire radius, lasts 4 seconds after leaving the radius, and can still be stacked with other stuff, even then it would be risky.
Plus, I'd rather not see more boon stuff than we already do. People will have even more things to complain and blame their losses on
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But that's exactly why it's actually a deceptively strong perk. Like you said, very few things affect how fast players move, so adding a 2% movement boost to speeds that are so ingrained in killers and survivors playstyle can really screw with people. Lunges at shack window suddenly miss that would have hit before. Survivors make pallets that they had no right making. I mean hell, look how much people salivate over spine chill/resilience, and that saves only .075 seconds a vault.
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I dont think that such a niche build will even be used. You would need to have so many specific requirements, and honestly, you dont need the Boon for it anyway, because with Hope and Bloodpact you get 114% Movement Speed, no Killer will be able to catch a Survivor anyway, despite them being a little bit faster.
But this Perk is just designed in a way which says "I have to be weak and I can never be strong". I get that they want to bring Boon-Perks with different effects, because it is a new mechanic, but I just dislike that they make super-weak Perks which will not be able to be buffed.
But overall, I guess the Pickrate of Circle of Healing will go up now. Because there is an achievement to increase the Movement Speed of other Survivors, so you will need the Boon for that and at this point, you can run CoH as well, to have an actual useful effect on your Boon when you set it up.
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Yeah, it might be the worst perk in the game. Should be 7% minimum with a larger radius or last longer after leaving the area.
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Definitely not, 2% doesn't seem like a big deal, but then I stop to think that decent survivors can take advantage of it even more with totem spawns in very strong areas.
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Sluzzy bestie things like Buckle Up, Exponential, Dark Sense, Guardia, etc all exist and you think this is the worst?
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There he is, my number one player.
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Dark sense who has single handed prevented so many 3 gens:"i sense a disturbance in the force"
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Bestie you're on about Deja Vu x
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Im sure it's just Killer dependent, on 1.15 Killers that extra speed would be godlike on loops.
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The only thing i think they could do. Which might be good or bad i don't really know. Make it so hastes don't stack and and the largest is instead applied overriding any lower. Then buff this boon to 5 percent maybe? Then it's good on its own id feel while also removing that annoying "faster than killer" combo. That's the only way i see this perk becoming useful.
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...oh....whats dark sense do again?
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Survivor Bitter Murmur. See the aura of the killer for 5 seconds after a gen pop, 10 seconds when all gens done.
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The thing is, 5% is too much. This would equal the difference of a Survivor to Tier 1-Myers, when it comes to 110%-Killers.
While those have abilities to make up for their lack of Movement Speed, if they cannot use them, it will be very hard for them to get hits.
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Ah i see...i got nothin.
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Ah so what would you suggest if they made it so it at least didn't have stacking potential? I'd hope more then 2% would be fair?
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Honestly its strong, issue being is it requires a good setup and positioning.
Certain loops can be made much longer and it even helps you get to pallets, vaults etc. So mixing it with resilience for fast vaults is a good combo.
2% is alot, especially against 110% any stronger and itd be easy to abuse. I never liked the fact they added this, is it good enough to be meta and OP? No, but it certainly is strong in certain situations
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It has to be weak because it can stack with other perks. Hope, BloodPact, and Boon DT for, 5%, 7% 2%. Survivors moving at 114% speed wien abused is broken as hell yet never once seen or happen yet.
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They can all be clumped together in the horrible category 😨
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Yeah no valid actually
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I feel like 3% would be fine if it didn't linger when you leave the radius.
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a tier 1 myers shouldn't be chasing survivors in first place. The killer who are 110% are 110% because they rely on their abilities to get hits. The 115% m/s can snuff boon totem or simply not chase in that area. Its suppose make it harder to get hits in those areas.
Its bad perk that needs its value up to be remotely impactful. Hope has haste 7% effect. Nobody complains that hope is unfair. The same can be said for Blood pact although blood pact is hard to utilize in current iteration. Dark theory should be 7% like other perks.
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Hey that 2% came in clutch for me in the ptb so I'm not complaining , I was getting tunneled by a spirit and I got the speed boost right as she was about to swing near a exit gate and it was just enough to cause her to whiff and secure my escape so even though it's not a whole lot it can definitely come up big when it matters and I don't even want to think about if I had hope stacked with it that would've been nasty
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POG champ
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The thing is, if you dont make it stackable it will be even weaker. Not saying it is strong when stacked with Blood Pact, but nobody will do that, because you would have two people running together.
However, I also dont think it can be buffed on its own if it is not able to stack with other Haste-Perks. Blood Pact is 7%, but it requires two Survivors to run together, which removes half of the team from doing the Objective AND can cause problems at Loops. Hope is also 7% and only works in Endgame for 2 minutes. So both Perks are very specific.
Dark Theory is not as specific AND it affects the whole team. There is no way they can buff it. Regardless if it is stackable or not.
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Hope is 7% and I'm entirely convinced it doesn't exist.
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As I Lithe through the boon aura for 6.08m/s
Surely they should buff this speed higher /s 🙄
(Not sure where my math went)
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Right how did you get to 11m/s, genuinely curious. Because I only got to 6.08m/s and I really want to hear the maths behind this.
Survivors move at 4 m/s while running default. Lithe boosts this up to 6m/s. Dark Theory increases this by a further 0.08m/s for 6.08m/s. Even if you were to get hit and bring yourself up to 202% you'd still only move at 8.08m/s.
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Sluzzy your killer privilege is showing. It should be at least a 150% speed increase and cover the entire map.
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I really don't think the devs set out to make 3 good, decent worthwhile perks for each new character. There are plenty of perks where I think "Yeah, that's just filler" because they came up with this system that each new character NEEDS 3 new perks. It's unfortunate. I'd rather get 1 decent perk than 3 trash perks
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"Hope" requires one to reach end-game, so many people just don't run it, because without 3-4 anti-tunneling / second-chance perks, they'll never get there in the first place. If survivors consistently were able to make it to end-game, I bet you'd see it more, since it entirely negates the speed-buff from NoEd.
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After having parental guidance, an extremely situational perk nerfed still on PTB, I have no more hope for Yoichi, with his 3 perks that doesn't have any synergy with anything.
Back to the topic: the suggestions for the dark theory were given on the ptb yet, it should be a 2% increase in all survivor actions (unhook, heal, vault, sabotage, repair generator, etc), and not just movement.
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It has to be low because you can stack it with perks like Blood Pact or Hope and be faster than the killer. And it affects all survivors within the radius. And even 2% could mean the difference between making a pallet or not.
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In some places, you can run an extra lap and it is a totem, super skill, okay?
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As a killer main, I am completely unconcerned with this. 2% is such a non-issue. And to people claiming they wouldn't have made a pallet or vault without it, bullshit. That's like saying you could tell your pop had 17.2fl oz instead of 16.9fl oz. This is such a minuscule bonus - like someone saying they can tell the difference between 60fps and 61fps.
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Yeah no... the problem is with 115 killer that 2% isnt much but if you increase that the slower 110 killers will struggle.
Let's not make another CoH. We already have 1 broken boon. That is enough
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I feel like you're not using this perk the right way personally. The best use of this perks is at shack and main building. two percent may not seem like much, but you'd be surprise just how far it can really get you. I know this because I tested it with my friend and it gave me a huge advantage at structures and shack. Anymore increase in speed would be absolutely busted. Hope an end game perk last two minutes and can greatly extend a chase near the end. That same percent being permeant at any given area would be far to strong
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The problem is the boon mechanics. The perk can only be buffed if boons become a one time use or killers can break totems otherwise things like indoor maps could easily become busted with multiple people running the perk.
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Just being circle of healing or the vault speed combo. That new boon is garbage but there are people that thought it was gonna be op
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This is not happening and no mither are hot garbage
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They should rework it to just add 1 second of sprint burst to activated exhaustion perks when in the radius. Strong effect, but situational and encourages booning in an area with a deactivated generator, rather than a completed one
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Yea I was wondering how this would work with Hope & Blood Pact. But then again Hope is end game and the killer can snuff out Dark Theory so… idk. Hopefully they can find a sweet spot. And boost it a little more because Hope & Blood Pact are very rare to see in builds.
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I can’t tell you the amount of times I got downed just as I was about to throw down a pallet. I imagine that 2% would’ve saved my ass several times.
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