Matchmaking fix when
Can i not be put against 1k+ hours suvrs? Please? BHVR, do you care for your ga- He-Hello?? Anyone? Please? Ty. :>
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Can’t when the majority play 1 side
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1k hours mean nothing as a number.
I got him when i played killer:
he was a survivor in an SWF, the other had 3000h the others around 500h.
I have 300h as I type, back then more like 130h (luckily I send it to a friend as I think it was super funny).
These times are always weird when you check achievements or other games, some people have 50+ games with a lot of hours. Some people play 50/50 on both sides, some others just play one side etc. it's super hard to say how much playtime tells about skill.
The SBMM literally doesn't work at all, after this time we should have enough players in the right skill levels (especially mine, lmao). But i often get people with 50h or multiple thousands. In the end, it means nothing, neither as a survivor nor a killer.
You can keep a game open and you still get "playtime".
We can't see our or others' MMR or "skill level" the emblems were a somewhat reference. And i see a ton of these posts which means we need some transparency. It would help a lot.
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Community: can we get a fix for mm?
Bhvr: Heres another chapter with a rehash of existing content. Give me more money!
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and what do you mean by that?
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what does sbmm or mmr even mean?
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Sadly not much as it is not working as it should.
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Too many people playing survivor late at night so matchmaking brackets have to expand to find them games essentially negating the system
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Another thing worth noting is that I have ~1000h on Stadia and less than 200h on Steam. If I'm playing on Steam, I'm probably playing a little bit better than I do on Stadia since I don't have the split-second input lag to deal with, but I'll look a lot less experience than I do.
Stadia is the only platform with cross-progression (and Stadia users aren't particularly common), but you never know if the 50h killer you just faced has 5000h of experience with a controller on another system.
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SBMM= Skill based match-making (kills/escapes count to your MMR-> basically a hidden score that determines how "good" you are)
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can i see those stats? never saw those in game so idk what the hell is that
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No you can´t.
And that is the strange thing about it. There is no reason not to show your (real) rank.
But grades are still almost completely like the old ranks so they are a pretty good indication. We have plenty information that they are by far not only "time played".
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That is, like I said, a problem, you can't see these numbers. In every competitive game (or games with matchmaking) most have some kind of MMR.
It originates from chess, where your elo determines how good of a chess player you are, and it's a VERY good thing to know your elo if you play against someone.
Most games that have some kind of skill-level in characters or other influences use (often beside a ranked system) MMR to determine your skill, your "elo"
Elo =/= Rank
in DBD it was that the emblems were used, but the problem was high-elo, where everyone in red-rank was maxed out, instead of adding more ranks (or doing a separate rank system) now a hidden number, that only does it job sometimes (because queue times get favoured) determines what enemies you get.
In a game like DBD, it just doesn't work how they want it to make, especially as Kills and escapes count ONLY.
Well, everyone hates it. If you ever want to know more and how Systems like that work, League of legends system is actually pretty interesting and a lot of documentation is available, same with CS:GO. IDK about any other games unfortunate where the implementation was made more public. Oh, maybe games where the ELO is made public overall. Some card games do that :shrug:
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I think r6s and overwatch also show you an MMR value iirc.
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