http://dbd.game/killswitch
The Ranking System Should Be Abolished
It simply doesn’t belong, as it’s:
Not a measurement of skill
Does not provide rewards
Increased queue times
Reduces connection quality
The current ranking system of Dead by Daylight is a hinderance to the overall quality of Dead by Daylight.
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
One could argue that Dead by Daylight would lose a sense of progression to it. However given that Rank 1 can be achieved within a few days, and that it resets on a very short monthly basis. There seems to be little reason to keep this system that’s actively deteriorating the game altogether.
Others would argue that it simply requires a rework. That it shouldn’t be removed just because it’s currently a poor system.
And if Dead by Daylight was aiming to be a competitive game, I’d be inclined to agree. But time and time again the community and Behavior have made it clear they want a more casual direction for the game. There’s nothing wrong with that, though if that is the intention then the ranking system serves as nothing else but shackles.
Comments
-
It needs a complete rework yeah
7 -
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
0 -
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.Just copy a ranking system from a proper competitive game. They are all really similar
2 -
@Master said:
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.Just copy a ranking system from a proper competitive game. They are all really similar
That's jut as bad really since most of those you'd want to copy have massive player bases and realistically there's other things that need to be fixed as well.
1 -
Not sure if you were asking me, but I’m not suggesting to replace it with anything.powerbats said:Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
Quite the opposite, I feel Dead by Daylight would benefit greatly from having only connection based match making.
The only exception should be for new players.7 -
First of all, he isn't a game developer so it's not his job. BHVR has to figure something out, not we. We are just pointing at the problem.powerbats said:Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
Secondly, EVEN IF we could provide the perfect solution, the devs wouldn't listen and apply it.3 -
@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
This is nonsense. Dead by Daylight has the only community I know of that believes in the mass delusion that Rank does not measure skill. What garbage. This is the kind of mentality a person who thinks he's hot stuff, but actually can't get out of Rank 15, has.
Newsflash: rank measures your ability to consistently perform objectives. If you can't consistently perform objecives, you de-pip. And de-rank eventually.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
Stop whining and pretending that Rank does't measure anything, just to keep your fragile ego that you are an actual skilled player, intact. If you are Rank 1 you're good at this game. If you are Rank 15, not so good.
And for the record, I am Rank 15. I accept this and realize I have a long way to go.
6 -
powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
I've got a idea.....
So like say remove rank and go on devotion 0 1 2+.
So like 0s play together pulling 1s if needed. 1s play together and pull 2+ in if needed. And everyone else is in a pool together and pulls 1s if needed.
It would 1 stop bullying as u can't xp down. 2 it would force people to play with people who are there skill level.
3 unless everyone's gonna nurse it up... It should allow deversity .
Also make swf pull the killer from the pool of the highest rank to address that
I know it's not perfect but I just wanna give my 2 cents.
1 -
@DwightsLifeMatters said:
powerbats said:Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
First of all, he isn't a game developer so it's not his job. BHVR has to figure something out, not we. We are just pointing at the problem.
Secondly, EVEN IF we could provide the perfect solution, the devs wouldn't listen and apply it.Yep the typical it's not our job yet you're trying to tell them how to do their job as if you were their boss while pretending you're not doing exactly that.
Also lets be honest here, you and the rest of the vocal minority bash them each and every time they make decisions they feel are in the games best interest.
3 -
It only measures skill in a very basic understanding of the game.Mochan said:@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
To Safety PiP as Survivor you need 2 Bronze and 2 Silver.
You need to:
- Get 1 Gen to 30% for Bronze Lightbringer
- Live for 10 minutes for Silver Unbroken
- Get 1 Heal for Silver Benevolence
- And get chased for 13 seconds for Bronze Evader
And this is assuming you want to play nicely. If you want to: 3 unhooks and 1 heal will give you Iridescent Benevolence. At that point you only need 2 more Bronzes to Safety, or 2 Silvers and 1 Bronze to PiP.
Ranking up is so easy in Dead by Daylight that it’s pointless, and making it harder would damage the queue times even more.
Improving the quality matchmaking is of much greater importance than trying to keep a very frivolous ranking system like this:
That only measures skill in a range of “just bought the game” to “I’ve played this game for more than 5 hours.” And only truly serves to worsen matchmaking while giving a placebo of more balanced matches.2 -
Agreed. It doesn't show and real skill level, mostly just exploits.
2 -
@Mochan said:
@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
This is nonsense. Dead by Daylight has the only community I know of that believes in the mass delusion that Rank does not measure skill. What garbage. This is the kind of mentality a person who thinks he's hot stuff, but actually can't get out of Rank 15, has.
Newsflash: rank measures your ability to consistently perform objectives. If you can't consistently perform objecives, you de-pip. And de-rank eventually.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
Stop whining and pretending that Rank does't measure anything, just to keep your fragile ego that you are an actual skilled player, intact. If you are Rank 1 you're good at this game. If you are Rank 15, not so good.
And for the record, I am Rank 15. I accept this and realize I have a long way to go.
As someone who has repeatedly hit Rank 1, it doesn't really show skill. Maybe it did before they made Emblems easier to get, but it doesn't take a whole lot of skill to get there.
I mean, you can do it without perks and items with relatively little added challenge.
1 -
@weirdkid5 said:
As someone who has repeatedly hit Rank 1, it doesn't really show skill. Maybe it did before they made Emblems easier to get, but it doesn't take a whole lot of skill to get there.
I mean, you can do it without perks and items with relatively little added challenge.
Well in it's purest form it does to an extent measure it and if you get rid of the derankers on both sides, the instant rage quitters on both sides etc it'd be more accurate.
1 -
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.I've already worked that one out, for those wanting to go into the "Real Ranking system suitable for an asymmetrical game" direction;
Rank absolutely doesn't measure skill. Dead By Daylight doesn't even have a ranking system. Nobody has a rank. Nobody is placed in a rank domain. Everyone can be rank 1 at the same time and both the killer and survivor can win in the exact same match. (They aren't even opponents)
Dead by daylights "ranking system" is a seasonal grinding system with a non-competitive axis.
If you make the rank reset a yearly reset then the vast majority will be rank 1.@ModernFable is completely right and every symptom proves it.
1 -
So I'm only allowed to tell them that something is bad if I provide the solution with it aswell? Nice logic, kinda sounds like if I'm working for them.. But without getting payed.powerbats said:@DwightsLifeMatters said:
powerbats said:Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
First of all, he isn't a game developer so it's not his job. BHVR has to figure something out, not we. We are just pointing at the problem.
Secondly, EVEN IF we could provide the perfect solution, the devs wouldn't listen and apply it.Yep the typical it's not our job yet you're trying to tell them how to do their job as if you were their boss while pretending you're not doing exactly that.
Also lets be honest here, you and the rest of the vocal minority bash them each and every time they make decisions they feel are in the games best interest.
0 -
As someone who has repeatedly hit Rank 1, it doesn't really show skill. Maybe it did before they made Emblems easier to get, but it doesn't take a whole lot of skill to get there.
The problem isn't in how quickly you get your emblems.
The problem is that both you and your opponent can get them at the same time and they aren't opposites of each other.It's like a game of football where both teams can win as long as they score more than 2 goals. It's possible to lose in this system, but this surely isn't a competitive match.
0 -
@DwightsLifeMatters said:
** Also lets be honest here, you and the rest of the vocal minority bash them each and every time they make decisions they feel are in the games best interest.**
So I'm only allowed to tell them that something is bad if I provide the solution with it aswell? Nice logic, kinda sounds like if I'm working for them.. But without getting payed.
I just rebolded it for emphasis since you want to bash them for it but when they propose fixes you bash tehm for it. Oh and yes my logic is nice because you just proved my point, you want to complain about problems and when fixes are proposed complain again about fixes that address said problems.
In other words you fit the classic definition of a backseat driver who when given the option to drive declines because it's not their car. But then still proceeds to act as if it's their car and they're the better driver.
0 -
@AlwaysInAGoodShape said:
@weirdkid5As someone who has repeatedly hit Rank 1, it doesn't really show skill. Maybe it did before they made Emblems easier to get, but it doesn't take a whole lot of skill to get there.
The problem isn't in how quickly you get your emblems.
The problem is that both you and your opponent can get them at the same time and they aren't opposites of each other.It's like a game of football where both teams can win as long as they score more than 2 goals. It's possible to lose in this system, but this surely isn't a competitive match.
This. It isn't a game if both sides win. This has been one of my biggest gripes.
DbD is Participation Simulator 2019
3 -
@ModernFable said:
Mochan said:@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
It only measures skill in a very basic understanding of the game.
To Safety PiP as Survivor you need 2 Bronze and 2 Silver.
You need to:
- Get 1 Gen to 30% for Bronze Lightbringer
- Live for 10 minutes for Silver Unbroken
- Get 1 Heal for Silver Benevolence
- And get chased for 13 seconds for Bronze Evader
And this is assuming you want to play nicely. If you want to: 3 unhooks and 1 heal will give you Iridescent Benevolence. At that point you only need 2 more Bronzes to Safety, or 2 Silvers and 1 Bronze to PiP.
Ranking up is so easy in Dead by Daylight that it’s pointless, and making it harder would damage the queue times even more.
Improving the quality matchmaking is of much greater importance than trying to keep a very frivolous ranking system like this:
That only measures skill in a range of “just bought the game” to “I’ve played this game for more than 5 hours.” And only truly serves to worsen matchmaking while giving a placebo of more balanced matches.
If ranking up were so easy everyone would be Rank 1, but they're not. Majority of Survivor are Rank 9 or below.
You are making it sound so easy but it's not. What you are saying is 100% fantasy and not reality.The rank system is precisely what allows for matchmaking. Removing the rank system means no matchmaking at all. Unless you have a better alternative, removing it will make matchmaking a whole magnitude worse than it currently is.
It seems it's mostly killers who seem to think rank doesn't exist. I think it's because Killers rank up much easier than Survivors. You have such a warped perspective of how it really works for most players that your suggestions (or lack of it) are useless. All you do is complain but actually you're just mad because you keep getting stomped at Rank 1 by survivor teams that are better than you. Or perhaps you're already at the top of the game and just want to consistently be able to bully survivors that are much weaker and far less experienced than you are.
Either way, that doesnt' work. We need something for ranking, because that's what we need for matchmaking. Region based matchmaking is a dumb idea.
2 -
Considering much effort would be required for a proper asymmetric ranking system. As well as the benefits for simply removing the current one entirely.AlwaysInAGoodShape said:@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.I've already worked that one out, for those wanting to go into the "Real Ranking system suitable for an asymmetrical game" direction;
Rank absolutely doesn't measure skill. Dead By Daylight doesn't even have a ranking system. Nobody has a rank. Nobody is placed in a rank domain. Everyone can be rank 1 at the same time and both the killer and survivor can win in the exact same match. (They aren't even opponents)
Dead by daylights "ranking system" is a seasonal grinding system with a non-competitive axis.
If you make the rank reset a yearly reset then the vast majority will be rank 1.@ModernFable is completely right and every symptom proves it.
I feel the best and most efficient course of action would be to just remove it. Let the matchmaking be as fast as possible and create games with the best connection possible.
The only matchmaking that should be isolated is for new players.0 -
The only reason everyone isn’t in red ranks is because rank reset happens every month.Mochan said:@ModernFable said:
Mochan said:@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
It only measures skill in a very basic understanding of the game.
To Safety PiP as Survivor you need 2 Bronze and 2 Silver.
You need to:
- Get 1 Gen to 30% for Bronze Lightbringer
- Live for 10 minutes for Silver Unbroken
- Get 1 Heal for Silver Benevolence
- And get chased for 13 seconds for Bronze Evader
And this is assuming you want to play nicely. If you want to: 3 unhooks and 1 heal will give you Iridescent Benevolence. At that point you only need 2 more Bronzes to Safety, or 2 Silvers and 1 Bronze to PiP.
Ranking up is so easy in Dead by Daylight that it’s pointless, and making it harder would damage the queue times even more.
Improving the quality matchmaking is of much greater importance than trying to keep a very frivolous ranking system like this:
That only measures skill in a range of “just bought the game” to “I’ve played this game for more than 5 hours.” And only truly serves to worsen matchmaking while giving a placebo of more balanced matches.
If ranking up were so easy everyone would be Rank 1, but they're not. Majority of Survivor are Rank 9 or below.
You are making it sound so easy but it's not. What you are saying is 100% fantasy and not reality. Yeah
The primary measurement of Dead by Daylight’s ranking system is time played with a very minor skill element.
If DBD had year long or several months long resets, akin to other ranking based games, then everyone would be in red ranks.2 -
@ModernFable said:
Considering much effort would be required for a proper asymmetric ranking system. As well as the benefits for simply removing the current one entirely.
I feel the best and most efficient course of action would be to** just remove it**. Let the matchmaking be as fast as possible and create games with the best connection possible.
The only matchmaking that should be isolated is for new players.
That right there is why it's wrong because all the killers complaining about swf would suddenly be matched against rank 1 survivors quite often.
Then you'd have rank 1 killers destroying lower skilled players more than they do now.
0 -
The difference between ranks is rather negligible.powerbats said:@ModernFable said:
Considering much effort would be required for a proper asymmetric ranking system. As well as the benefits for simply removing the current one entirely.
I feel the best and most efficient course of action would be to** just remove it**. Let the matchmaking be as fast as possible and create games with the best connection possible.
The only matchmaking that should be isolated is for new players.
That right there is why it's wrong because all the killers complaining about swf would suddenly be matched against rank 1 survivors quite often.
Then you'd have rank 1 killers destroying lower skilled players more than they do now.
Save for rank 20s that just got the game and those who are stuck rank 15, who all could be paired together.
Past that, the biggest difference would perks.
0 -
The ranking system does need to be reworked or anything other then this... but could we discuss how we could replace it what we the community would like to see?0
-
@Mochan said:
@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
This is nonsense. Dead by Daylight has the only community I know of that believes in the mass delusion that Rank does not measure skill. What garbage. This is the kind of mentality a person who thinks he's hot stuff, but actually can't get out of Rank 15, has.
Newsflash: rank measures your ability to consistently perform objectives. If you can't consistently perform objecives, you de-pip. And de-rank eventually.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
Stop whining and pretending that Rank does't measure anything, just to keep your fragile ego that you are an actual skilled player, intact. If you are Rank 1 you're good at this game. If you are Rank 15, not so good.
And for the record, I am Rank 15. I accept this and realize I have a long way to go.
Lol what? Have you played this game? This is the only game where everyone can actually be rank 1....And then still play with rank 20s! How is that any sort of rank system? Or do you mean "leveling system"? Because they have that...
In "levels".
This ranking system is completely bonkers. And meaningless.
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.There doesn't need to be a ranking system (unless it is done by actually ranking the players in the two factions). The current system measures playtime (so long as you play mediocre most of the time). I consistently play against groups of rank 2,3 and 15,18...or any variation thereof.
What is the point? I get wanting to play with people of the same.skill level but how would having no system change anything about how the game is played now? (Ie: rank 20s can play with rank 1s).
0 -
@Attackfrog said:
Lol what? Have you played this game? This is the only game where everyone can actually be rank 1....And then still play with rank 20s! How is that any sort of rank system? Or do you mean "leveling system"? Because they have that...
I've got over 1551 hours played and I've hit rank 1 both sides so yes I've played this game and no not everyone can be rank one since if that was true there'd never be anyone at 16-20 or stuck at certain ranks due to skill.
In "levels".
This ranking system is completely bonkers. And meaningless.
Yet it seems to keep to work on keeping some out of ranks they don't belong at otherwise again everyone would always be rank 1 all the time.
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.There doesn't need to be a ranking system (unless it is done by actually ranking the players in the two factions). The current system measures playtime (so long as you play mediocre most of the time). I consistently play against groups of rank 2,3 and 15,18...or any variation thereof.
The point is you'd be guaranteeing that a high % of the time that rank 1 players would be playing noobs instead of the chances that are currently there.
Again if it worked like you claimed everyone would be rank 1 and the lower ranks would have almost no players.
What is the point? I get wanting to play with people of the same.skill level but how would having no system change anything about how the game is played now? (Ie: rank 20s can play with rank 1s).
You keep missing the point because you can't accept your logic is flawed, logic clearly dictates that if a small amount of variation happens now. That an even larger amount of variation would happen due to the underlying variables being changed.
In other words your idea is flawed because it would increase the disparity that can happen from an occasional occurrence to a common occurrence.
0 -
Why do you want to replace it with anything?Bravo0413 said:The ranking system does need to be reworked or anything other then this... but could we discuss how we could replace it what we the community would like to see?
I can understand concern for new players, however that can be handled separately.
Personally I’d rather just have matchmaking purely prioritize connection.
0 -
ranking/match making does need some kind of rework.
0 -
I think the divide in opinions is mostly your POV.@Mochan said:@ModernFable said:
The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some cases indefinitely. And in its attempt to find a “balanced” match, it diminishes the connection quality in the process.
This is nonsense. Dead by Daylight has the only community I know of that believes in the mass delusion that Rank does not measure skill. What garbage. This is the kind of mentality a person who thinks he's hot stuff, but actually can't get out of Rank 15, has.
Newsflash: rank measures your ability to consistently perform objectives. If you can't consistently perform objecives, you de-pip. And de-rank eventually.
It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
Stop whining and pretending that Rank does't measure anything, just to keep your fragile ego that you are an actual skilled player, intact. If you are Rank 1 you're good at this game. If you are Rank 15, not so good.
And for the record, I am Rank 15. I accept this and realize I have a long way to go.
The bottom line is that:
Rank= consistency to contribute at least a bare amount to your team.
Rank does not equal pure skill, though skill will certainly help you contribute consistently.
People who are normally between R20-8 feel that there is a goal to achieve and an amount of skill to work towards. There's a goal other than blood points and leveling, something to look forward to in the mundane grind. Ranking up is a sign of consistently doing well enough, rather than occasionally being lucky or being in the right place at the right time.
People who regularly sit between R5-1 have reached the highest 'skill achievement' of the game. These ranks feel over crowded and stagnant, so naturally, people who sit here call for changes. In terms of ranking, a good rank 1 that pretty much carries their team looks no different than a rank 1 that barely does enough to stay pipped. They have achieved the highest goal and want to go further, but there's nothing to reach for other than prestiging characters and general achievements. They are at the same rank as people with far less skill than they have, which can be frustrating for those that are competitive.
For this next part: When I say 'being good at the game', I mean being able to fill any role proficiently. Need to complete gens with ruin active? Np. Need to run the killer for 3 1/2 gens? Sure thing. Need to be a sneaky altruistic medic? Can do. Things like that.
Something I've noticed is that the only thing that you actually need to be okay at to be in the high ranks is running or juking the killer. If you can learn to do that and do it well, you start climbing the ranks rather quickly. Being good at this game is not the same as being R1, R1 means that you do enough and can run the killer consistently enough to stay alive.0 -
@Mochan said:
Newsflash: rank measures your ability to consistently perform objectives. If you can't consistently perform objecives, you de-pip. And de-rank eventually.It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
Stop whining and pretending that Rank does't measure anything, just to keep your fragile ego that you are an actual skilled player, intact. If you are Rank 1 you're good at this game. If you are Rank 15, not so good.
And for the record, I am Rank 15. I accept this and realize I have a long way to go.
From my point of view rank doesn't mean anything after a certain amount of time because DBD is a very simple game and there isn't many mechanics for you to learn. Like in comparison to a lot of players I'm trash but I easily get rank 1 no problems as survivor or as low tier killers like Leatherface / Freddy. Granted as Freddy I feel like I'm on suicide watch every few games but you know how that is. I've just played long enough that I know what to do because the game barely changes even with each chapter. There's nothing for me to learn so I can just do what I do every game and be fine.
(edit - To clarify on easily > I rarely have games where I depip until around rank 1 or 2 but I'd say it's every 5 or so games because I mess around a lot. The only thing that keeps me out of rank 1 is rank reset.)
I do feel like rank 20-11 and rank 10 and onward is drastically different. Once players get to rank 8 or so usually all they have to do is keep playing because there isn't that many players who actually outperform everyone because no one can be bothered to. Although I know some people who struggle to get past rank 12 for example and I feel like the only barrier is understanding certain game mechanics rather than some players just being slightly better than you.
Granted I don't see the rank system needing a rework because newer players need something to give them a good first time experience but for high level play I don't see rank mattering at all. If you'd even consider this game having high level play aside from a small pool of players.
3 -
The primary thing keeping players out of red and purple ranks is the extremely frequent rank resets. Most of the players there are those who play daily and for hours at a time, not necessarily the most skilled of the bunch.Dustin said:@Mochan said:
Newsflash: rank measures your ability to consistently perform objectives. If you can't consistently perform objecives, you de-pip. And de-rank eventually.It absolutely measures your skill. Only the best players who can consistently achieve objectives get to Rank 1.
Stop whining and pretending that Rank does't measure anything, just to keep your fragile ego that you are an actual skilled player, intact. If you are Rank 1 you're good at this game. If you are Rank 15, not so good.
And for the record, I am Rank 15. I accept this and realize I have a long way to go.
From my point of view rank doesn't mean anything after a certain amount of time because DBD is a very simple game and there isn't many mechanics for you to learn.
(edit - To clarify on easily > I rarely have games where I depip until around rank 1 or 2 but I'd say it's every 5 or so games because I mess around a lot. The only thing that keeps me out of rank 1 is rank reset.)
Granted I don't see the rank system needing a rework because newer players need something to give them a good first time experience but for high level play I don't see rank mattering at all. If you'd even consider this game having high level play aside from a small pool of players.
And I don’t see a huge problem with removing the ranked system. Dead by Daylight isn’t League of Legends, or some tactical shooter. It’s relatively simple and easy to learn.
Also other games have implemented matchmaking for new players without a ranking system. And they turn out fine.
Moreover Dead by Daylight already has systems in place for new players, so at most those would be improved.0 -
O.o
4 -
Oops.Cardgrey said:O.o
I glanced at your comment, but since you didn’t format it properly it looked like you just posted the previous person’s comment again.0 -
The entire system for "matchmaking" has always been flawed for Dead By Daylight at its core.
Survive with friends makes this system even more fundamentally flawed due to the fact that I a consistent "Rank" 1-4 Player(it in all honesty just depends on how much time i bother to play during that particular month) can continuously play with friends "ranked"(loose term) anywhere from 5-8, 9-12, 13-15, 16+ and then face "lower end killers "(we use the word lower when technically they would be a higher rank ironically which is a weird thing in its entirety) with no consequences what so ever. There is no "balance" in this sense for matchmaking which certain people are trying to say there is when there is oh so clearly not. You can "rig" the system in this sense rather easily to which will make getting this "hard" to get rank of rank 1 rather easy to get too.This is without even mentioning the other easy exploits of this extremely flawed system to which most players should be able to figure out either with 1.) Google, or 2.) Just playing the game for a couple days.
As a survivor: All you need to do to pip to earn that oh so "HARD" to get rank 1-4 is to do several options,
1.) Sandbag teammates by just rushing unhooks and getting your altruism medal up rather easily and then just press down a button for about 20's and BAM 1 pip(might need to let the killer wack you at the exit gate however)
2.) Gen Rush with SWF but also just let the killer chase you for several seconds and just abuse the pallet system to which most of the time there is no hardcore counter too outside of Nurse or pre set up by other killers.
3.) Abuse SWF and exploit the system and use a new friend for a easier time "ranking" up.Also side notes: Survivors acquire more points for "ranking" up by just rushing unhooks on other survivors and running away from the killer and abusing the pallets, this might screw over your team but however with how DBD is right now theres almost NO CONSEQUENCE for this type of play style so this is by far the easiest way to earn that oh so HARD rank 1.
As a Killer: Note-This is by far the HARDER of the 2 to get pips on but the EASIEST to get 2 pips on.
1.) Tunnel a survivor to guarantee a death and just then not allowing gens to completely finish for about 5 minutes, this usually results in 1 pip rather easily although you might need to hit a couple other survivors.2.) "Camp" aka "Patrol" around a hooked survivor and wait for them to try and exploit this flawed system which rewards you for screwing their teammates over with 1,500 BP and then just either get a easy hit or possible 2 hook.
3.) 3 Gen this is by far the most time consuming of the 3 options im presenting but also rather effective, you as the killer pick your 3 gen area, run some defensive perks and then just for 20+ minutes chase survivors around these 3 gens and eventually get your pip for free with little actual effort in chasing survivors at all.
The "Ranked" system for dbd is just fundamentally wrong in almost every way, this only somewhat performs balance for EXTREMELY NEW players who as mentioned by the original poster should have a separate system of their own like many other games do for newer players.
Getting to Rank 1 is almost entirely based off of how much time the player wishes to invest that month into the game and as long as you somewhat have a grasp on the ranking system to which most players should be able to have a small understanding of by about rank 15 (WHICH YOU CAN NOT DERANK FROM THUS SORTING OUT THE NEWER PLAYERS FROM THOSE WITH SOMEWHAT EXPERIENCE) and then easily get 1 pip per game thus grinding to rank 1 as long as they do not get consistently instant killed to which shouldn't happen unless they have very unfortunate luck.
Getting rid of this system and just having a smaller system for newer players would fundamentally improve the speed of matchmaking, help solve connection problems by being able to find more players with your preferred connection, greatly decrease the full effect of "bullying", decrease toxicity in the aspect of screwing people over or tunneling etc, and again in easier to understand wording "It would make finding games FAR easier".
This ranked system as is provides no reward in its entirety for a glorified grinding spree, Makes match making take forever, Hinders which players you can connect thus resulting in poor connection lobbies in order to address the "ranked" issue to which the only real difference in "skill' half the time is perks. And is just a negative impact on the game in its entirety. Removing this system does far greater good then bad, If they were to provide some reward it would be somewhat understandable and accepting to have people just grind the game to get to said rank, however as is you get absolutely nothing from higher end games outside of longer que times and poor connection issues, and toxic game play for Bloodpoints.
The Ranked System is just a grinding system to which takes longer to work the more time you spend grinding on it. It SHOULD go. If they wish to bring it back with some rewards and major updates that'd be one thing but as is its just a complete and utter hindrance on the game and should be taken out until the issues are addressed and fixed.
2 -
I fixed your reply in my reply so it’s more clear.Cardgrey said:
I've got a idea.....
So like say remove rank and go on devotion 0 1 2+.
So like 0s play together pulling 1s if needed. 1s play together and pull 2+ in if needed. And everyone else is in a pool together and pulls 1s if needed.
It would 1 stop bullying as u can't xp down. 2 it would force people to play with people who are there skill level. 3 unless everyone's gonna nurse it up... It should allow deversity . Also make swf pull the killer from the pool of the highest rank to address that. I know it's not perfect but I just wanna give my 2 cents.
Also integrating Devotion into matchmaking is interesting. However there still remains the problem of worsening queue times, and Devotion would still only be an indicator of time played rather than skill.
Why don’t you like the idea of free matchmaking which prioritizes connection?0 -
This content has been removed.
-
@ModernFable you can be calm, go and check the 3º anniversary, they already talk about implement a skill-based matchmaking system with real progression and rewards at the end of the seasons. But i dont know why they just dont update nothing else about it, dedicated servers are a lot of work and probably that is why the new ranking system is taking so long. The emblem system was aimed at that.
I think a good ladder system would solve a lot of problem of this game and as a competitive player i can't wait to rank up as much as i can.0 -
DbD has a massive playerbase toopowerbats said:@Master said:
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.Just copy a ranking system from a proper competitive game. They are all really similar
That's jut as bad really since most of those you'd want to copy have massive player bases and realistically there's other things that need to be fixed as well.
1 -
I wonder if people that say rank means nothing ever ever witnessed the absolute mess that is rank reset, where low ranks get mixed with high ranks.
2 -
@White_Owl said:
I wonder if people that say rank means nothing ever ever witnessed the absolute mess that is rank reset, where low ranks get mixed with high ranks.Well it's funny they say get to rank 1 for someone's opinion to matter, then when they do they say rank doesn't matter.
2 -
@Tsulan said:
powerbats said:Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.
They copied the roadmap of R6. Why not the ranking system?
Because that would require them to actually balance the game like R6, and we all know the majority of Survivors can't imagine a reality where they don't have SC and DS on their builds.
0 -
@powerbats said:
@White_Owl said:
I wonder if people that say rank means nothing ever ever witnessed the absolute mess that is rank reset, where low ranks get mixed with high ranks.Well it's funny they say get to rank 1 for someone's opinion to matter, then when they do they say rank doesn't matter.
You cant take someone seriously that hasnt even been able to reach rank 1 BECAUSE it is so easy to reach, such a guy just started playing and has <100 hours
1 -
@Master said:
@powerbats said:
@White_Owl said:
I wonder if people that say rank means nothing ever ever witnessed the absolute mess that is rank reset, where low ranks get mixed with high ranks.Well it's funny they say get to rank 1 for someone's opinion to matter, then when they do they say rank doesn't matter.
You cant take someone seriously that hasnt even been able to reach rank 1 BECAUSE it is so easy to reach, such a guy just started playing and has <100 hours
This. If you have 500 hours and haven't hit Rank 1, you're probably actually pretty bad at the game.
1 -
@ModernFable said:
Mochan said:The only reason everyone isn’t in red ranks is because rank reset happens every month.
This is 100% false. I played some 200 hours last month. I only got up to Rank 10, and I kept de-piping and de-ranking up to Rank 15. I would fluctuate from 10 to 15 throughout the month.
There is a skill element involved, and I don't have it. Good players can get to rank 1. Shrubs like me, can't.
Maybe people like you who have 1,000 or more hours can do it. I certainly can't.
1 -
@Mochan said:
@ModernFable said:
Mochan said:The only reason everyone isn’t in red ranks is because rank reset happens every month.
This is 100% false. I played some 200 hours last month. I only got up to Rank 10, and I kept de-piping and de-ranking up to Rank 15. I would fluctuate from 10 to 15 throughout the month.
There is a skill element involved, and I don't have it. Good players can get to rank 1. Shrubs like me, can't.
Maybe people like you who have 1,000 or more hours can do it. I certainly can't.
In my first month ranking up survivor (played only killer before) I managed to get rank 1 without even having understood the basics of looping.
2 -
how to fix all problems about the current rank system:
1) copy a good working rank system like overwatch where just a few people can reach the best rank
2) add rank rewards
3) profit1 -
It has a good sized player base, but it’s not massive.Master said:
DbD has a massive playerbase toopowerbats said:@Master said:
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.Just copy a ranking system from a proper competitive game. They are all really similar
That's jut as bad really since most of those you'd want to copy have massive player bases and realistically there's other things that need to be fixed as well.
Massive would be term for something like Fortnite or Minecraft. Huge or very large would be something like Halo, CoD, or some other AAA title.
Dead by Daylight has a good sized player base. Maybe large for its genre, but it’s not massive.
0
