Laceration Experimental Status Effect
The Survivors will Begin their Dying State Bleedout Progression and Produce Grunts of Pain and Pools of Blood Intensifying as The Survivor advances their Hook State and Bleedout Timer.
In Between No Hook State or Dying State Bleedout Progression Threshold/ 1-Hook State or 75%-Bleedout Progression / In Between 2-Hook States or 50%-Bleedout Progression: The Grunts of Pain are Increased to 50%/100%/Dying State Grunts of Pain and The Survivor Produces Blood Pools at 1-Time/1.5-Times/2-Times the Normal Frequency.
When a Lacerated Survivor is Hooked, the Hook will complete a Laceration Meter after the Equivalent Progression of One Hook State (60-Seconds of Hook Time cumulatively).The Next Survivor to be Hooked Enters their Subsequent Hook State.
When a Lacerated Survivor Enters the Dying State with a Bleed-Out Meter or Hook Progression if at least lower than 50% the Survivor may Enter the Dead State.In this State,The Survivor cannot Crawl or Recover ,and The Killer can not carry the Dead Survivor.
If their Hook State Progression is Lower or otherwise ,The Killer may Put the the Survivor in this State while within Pick-Up Range.
The Survivors have the Remaining Duration of the Death Survivor's Hook State or Dying State (Amount Lowest)to revitalize the Survivor before Fully Dying.
Comments
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The Add-On/Perk/Power Changes :
Forced Penance - This Perk Applies Laceration in addition to Current Effects for the Duration.
Scourge Hook: Gift of Pain - The Perk Applies Laceration in Addition to the Perk Effect.
The Clown - Survivors Hit Directly with Bottles are Lacerated.
The Spirit Add-On - Survivors within 4-Meters of a Husk after Ending a Phase Walk,scream and are Afflicted by Laceration.
This is more meant to be an amalgamation of Deep Wounds,Laceration, and Broken Status. (Formatting Edits)
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