http://dbd.game/killswitch
If the game isnt as competive..
Then why is everyone complaining about RPD, Midwich and maps like that?
If its a casual game for ya all, and you dont think its possible to play competive anyway, why bother about advantages the other sides may have? Just enjoy the map aestethics etc if its not competive anyway.
Hmmmmmmmm
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I mean, the problems with RPD are actually worse if you're approaching the game casually, it's a nightmare maze of cramped corridors where you can barely tell where you're going. That map sucks regardless of how you seriously you approach this game.
And in a more general sense, balance still matters for a casual game.
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But in the view of a casual, would it actually be more fun wandering around, scared, looking for gens etc to do while evading the killer?
Idk but i feel like thats more fun than running from gen to gen in a straight line.
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People can not care about balance and still not find either map fun.
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I don't think so, casual players still want to actually interact with the killer, or otherwise play the game instead of trying to figure out where the heck they're even going.
Or so I'd assume, anyway.
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Games broken once you put some time into it and actually understand how it works. It's been pretty pitiful for a while now and it seems to be getting worse. Getting pretty hard to enjoy stuff like map aesthetics when the games as busted as it is.
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How do you know these groups are one and same? The ones that complain and those that are competitive.
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