Killers not trying
Like all of them ever since grade reset ether afk of let you win are they purposely dropping MMR or is this game really THAT dead that people just give up before the game starts
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It's not because the game is dead, it's because people don't want to deal with high MMR.
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I'll just mess around if i get RPD. Sometimes just stand in a corner waiting.
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I've been playing really nice today as Onryo so I feel like this may be my fault.
I've let all Yoichi's escape today because they're precious and survivors keep memeing and I'm highly vulnerable to memes. I can't help it.
I'm just very very capricious. In an hour or two I might start equipping ultra rare add ons and Mori. Who knows.
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It's possible the killer doesn't feel like being a punching bag or playing on a bad map. Crazy thought I know.
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Feeling cute. Might kill you later.
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Tbh, I have hit the biggest wall as a killer, ever.
I was Iri1 since starting the game im November and happily played the role as killer main, but if late I get so many sweat squats and groups were it doesn't matter what I do.
So I don't know of my MMR got so high overtime that the lack of other killers is matching me with the tough ones constantly, or if the general lack of killers is the culprit, but it feels the worst it ever got, and I sometimes AFK after a few fruitless chases because I think "why bother? They all got DH and know how too loop perfectly." and I am not sure if I could smurf my way out of this, if I tried.
This game is probably going through its biggest crisis yet and I genuinely hope that something drastic is done soon.
I know, the doom and gloom sayers were always a part of the game, but this time it feels somehow more... substantial. People always say that Steam and PC is only 1/6 of the Player base or something, but still, its a big enough sample to probably be accurate, that's why you don't need to ask everyone in the country about their opinion, but only a couple thousands. Even though we can't see the other platforms numbers, I would be surprised if things were much differently there.
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Amen.
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I tried out Nurse today because she's been re-enabled. 2 games in a row she got stuck, so I gave those games to the survivors. Not going to even try if I keep getting stuck on rocks, in walls or other objects.
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I'll generally give the last person, sometimes a duo and a very rare trio the gate on their last hook.
It has nothing to do with me dropping MMR, I just feel...bad killing everyone, especially if it's been a fun game.
AFK killers, I understand - but I see a lot of AFK survivors too. Always a Jane for some reason...
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If you forget the hook count and accidentally 1k as killer the game can and will assume you are a grandmaster. I nearly vomit when I get two DC's, because I know my next three or more games are going to be META Discord SWFs and probably a hacker for good measure.
Why Try When The Game Personally Notifies Bully Squads As Soon As You Do Well?
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I get it, at times the game can feel pretty hopeless when you are playing killer. The 3rd time in a row you get the meat plant when playing say Trapper can make you feel like 'what is the point?'
The game is very survivor sided unless the survivors are new or stupid and with RNG usually favouring survivors (along with all the 2nd chance perks and COH etc) I think some people just give up even trying as it feels like you are set up to fail as killer.
I totally get it and I was just letting everyone go at one point as I didn't want to sweat. I just tried to land every blink (Nurse main) and work on my predictions/reads and let everyone go at the end.
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I am not doing that myself but i can completly understand them in CERTEIN matches.
Why should they want to keep playing when all the survivors do in that match is tbagging etc because the killer cant catch them?
This is NOT a us vs them, i know both sides can be #########.
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There is literally no benefit for killers in playing at high MMR, there is lot less variety, viability and thus fun.
But eh, you wouldn't match AFK killers if you are on mid or high MMR I suppose.
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Please remind me what incentives there are to play killer and even more so to play for the win?
Being the big bad monster? - Yeah sorry strength wise you are just worth 1,5 survivor the rest has to be effort from your side.
Playing with friends? - Oh wait, wrong side. My bad. Only solo non stop stress here.
Getting to iri 1? - Wow what a status symbol in the anonymous wilds of the internet and uh boy worth 1 million BP, what a treat to sweat my ass off for against ungrateful, toxic groups now and then.
Having high MMR? - This one boggles me the most. Why in the everlasting hell should I bother to thrive for harder enemies when i want to relax with my favorite game (not mine personally) after work? I don't mean to stomp new players but hell if i would even try to get a high MMR value, especially in a matchmaking system that throws Al out the window when queue times for the party side get too long.
And finally the only incentives for me: on average more BP and being independent of others performance. That's it.
And that's not enough for me to "try my best" when the only payoff is harder games against probably more tryhard, toxic survivor that are bored with the gameplay and try to have fun by exerting their imaginative dominance.
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Yesterday I had my third match with Sodoku and managed to get 3 hooks through the whole match.
Lots of clicky clicky and teabags.
It's so nice to play a freshly released killer and get the corresponding mmr rating...
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It's so nice seeing survivor being grateful and respectful when they don't have to play against the usual huntress, blight and nurse they always complain about. /S
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Killers don’t need to try when they run 4 slowdowns..
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off topic but I kinda like the meat plant as trapper get one in the basement and the two basement corner pallets down and then trap em both. You'd be amazed how many times it happens and then you just ride it out in your lil trap fort.
I'd say people are trying to lower their MMR, or they are just getting a run of really obnoxious survivors and kinda want out.
There are definitely games where I'm like hmm third team in a row rocking full meta and playing really aggressive and obnoxiously. Now there is nothing wrong with that but I personally get tired of it after a while and want a match with a lil less bold survivor play.
Sadly these are also the teams where if you do kill them they have a meltdown at you because competitiveness and sore loserism tend to go hand in hand.
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Game is busted balance wise against people of equal competence. You could duplicate yourself 4 times playing against all 4 versions of yourself with a complete atomic equality of skill, and you're guaranteed to lose because of the raw amount of power creep in survivor games. And I wish I was making it up, but I say this as a killer main who plays survivor like a useless rat. And I win my survivor games at an INCREDIBLY higher rate than I do my killer games because I can just crutch perks that give me enough ways to escape so I don't have to learn how to loop or anything. On top of that I can just run straight to pallets camp them and drop them. You end up with enough time between every pallet from the time you drop it to the time you find another that you've wasted so much of the killers time the game is halfway over. And again...my survivor skill is TRAAAAAAAAAAASH.
My guess is most killers just don't wanna deal with the BS anymore. My Evolve Stage 2 senses are tingling again, I remember this phase of that A symmetrical game, this was right around the time the game died and they tried to recoup it with free to play a year or so after. And then it died permanently because they didn't fix the balance and couldn't rope in enough free to play dopes to make up for the increasing queue times.
I hope this game doesn't go down that timeline, but meh, my hopes about worth as much as a hole in a cup for a person dying of thirst.
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There are an insane amount of afk killers dropping their mmr. Does anyone think that behavior will get the hint?
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Indeed. Our community truly understands the struggle of a new killer and makes sure, that the learning process is as soft as possible.
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Well, if i cant get a fair game as a killer, i dont play it. So, if at a start of the game survivors make the extra effort to be annoying or disrespectful, they can do their gens in peace, and i gladly lower my mmr in the process. I dont lobby dodge, i just dont play with them.
There are several things in here: SWF is a huge factor, because if you play a 3 or 4 swf, you get no hook. 2 people bodyblock after you evaded their flashlight, while the last sabots the hook.
I had games with 3 gens popping before i could take the first down, because the game has a lot of pallets now.
as a killer, i feel that a lot of games are just more hit or miss than before. so the average of 2kill 2 escapes are there, but more often then not coming from 4k and 3e games, rather than from 2k 2e games. But a 0k game usually means you were highly outskilled, and coulndt do anything at all, which often is very frustrating.
The devs once said their matchmaking system was good at predicting the outcome of the game. I doubt thats a good thing, because i can easily predict the outcome of a 10hour killer vs a 500 hours swf team, or the 1000k killer vs the noob team. What i want is the games that are soo close in skill that the system cant predict the outcome (or predicts it wrong) because decissions the player makes are just that impactful.
So, i know when i am outmatched, and no, i just try playing something else on the second monitor while i derank on the first.
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Simply incorrect, there is basically no slowdown perks that works without hooking survivors quickly, even the ruin require you to pressure survivors a lot.
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So killers are literally afk'ing the games to lower thier mmr, yet the devs like Patrick say it works. How can they say that when we are this point?
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This is always what "Toxic" Wraith players does, they act like a douche and bully new players low mmr, but once they get to higher mmr against flashlight carrying survivors they start hiding in corners.
and Yes I've met a lot of Sub 500 hours Toxic Wraith in low mmr who's trash when pitted against decent Team of Survivors and gets mad when their Noed get cleansed in the first second. Sadly it's extremely rare to find decent teams in SoloQ
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If you already got the same awful map three times in a row, maybe you will not want to try a fourth time. (RPD, Mother's Dwelling, any big map really.)
Other than that I don't see a reason to do it. The MMR doesn't work so lowering it seems futile.
That's the part of that you question?
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I used to play on PS4 and would say that the problems everyone else has are magnified due to poor performance optimisation and lack of controller options which limits play significantly.
The top tier killers for example are much less effective due to the controller and not being able to pull off Blights techs etc.
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Same Jane multiple times, lol
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I see survs also throw often - on RPD for example the Jill ran to the killer to get hooked.
We escaped 3 vs 1 - I hate dc´s.
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Exact opposite. Tryhard sweaty nurses every game. With the occasional facecamping Huntress.
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can confirm... that's why my goal is just to go for 8 hooks and then I just go for a coffee or stay in a corner afk... THEY ESCAPE and my MMR doesn't go higher and I can play more casually doing that. soo (that's a WIN / WIN for me)
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Most games I four hook and AFK. It's just not worth it to deal with the constant offerings/meta perks of higher MMRs.
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Ouch. Hit me harder, kohai. Yes, right were it hurts the most. Smooth and easy learning curve like a jagged blade.
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