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Why is pinhead so hated in terms of facing him?

leviivel
leviivel Member Posts: 277

I’ve seen it countless of times, people despise facing him for some reason.


he’s strong sure, and he’s got that disgusting fang add-on (damage with chains). But what really makes him so hated?


is it the box? Is it cuz he has anti chase? Or is it just the add-ons?

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Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    Because his chains are annoying.

    I love that about him.

  • Satelit
    Satelit Member Posts: 1,377

    I actually like facing Pinhead

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    I like going up against him. Great chase music, cool power, cool voice lines and the box is fine. He is only a problem if your solo que teams are garbage and refuse to do the box. I had a game vs pinhead where I got downed and chainhunt was about to start. Ok bill has the box. He waits until I get hooked for him to do it. After the hook pinhead just teleports to him and we lose😒

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I use to love versing him, didnt even mind him before the nerf with his iri chain that injured.

    But now all I see is pinheads used the purple wire addon and I end up with 6+ chains attached all in one go.. never use to have such a problem with it but recently it's just infinite chains once you get hit once.

    I would rather the old buffed pinhead and just remove that one addon, honestly the only bad thing about him. Dont even mind the box as a solo (even before the nerf)

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Engineer's Fang is gross (thanks for helping me get my adept today though!). Aside from that, as mentioned above it is not a fun experience having to drop an item as a survivor. There's a chance you'll never see it again due to a pillaging teammate, or poor memory or vision of the item on the ground. Then there's the inability to do anything during the chain hunt (except exit gates for some reason), even trying to solve the box. Chains, chains, chains. Try to solve the box, give away your location and let him teleport to you if he wants. Or, stay oblivious and have chains harass you until you do.

    The 'counter play' against him is not really counter play at all.

  • Plu
    Plu Member Posts: 1,456

    Wait he's good now? I tought everyone called him trash months ago? Also i never see him so i have no idea how he is to go against.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    He's consistently had the highest kill rate I think. Based on the developers info they released. Also, if you check the 'unofficial' stats page, he's top there also.

    Killer Stats - NightLight

  • IamFran
    IamFran Member Posts: 1,616

    I like facing him, he is one of the killers with more interactions, you have to dodge the chains and pick and resolve the lament configuration (one more thing to do aside repairing gens).

  • NITRAS42
    NITRAS42 Member Posts: 170

    He’s B tier, maybe low A tier at best with best addons. The issue is that the chain hunt can snowball real bad if no one does the box, or does the box right in front of the killer. SoloQ has a harder time doing the main objective, and often gets steamrolled when you have something else to do.

    He isn’t that bad to go against. His power is otherwise decent if you are good at it, but punishing if you mess up. I like playing him, but I am not good at using his chains, but it is borderline criminal hilarious to see teams fall apart if you get the cube a couple times.

  • Marc_123
    Marc_123 Member Posts: 3,608

    He is not good a high MMR but normal players struggle.

    It seems some players don´t understand the box at all.

    In some games i was the only one going for it. That makes him strong vs SoloQ.

  • Irisora
    Irisora Member Posts: 1,442

    Nearly impossible to beat in soloQ though not so good against swf, like most killers..

  • Altarf
    Altarf Member Posts: 1,046
    edited March 2022

    Because weak/inexperienced/uncoordinated survivors can't deal with slowdown powers. That's why Freddy, Pig and Pinhead are all so high in the killrates despite all being weaker killers. All three of these killers have a passive slowdown tool which doesn't require any investment to activate, but the rest of their power sucks - and on top of that, good survivors can make each slowdown power a joke if they have even some experience with facing the killer.

    Bad survivors don't know how to deal with Pinhead's box, so they leave it alone, and then he wins through passive Chain Hunt. Not from skill with the killer, but by survivor incompetence. They either don't know what it is and just ignore it, or they know what it is and think "wait, this box makes the killer teleport to me, I don't want that to happen" or "I don't want to drop my item" or "someone else will do it." His "strength" is purely up to survivors with handling his power. Just play him against experienced survivors - not even super good ones - and you'll see how his power falls apart very easily.

    Also, killrates are not a good way of judging killer strength, as has been repeated a thousand times. By killrates, Nurse, Trickster and Twins are the weakest killers in the game, and Pig and Freddy are some of the strongest. According to the stats, Myers is more powerful than Nurse and Huntress - and by a long shot. They're not accurate.

  • pseudechis
    pseudechis Member Posts: 3,904

    Yep, the gen jockey loop mentality.

    There is one really efficient way to play this game as survivor, oh crap a killer/perk/add on makes it harder to just do that one thing, it’s bad unfun needs to be nerfed removed etc etc.

    It’s tiresome to see.

  • Sludge
    Sludge Member Posts: 768

    Bad teammates are the reason people hate Pinhead. When survivors play poorly, blame/nerf the killer.

  • SomberNokk
    SomberNokk Member Posts: 732

    Cause survivoids dont actually want another objective, they are lying when they say they do.

  • Clevite
    Clevite Member Posts: 4,335

    As a solo q gamer, his free passive pressure is a bit of bull #########.

    My point has always been make solving the box immune to the chain hunt. Then if they want to teleport they can, but not being able to solve it just gets old.

  • edgarpoop
    edgarpoop Member Posts: 8,356

    He exacerbates every problem with SBMM and solo queue. If the match isn't made well, you can do everything right and still get 4k'd with ease because teammates will mismanage the box or constantly be out of position. You'll have 3 healthy teammates and 1 injured teammate on death hook. The death hook teammate with baby hours will do the box while injured in a dead zone and make it a 3v1 at 4 gens. It's irritating.

    Beyond that, Engineer's Fang shouldn't be a thing. The chains themselves are just annoying and spammy when a chain hunt goes off. It's constant repetitive interruption. Not fun. And pretty much every Pinhead is a warlord with a forever build.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited March 2022

    I will gladly face an engineers fang pinhead over a face camping bubba any day.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I only hate him in solo queue. He’s specifically designed to stomp solo q teams because either everybody is going for the box and nobody on gens or nobody gets the box and it’s permanent chain hunt. Against SWF he can be balanced or even underpowered if the survivors block his chain hunts for the whole match.

  • Aurelle
    Aurelle Member Posts: 3,611

    His chains are annoying and I'd rather not drop my item.

  • Lynxx
    Lynxx Member Posts: 510

    It's the box I have to constantly deal with - you usually have to drop your item to take it to a safer location where it spawns. Unless you like giving a killer free hits.

    Solo queue suffers the worst (as usual) with a hook hunt going on it is annoyance factor 11 to me.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    For Solo Q issues I quess people don't like him. But I personaly find him very fun to VS and play (speaking as Solo Q).

  • Lynxx
    Lynxx Member Posts: 510

    I'm pretty sure when they say that they want another objective they mean a fun one. This box thing isn't.

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    Cause everytime i face a pinhead i brought a rare item or have a build based on an item and i dont wanna drop it cuz i hate randoms stealing my #########

  • fulltonon
    fulltonon Member Posts: 5,762

    Because he actually requires coordination, which most soloq team doesn't have.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    For me, it's the box, the chain hunt, and his power. Basically everything about him xd

  • Zozzy
    Zozzy Member Posts: 4,759

    Same XD i play him so i am usually the one going for the box all the time because i know how much it hurts him to hold it and hide.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,908

    It isn't that he is strong, it is that he is very annoying and not at all fun to me personally. I don't like his mechanics and matches against him are something to endure and get through asap rather than enjoy. Same with Trickster for me, not an OP killer but I hate everything about his design and his spamming knives mechanic is not my idea of fun to go against. Kinda puts me in mind of OG Legion - very unfun

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Completely agree, garbage without and too much with. Even a break faster would be better than insta break on him or objects

  • Tsulan
    Tsulan Member Posts: 15,095

    But the box is so shiny and emits a nice melody!

    Whats not to love about it?!

  • sleepy_knight
    sleepy_knight Member Posts: 117

    Honestly, for me it's not even the box but the fact that it's almost guaranteed they will hard camp and tunnel. I have faced a total of 2(!) that didn't do either. They still got a 4k so it's not like this killer needs that???

    Usually the way to deal with that kind of playstyle is to gen rush and hope for a 2 man escape but thanks to the box, someone will have to leave their gen wasting precious time. And in solo queue, unless the camped guy has kindred, we don't know who will be that person.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,891

    The most annoying thing about pinhead is trying to solve the box and you just keep getting interrupted by chains, especially when they're running forever chain hunt builds. There is a way to play around it but it's way more confusing than it needs to be and most players don't know how to do this. The box in general is also another thing that hurts solo players way more than SWFs.

    Imo, make chains not interrupt box solving (unless he summons the chain and interrupts it himself) and then in return make it so he doesn't break his own chains and he's fine.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Pinhead is the only Killer that very effective at tunneling because of the side objective (the Box).

    Once 1st hook happens: 1 being tunneled, 1 follow to help, 1 on the box instead of Gen, 1 on Gen. Thats 50% slower Gen progressing.

    As a killer who plays fair, Pinhead is a great design for me. But he's the proof that as long as tunneling & camping still exist, adding another objective on survivor is free 4K for tryhard Killers.

  • fulltonon
    fulltonon Member Posts: 5,762

    But then if he doesn't tunnel, it's literally 100% slower gen because 1 hook, 1 chase, 1 help and 1 box.

    He is one of few killers that is more effective without tunneling.

  • StarLost
    StarLost Member Posts: 8,077

    It's like Hag, Plague, Artist, Huntress etc.

    There are a lot of survivor players that don't enjoy having to play differently, and Cenobite requires a secondary objective to be completed.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's accurate, you just haven't taken the time to understand what it's measuring. Those stats are across all levels of play.

    There has not been data showing the stats across different levels of play. If there was, I'm sure you would see Nurse having consistent 4 escapes at low levels of play. Mostly 4 escapes at mid levels of play. Then consistence 4 kills at high levels of play.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Yeah but that's why I always thought a break faster and not instantly was a better idea. Even if its x2 as fast at least it's not instantly.

    But yeah that addon isn't enjoyable as its usually a hit regardless, think that's why I preferred versing the iri addon more. Like sure it injured if you got hit but it couldn't down and still gave the ability to loop or have some gameplay before you went down

  • Brokenbones
    Brokenbones Member Posts: 5,169

    I actually hold a similar view

    It's not that he's more effective at tunnelling, it's that he is rewarded more for tunnelling one survivor out early. I've noticed a lot of PH players will try to make the game a 3 v 1 as fast as possible because managing the box in that scenario is a nightmare. One dude being chased, one dude on gens (who will then need to go save) and one dude going for the box

    Personally not my playstyle but I see the merits to it

  • Adaez
    Adaez Member Posts: 1,242

    Because no one wants to spend to whole game dodging chains,some Pinheads just non stop chain hunt everyone and its so annoying.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    It should help, hard to say how much though as I feel rng of where the chains spawn will impact it alot. The wire you often break 2 on the environment so another 2 spawn but obviously the fang only spawns 2 and not 3.

    Is such a shame he need a purple to be viable, he was actually my favourite chapter until the nerfs and now hes near the bottom with only the wire being used.

    Go to midwhich ;) that's evil with it lol

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Because he gets Survivors off gens for a little while.

    Having to get off gens every minute or so is pretty irritating.

    He's a low tier Killer nonetheless so escaping isn't hard, but it's still not an 'enjoyable experience'

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Extreme slowdown.

    Killers already have massive slowdown perks, his power is a slowdown, and he has anti-loop on top of all that.

    And somehow Pinheads that I face know where the cube is and it becomes a train wreck, especially solo Q.

    You can't even solve the box when chains are hunting.

  • Bartlaus
    Bartlaus Member Posts: 1,027
  • Sluzzy
    Sluzzy Member Posts: 3,130

    Michael sometimes. Unless he, too, is camping or using a massive slowdown build and nobody can do anything.