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The extreme difference in killer and survivor playernumbers is staggering

Canas
Canas Member Posts: 1,021

Usually I'd like to present some evidence on why only up to 10% of players in queue are playing killer but I fear the forum mods won't like it due to these statistics being extracted via third party tools. Those of you who follow certain content creators might have heard about the related twitter thread, though.

One thing's very clear however: there's a severe lack of killers playing this game nowadays, caused by them either reducing their playtime or outright quitting DbD. Those who bother to stick around have 2 options: either play Nurse/Blight or become a dedicated camper/tunneler to gain any progress in a simplified MMR system that heavily promotes kills over any other sort of interaction.

The reduced killerpool also makes any actual balanced matchmaking borderline impossible due to lack of diversity in the skillpool. There are far too many survivors who have learned to abuse their role to the fullest extent.

Perks like Circle of Healing and Dead Hard have made the killer experience extremely stale and repetitive. Simply hitting a survivor to spread "pressure" doesn't work anymore, healing as a mechanic is absolutely out of control. You're literally forced to commit to any chase while the other 3 survivors are finishing gens at alarming rates. And those chases can take VERY long if you're playing a simple m1 killer with no other way to down someone.

It's only going to get worse the longer BHVR neglects these issues. Nerfing these insane perks would be the first step to address the situation, the next step should be to buff 75% of the killer-roster, and finally killers should get an inherent BP multiplier to compensate for the extreme stress they have to endure.

Playing DbD as a killer feels like a chore, it's anything but fun. Survivors already make as much bp as the killer if they know what they're doing, this isn't really fair considering how their role is the much easier one.

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Comments

  • SonicOffline
    SonicOffline Member Posts: 918

    I guess it depends on what you consider fun. I'm not looking to get a 4k every game, so I'm not upset when I don't get it. However, if I can entertain myself by not letting one person do their objectives, preferably more, I'm good.

  • cordonrouge
    cordonrouge Member Posts: 155

    new ptb should be up in days but I doubt there will be significant or useful changes.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Playing killer might not be for everyone. I still don't think it is as bad as killers make it out to be. At certain times of the day, it takes a very long time to find a match as killer. I think the double bloodpoints is a good idea for the role that is needing players at the moment.

  • Pulsar
    Pulsar Member Posts: 20,784

    Can you send me the link to said thread?

    I'd like to see that information.

  • Brimp
    Brimp Member Posts: 2,997

    I'd just like to point out the program they use is for each server so NA east and west arent mixed but even for split servers the numbers are embarrassingly low.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited March 2022

    So this is where that 10% becomes Iffy, what you're seeing is good, actually, its meaning more killers are getting games quicker, meaning they're not sitting in queue. What is bad is actually the survivor queue it means the ratio to killers and survivors is bad I know what you're quoting, and even the person who posted it all has admitted to it not being a bad thing. When you use that program, it's not showing you players in games; it's showing you players waiting on games, meaning that's not the full picture.


    It's dangerous to quote stats that you don't have a good idea of what they represent. It can lead to false narratives being made which are currently happening on twitter; they don't understand how to read nerd and because of that they're taking a % that isn't the full picture and using it as proof it's just like those who continue to quote steam charts as gospel.


    If people only knew how Iffy the data was because it's showing people on queue not in games they'd be shocked to see how fast that % changes

  • Pulsar
    Pulsar Member Posts: 20,784
  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited March 2022

    No problem, the OP who posted it on Twitter, his friend who showed him it all had to point all this out. Twitter was ripping Behavior apart with narratives.

  • Lost_Boy
    Lost_Boy Member Posts: 677
    edited March 2022

    Playing killer should net you significantly more BP as survivor. Survivors basically play a handful of perks and can easily unlock them on any character they like the look of. Killer on the other hand has to rely on specific perks for almost every killer to play it at it's full potential. The more killers you want to play the bigger the grind gets. I have all killers now and almost all unlockable perks, but I generally stick to my pool of 6 or so killers because I'm still trying to unlock more perks on them.

    Maybe it's time to rework the prestige system and have p1, p2, p3 award only the relevant levels of perks depending on what prestige level you are. I.e p3 would only give you tier 3 perks. Might encourage more people to play and try out other killers and builds.

  • Sludge
    Sludge Member Posts: 768

    Killers are also heavily reliant on addons which means you either have to dedicate yourself to one main or grind multiple killers all the time.

  • Brimp
    Brimp Member Posts: 2,997
  • El_Gingero
    El_Gingero Member Posts: 1,147
    edited March 2022

    Correct me if I’m wrong, it’s 5:20am and I’m tired, but surely the ratios are still incredibly bad even if you could count the killers in a match, because there have to be 4 times as many survivors in a match too?

    nvm it sort of works out actually.

  • mynameisBlade
    mynameisBlade Member Posts: 325

    This is not surprising in the least. Only a matter of time. WHEN (not IF) 99% of the Killer players leave I really want to see these developers change something meaningful on the Killer side. Something big. Something that will make everyone try Killer. What that is...I expect them to figure out.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    The numbers don’t seem as bad as they first appear when you consider that you need four times as many survivors as killers in each game. A surplus of killers and survivors is ideal, especially with MMR, however we only have a surplus of survivors, which is less than ideal, but it’s not as doom and gloom as the available numbers can make it seem.

    Having said that, I agree that playing killer can be a miserable experience, and that the game is balanced in favour of survivors.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    We can't talk about leaks on the forums that is a big no no to the mods lol

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821
    edited March 2022

    its been 6 straight months of negative killers changes.

  • gendoss
    gendoss Member Posts: 2,270
    edited March 2022

    So the article even says that the killer numbers are not as they seem because when you queue up for killer you're essentially getting taken into a game immediately so they can't get a good read on it. The numbers are deceptive because there are more killer players than are shown. The numbers that are seen are just the surplus of players, the ones in queues, not the ones in games or lobbies.

    There is practically no reason to extrapolate anything from this data because this is only the SURPLUS of players, not the actual amount of people playing the game. Realistically what this means is that there are a lot of games being played which allow a ton of people to play at once and not be queued.

    Also am I the only one who thinks that a 5 min survivor queue is not bad? I remember when I played League of Legends in the middle of the night I could be in queue for like 15 minutes.

  • burt0r
    burt0r Member Posts: 4,160

    Won't happen. Duo player will unavoidably switch back to killer due to queue times and ease the problem for a time by reducing survivor and increasing killer numbers at the same time. And only once their numbers also run dry it will be only survivor-only players and even they would maybe switch to killer given the circumstances.

    It won't be an abrupt but a gradual process of the whole playerbase bleeding out over time. And from both sides, one side stronger than the other but still both.

  • burt0r
    burt0r Member Posts: 4,160

    Well then it is dependent on the lobby to active trial ratio. We know that the survivor/killer-ratio in-game must be 4:1 and out of game during prime time (?) It's closer to 9:1.

    So the percentage of killers from the whole player population ranges between 10-20%.

    But it should complicated to get the true queue to trial ratio as the state is in constant motion of ending and starting games.

    And another point would be dcing/dead survivor that leave an active trial and go back into queue.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    It is enough if it convinces 20 percent of the queueing survivors. You may not be in these 20 percent, but I am sure there will be others.

  • Bwsted
    Bwsted Member Posts: 3,452

    From the link:

    What the above table suggests is that around 3 am on NA East servers

    It sucks for 3am gamers, but maybe not exactly the most representative sample, if I'd have to be totally frank....

    Meanwhile, today, EU central 11:20 am

    Killer ~ 1m10s

    Survivor ~ 20s

    In the end, no conclusions can be taken, as experience varies wildly between regions, time of the day and mmr brackets, plus all the implicit limits in the data mining method, that are actually explained in the article for those who cared to actually read it.

    Actually, one conclusion is certain. Given all the knee-jerk reactions itt, it's quite clear a lot of people are eager to jump on the first wagon that fits their narrative.

  • Tsulan
    Tsulan Member Posts: 15,095

    Can you... repeat this test during prime time? Lets say 19:00?

  • FrostyEyesSusie
    FrostyEyesSusie Member Posts: 421

    Well then it is dependent on the lobby to active trial ratio. We know that the survivor/killer-ratio in-game must be 4:1 and out of game during prime time (?) It's closer to 9:1

    It's actually closer to 36:1.

  • Seanzu
    Seanzu Member Posts: 7,526

    Did you even read the thread about the numbers, at all?


    The person that released the numbers said they can actually be indicative of a good thing because that's only who is in Queue, as soon as a match starts they're removed from those numbers, so if there's like 50K people in a region and only 5K players left in the queue pool you still have 45 thousand people in match.

  • Seanzu
    Seanzu Member Posts: 7,526

    If you read the thread you'd have a better understanding of it all as the person who exposed the info went into depth about it, unfortunately I can't link it because the info comes from BHVR servers and I doubt they realistically want this info being talked about, it's easily findable on twitter though.

  • AsherFrost
    AsherFrost Member Posts: 2,340
    edited March 2022

    I read the thread, it's got enough caveats to make the information damn near useless as a measure of overall health (though I will maintain you should never have any sustained period of time where there are 36 survivors for every 1 killer). I would love to see more results of similar tests during different times and using different servers. Could be a time of day/regional thing, in which case bribing with bp (or better, shards) would be worth trying, but if it isn't, there would probably need to be some massive balancing/mechanic changes.

    I'm not a game designer, I'm a network tech, so while I can speak intelligently on some things, I am not going to pretend I'd know where to begin the changes needed to fix an issue of that scale.

  • Sludge
    Sludge Member Posts: 768

    Not exactly, I have no obligation to obey some 3rd party platform's TOS for a game I bought, and I couldn't care less about the opinions from said users of the 3rd party platform. They'd have to pay me.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    If you are referring to stream sniping, you have to use twitch to do that, which means agreeing to their tos. At that point it's hardly some third party, it's a service you're using under terms you agreed to.

  • gendoss
    gendoss Member Posts: 2,270

    Well BHVR said that they're fixing that so it's a non issue.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    Did they say they are fixing mmr or fixing the part where it's thrown out the window to manage queue times?