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CoH nerf

Now that it is nerfed to the speed of self-care there isn’t any reason to equip this perk. It takes too long to find a totem, the killer can snuff it easily and it only covers a small area of the map. In solo Q, you’d be better off bringing self-care it is available everywhere and the killer can’t snuff. Teams don’t need it either since they can easily find teammates that will you up much faster.

Comments

  • Megmain80
    Megmain80 Member Posts: 138

    I’m not going to waste my time placing boons so my teammates can maybe use it at the speed of self-care. Everyone would be better off just finding a teammate to heal them. This perk will hardly be used after the nerf. If you are healing by yourself it is the same as seal-care

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    The problem is that such a move is a nerf to all boons, and CoH is the only actual strong one currently. So, you could do it, but you'd likely need to buff the other boons to compensate. I'm not sure something like dark theory is worth bringing at all if it gets permanently removed after one use or something.

  • Megmain80
    Megmain80 Member Posts: 138

    You must not have heard that they are nerfing it to cap at 50% which what self-care is already.

  • Mr_K
    Mr_K Member Posts: 9,222

    It's already cap at 50% for self heal. The bonus is what's getting reduced.

  • Megmain80
    Megmain80 Member Posts: 138

    I think people have made a much bigger deal about that than it is. When I play boons go up 2 to 3 times before they stop. It also wastes a lot of time to do that, so I would prefer people not boon after the nerf.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I'd rather they bumped it up to 100% bonus but removed the self-heal aspect entirely.

    Full support. An 8 second heal ain't nothing to sneeze at.

  • Nazzzak
    Nazzzak Member Posts: 5,629

    It's faster than self care. Read the descriptions. Self Care is 50% "reduced" speed from normal healing. CoH is now 50% "bonus" to normal healing. Self care takes 32 seconds, CoH now takes 21 seconds.

  • Bardon
    Bardon Member Posts: 1,004

    It still applies a bonus to altruistic & medkit healing and is still faster than Self Care (as Nazzzak pointed out and Peanits confirmed in the other thread, it's now 21 seconds which is still 11 seconds faster than Self Care and all survivors get to use is throughout the large AoE.


    So the devs did the easy nerf instead of an effective one.

  • Bri213
    Bri213 Member Posts: 12

    Why are the devs just siding with killers on what to nerf. COH is fine the way it is. Decisive was also taken aways because of killers. Nerf a good portion of killer perks. Because I know for a fact ruin was nerfed hard. Then made op again. ######### DEVS.

  • Zozzy
    Zozzy Member Posts: 4,759

    Its a nerf, but it didn't fix the problem.

  • emetSdidnothingwrong
    emetSdidnothingwrong Member Posts: 321

    Doesn't fix the main issue with the perk: unlimited self healing for the entire team at the cost of one perk. The nerf isn't enough, sorry but I'd rather they buff the healing to 200% and make it a one time boon OR buff it to 100% healing speed and remove the self care part of it, either of these options fix the main issue with the perk.

  • Bri213
    Bri213 Member Posts: 12

    Of course it does. Ruin damage is more but you don't see it get nerfed. And undying also a problem. Traper keeper is a good example of this

  • Bri213
    Bri213 Member Posts: 12

    The wraith also needs to be nerfed