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selfcare OP (not)
14 sec to bless + 24 sec of healing = 38
self care is 32
you can literally bless and heal at almost the same speed selfcare heals you at...
THERE IS NO REASON AT ALL for selfcare to even be in the game CoH should BE SLOWER THAN SELFCARE since its 1 perk slot and EVERYONE can use it
i think selfcare is a healthy perk its half good, its easy to use... if you use selfcare correctly you can bait a killer by faking being injured, enjoy a resilience boost on a gen, enjoy a 9% boost on windows etc. AND IF EVERYTHING GOES DOWNHILL you can waste 32 sec and heal urself which might be good if 2 - 3 of your teammates are on a hook and you want full hp or if you was only healed like 60 70% by a teammate for some reason (the killer came or whatever) to just wrap it up...
there are better perks than selfcare ofc but i mean its like adding a head on that has 3 times the sun but takes 5 sec to activate instead of 3... there is literally no point in even running the other option
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Its not 24 seconds of healing its 21.33 because math stuff someone else will explain better probably eventually
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wasnt it 22 give or take and they added 2?
+ i went by 32sec default and i took 32 * 0.75 (which means you heal 25% slower) and its a 75% heal speed and that equals 24
maybe if you went by charges idk (i dont know how many charges = a full heal thats the problem so i cant do the match since i dont know exactly how long a heal is nor how they count the time ( i assume its by "charges")
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Here are some numbers and speeds
default heal time is 16 seconds
self care penalty is a 0.5 * multiplier
Bonuses are added before multiplier
(1 + 0.75) * 0.5 for 87.5% speed (current version)
16 / 0.875 = 18.2 seconds
Original version was 100% bonus
(1 + 1) * 0.5 = 100% speed
16 / 1 = 16 second heal (original version)
New version will be 50%
(1 + 0.5) * 0.5 = 75% speed
16 / 0.75 = 21.33 seconds
Base selfcare speed is 1 * 0.5 = 50% speed
16 / 0.5 = 32 seconds
yes default heal speed is technically 32 seconds but we only count the time the survivor spent healing the other not the time spent by the other survivor getting healed
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With the new haemorrhage effect, no more baiting 99% heals for Resilience.
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well everyone doesnt run haemorrhage + i'd rather take that 9% boost than heal anyways so wont make a big difference
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Thanks, i wasnt sure how things stacked etc! now when i think about it i dont know how i didnt figure out the default heal speed was 16 when camping medkit is 16sec with no speed boost makes it 16 :P (even tho i knew selfcare was 50% slower i still didnt manage to figure out the time was 16 xD for some reason that thought never crossed my mind)
And i didnt do the actual math on boon heal speed since i've heard it was 22 and they made it 2 sec longer thanks for clarifying! but its the same thing basically you can boon AND heal at pretty much the same speed it takes to selfcare :) 2nd post i did but yea idk havent done probability etc. in math for a long time so i wasn't 100% sure i did the right thing im doing dumb sh*t like Congruence statements, Methods of proof and Differential equations in school ^^
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Self Care is a pretty useless perk now.
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I respectfully disagree. It still has its place.
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Fair enough.
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If survivors are going to go with a healing build after the nerf, I believe they'll switch from CoH back to Self-Care and Botany Knowledge which is only 24 seconds. CoH is 21 seconds, but you have the 14 second setup time and the travel time to the aura, when you add those in, it's inferior to Self-Care and Botany Knowledge. And Botany Knowledge changes all your altruistic heals to 12 seconds.
The other option would be We'll Make It build, which is 8 second heals off hook.
Otherwise, I think you'll see a lot of gen speed perks coming back. In the end, I think the CoH will hurt Killers more than help.
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I am going back 2 using self care again and people on NA servers can stay maddddd
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Keep in mind only 1 Survivor has to use CoH for the entire team to get it's effect and healing with CoH is still faster than Self-Care. It's long first heal balances it's overall strength imo
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Here is my personal survivor experience. As a solo or 2 man SWF, it's useless now, because you have no way to tell the other teammates you are bringing it, so they'll bring Self-Care anyway and not get any advantages from the extra slot.
In my 3 man SWF, I already get complaints about me lighting CoH in my SWF because it's taking me away from gens. After the nerf, I have no way to justify using it. At this point, our SWF is better off having someone run We'll Make It and be the designated dehooker or run Botany Knowledge and Self-Care. Every heal with Botany Knowledge is 11% extra gen done than with Circle of Healing. Every We'll Make It save is 16% more of a gen done.
Think about it like this. Booning a totem is 17% of a gen not done. Using the nerfed Circle of Healing is 26% of a gen not done.
As you can see, Circle of Healing hurts survivors chances of escaping.
Currently, the usage rate of Circle of Healing is 14%. Once the nerf goes through, I think we'll see much faster gen speeds and a much lower usage of Circle of Healing.
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As I've said before, if you want killers to have slower gen speeds, then you have to give survivors secondary objectives worth wasting their precious gen time on.
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I mean this is basically slower variant of CoH with no requirement of boons, how can it not be OP? it's clearly a broken perk.
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"as a bad team, good teamplay perk is useless now"
Definitely, always and all the time.
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