The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

+10% base speed for both killer/surv

DBD would have more action, more frenetic, more intensity

agree?

Comments

  • MrAnxiolytic
    MrAnxiolytic Member Posts: 29

    But in a stream when PTB of 2.4.0 devs say they will never make survivors speed increase to 100% or above so nope

  • Master
    Master Member Posts: 10,200

    @BACKSTABBER said:
    DBD would have more action, more frenetic, more intensity

    agree?

    Do you mean 110 vs 125 or 110 vs 126.5, the first would would be a killer nerf.
    Also latency would become an even bigger problem

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    @Master said:

    @BACKSTABBER said:
    DBD would have more action, more frenetic, more intensity

    agree?

    Do you mean 110 vs 125 or 110 vs 126.5, the first would would be a killer nerf.
    Also latency would become an even bigger problem

    +10% extra base speed for both

  • Master
    Master Member Posts: 10,200

    @BACKSTABBER said:

    @Master said:

    @BACKSTABBER said:
    DBD would have more action, more frenetic, more intensity

    agree?

    Do you mean 110 vs 125 or 110 vs 126.5, the first would would be a killer nerf.
    Also latency would become an even bigger problem

    +10% extra base speed for both

    Its a mathematical difference, are we talking about percentage points or about actual percentages of the percentage values? Either its 125 or 126.5 then

  • White_Owl
    White_Owl Member Posts: 3,786

    @Master said:

    @BACKSTABBER said:

    @Master said:

    @BACKSTABBER said:
    DBD would have more action, more frenetic, more intensity

    agree?

    Do you mean 110 vs 125 or 110 vs 126.5, the first would would be a killer nerf.
    Also latency would become an even bigger problem

    +10% extra base speed for both

    Its a mathematical difference, are we talking about percentage points or about actual percentages of the percentage values? Either its 125 or 126.5 then

    If the aim is just to speed up the game and affect balance it should be 126.5

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    Might be wrong bzt wouldnt this allow survivors to get more pallets/ windows more easily in a chase?
  • Vietfox
    Vietfox Member Posts: 3,823
    @Master said:

    @BACKSTABBER said:

    @Master said:

    @BACKSTABBER said:
    DBD would have more action, more frenetic, more intensity

    agree?

    Do you mean 110 vs 125 or 110 vs 126.5, the first would would be a killer nerf.
    Also latency would become an even bigger problem

    +10% extra base speed for both

    Its a mathematical difference, are we talking about percentage points or about actual percentages of the percentage values? Either its 125 or 126.5 then

    That's exactly what i was thinking.
  • Mochan
    Mochan Member Posts: 2,886

    I would actually rather slow down the game, aren't we trying to slow games down?

  • White_Owl
    White_Owl Member Posts: 3,786
    edited January 2019

    @Raptorrotas said:
    Might be wrong bzt wouldnt this allow survivors to get more pallets/ windows more easily in a chase?

    In a certain way yes, but killers would close the distance faster (with a speed of 126.5) and would have more map pressure, so it would compensate. Pallet and windows would probably be more necessary than ever in chases and loops wouldn't be as strong as now. It would be an interesting change to test in a PTB

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    edited January 2019

    @White_Owl said:

    @Raptorrotas said:
    Might be wrong bzt wouldnt this allow survivors to get more pallets/ windows more easily in a chase?

    In a certain way yes, but killers would close the distance faster (with a speed of 126.5) and would have more map pressure, so it would compensate. Pallet and windows would probably be more necessary than ever in chases and loops wouldn't be as strong as now. It would be an interesting change to test in a PTB

    If the base speed gets increased, and killers gets proportionally increased ( 110/ 126.5), then the time X to "catch up" to the survivor theoretically stays the same, while both sides cover more distance. The problem thus is that survivors get easier chances to utilise pallets ( more distance covered after window or pallet)
    This would be worse if it'd be increased additionally (110/125).

    While map pressure might increase for everyone except nurse I still think both cases are survivor favored.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    No. The speed of the game is just perfect.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    Only speed that needs to change is generator speed

  • White_Owl
    White_Owl Member Posts: 3,786

    @Raptorrotas said:

    @White_Owl said:

    @Raptorrotas said:
    Might be wrong bzt wouldnt this allow survivors to get more pallets/ windows more easily in a chase?

    In a certain way yes, but killers would close the distance faster (with a speed of 126.5) and would have more map pressure, so it would compensate. Pallet and windows would probably be more necessary than ever in chases and loops wouldn't be as strong as now. It would be an interesting change to test in a PTB

    If the base speed gets increased, and killers gets proportionally increased ( 110/ 126.5), then the time X to "catch up" to the survivor theoretically stays the same, while both sides cover more distance. The problem thus is that survivors get easier chances to utilise pallets ( more distance covered after window or pallet)
    This would be worse if it'd be increased additionally (110/125).

    While map pressure might increase for everyone except nurse I still think both cases are survivor favored.

    Actually no, because you must look at relative speed. Currently killers move at 0.6 m/s relative to survivors (in a straight line) while with the changed speeds they would move at 0.66 m/s (10% faster). Not much, but it would make catching up faster.